PowerPlayManager.com - Part 9 - Hockey, Soccer and Handball? Oh my!
http://images.powerplaymanager.com/p...300x300_28.gifhttp://images.powerplaymanager.com/p...300x300_18.gifHandball? Yes. Handball. It's like soccer, except you use your hands to throw a smaller ball. Into a lacross style net. And it's played on a basketball court. It's the platypus of sports:laugh:
**I changed these to referral links. I just want to see how many people join from here. And how many people stick with the game. I must have a referral link posted somewhere else because I've had 5-6 people join through it. But only one of those people have kept playing. I earned 6 total credits for that:laugh: If you join through that link and I get credits, message me on PPM and I'll send em your way.
Handball is coming soon!
The Handball Beta will be commencing soonish. I expect that to go pretty quickly since this is their 3rd sport. The hockey Alpha/Beta lasted so long that I lost interest in the project and missed the launch.
Part I - January 2009 - January 2010
Part II - January 2010 - March 2010
Part III - March 2010 - July 2010
Part IV - July 2010 - January 2011
Part V - January 2011 - August 2011
Part VI - August 2011 - February 2012
Part VII February 2012 - September 2012
Part VIII September 2012 - April 2013
Part IX April 2013 -
The Basic Set Up
PowerPlayManager, or PPM, is a browser based simulation. It's completely free to play, but you can buy a ProPack to support the game. Which will also make a bunch of things easier, adds some graphical flair, cuts out most advertising, etc. But no actual in game advantage.
Currently we're playing hockey and soccer. Handball is coming soon(?). Yes. I said Handball. We think they're going with Handball because it's a similar team sport to hockey/soccer. It'll be easier to get that type of game up to speed. And apparently Handball is a huge sport in the countries where PPM is most popular. Once they get those three up to acceptable levels, we're hoping they add F1 or tennis or something very different for the next sport.
You get to name your own team and stadium/arena. The games use fake players. They're randomly generated by each team's Sports Academy. Every week you get 1 to 4 or 5 players depending on the level of your SA. Each country has their own name database, so you won't see anything too weird. You create your own lines and training schedules, decide who takes free kicks and corners in soccer, or Penalty shots in hockey. Hockey also has different line tactics for even strength and special teams.
Hockey is a very good game. Solid rules and execution. They seem to add new stuff every season or two. Soccer is a bit raw. They had some problems with the main soccer programmer moving to another job. So the development slowed down a bit while the new guy got familiar with the code. They're back on track and new things are being added every season.
Oh, I forgot about the National Teams. Each season in hockey, someone is elected to run the NT. They pick the players and schedule friendlies during the season. In the last two weeks of each season, the hockey World Championships are played. I think there's three divisions. Countries vie to host them each season. Unfortunately some countries started doing ridiculous bids (actual trophies and other crazy ish), and that seems to have turned off a lot of countries. They don't get as many bids as they used to. I don't think the US has submitted a bid in several seasons. But it's still a cool idea:) The World Cup in soccer will happen every four seasons just like real life, and their will be other tourneys in the off years. Or something like that. They're still working on that stuff. (National teams have been added in soccer. Our own Obryantj has been the NT manager for a few seasons and has us ranked 9th. That's very good. The US is a relatively small country in these games.)
Both games are set up like European leagues. The top league in each country is I.1. That's league level one (I), and division one (.1). The next level is II.1 through II.4. There's 4 divisions in league II. There's 16 divisions in league III. Then 64 IV divisions. The idea is to win your league to promote to the next highest league. If you finish in second, you get to play someone from the higher league for the right to play in the higher league next season.
When you get your team, you will start in one of the lower levels. That's so you don't get your ass pounded by the more established teams. You'll probably still get pounded by the good teams in lower leagues, but you'll also face a lot of equal competition. Don't get freaked out by losing. This is not the franchise mode in NHL11 or 12 or whatever EA is on. This is a marathon. Seasons last 112 days, so odds are you will start in the middle of a season. Games are played at Noon est for all games in hockey and it varies for soccer. In the US/Canada, they're played at 4:30 est. That's the daily update. It includes the matches and updated standings. The nightly update starts around 11pm est, and lasts an hour or so. This is when injuries are reported, contracts are renewed, training occurs, player suspensions in soccer, etc.
Your stadium is divided into 8 sections. You can add seats, snack bars, fan shops, restaurants, press boxes & skyboxes. You can also upgrade the type of seats. You start with benches and work your way up to Triple Floor Multifunctional. There's also Ice/Pitch Quality, Parking Lots, Sound & Scoreboard upgrades. You can even paint your ice.
You also have 7 facilities. These include:
*Training (self explanatory. Massively important.)
*Regeneration (helps players regain energy so they can train better)
*Human Resources (helps scout players better/faster, and helps get better sponsor offers)
Maintenance (Helps with security and lowers daily expenses. Not important at all.)
Education Center (Training for staff members. Staff are too expensive, so ignore this for the most part.)
*Sports Academy (You get new youth every week. Better academy means more pulls and possibly higher OverallRating(OR))
Medical Center (Cuts down number of injuries and shortens time it takes to heal.)
Each of these facilities can have two staff who will boost the facilities effectiveness. But you have to be careful. Staff salaries can get very high. I would almost recommend not using staff until you have good young players to take advantage of them. The ones with the * are known as the Big Four. They are the most important and should be built asap.
A bit more on the staff. I cannot put too much emphasis on their salaries. It's paid daily and can get ridiculously high ridiculously fast. Here's the staff salary formula:
Here' the cost for staff in I.1:
--Weaker staff with OR around 33/27 cost under 6k per day, 650k total per staff per season.
--Average staff with around 50/50 OR is 25k each day, 5.5M total per season.
--Staff with OR around 71/66 cost 65k each day, 7.3M total per season.
--Stud staff will be 95/95 & 95/95. 170k each, 19M per staff per season.
Staff is not something I usually check very often, so it can easily sneak up on you. We've all reached the point where we can't afford to pay top staff. Several of us have basically given our staff away for pennies so we can afford to keep building. I just cut out 400K in daily staff salary. That's almost 3M per week, 45M per season. My players will train slightly worse, but at least now I can continue to build facilities/stadium. If you're not building you're dying alive.
Players are probably the most confusing thing to new players. You have to remember that your players are just numbers. Some numbers can change, some can not. I'm going to break a player's page down for you. If something doesn't make sense, just ask.
The Overall Rating, or OR, is just all of the players attributes (offense, defense, shot, technique, speed, etc) added up. This changes almost daily as your players train.
The Average Quality, or AQ, is all of the attributes' qualities averaged. Qualities are maybe the most important thing when judging players. like I said, each attribute has it's own quality. That quality(Q) will determine how well that player trains that attribute for the rest of his career. Equally important is having the right Qs for each position. D-men need Defense, Pass, Tech & Aggr. A player with good Qs (75+) in those four attributes would be a great d-man. There's also something other managers have made up called the Effective Quality. That averages the Qs of the attributes used by the players position. So you wouldn't include the goalie Q when figuring the EQ of a winger.
Winger A has Qs of 70G/70D/70O/70S/70P/70T/70A
That's an AQ of 70, and an EQ of 70.
Winger B has Qs of 5G/10D/95O/95S/95P/95T/95A
That's an AQ of 70, but an EQ of 95.
Judging them by AQs means you have a couple of nice players. Judging by EQs you have one nice player and one of the best forwards in the game.
I have some players with AQs in the 70s who never play unless everyone is in camp. On the other hand, I also have a 58AQ who has been starting for 7 seasons. He seems like a crappy player, right? But his EQ is actually around 75.
Career Longevity (CL or C/L) is how long that player will be effective. A player with a CL of 6/6 will train much better than someone with 3/6. Each player's CL can change at the beginning of each season. I think you can get the same CL for 4 seasons, but it could change in as few as 2. Injuries can also lower CL faster.
Preferred side should be obvious. A player with a PS of Left isn't necessarily left-handed, but he (duh!) prefers to play on the left side. Play him on the right side and he isn't as effective. I think it drops by 10%. Maybe 20%.
Popularity can be increased by being one of the 3 stars, on the team of the day/season, or finish in the top5/10 at the end of the season.
Salary is paid every day! I repeat: SALARY IS PAID EVERYDAY! Player salaries are a lot less than staff salaries, but I figured now would be a good time to remind you that staff salaries are ridiculous:nod:
Energy has two parts. Before the / is the current energy. It goes down after games, and is replenished during the nighttime update/training. After the / is the seasonal energy. Play a whole game with Very High Importance and seasonal energy drops by 2 points. Once seasonal energy drops, it can't be replenished during the season. It will be reset back to 100 when a new season starts. If your players have low energy, they start to play much worse.
Chemistry slowly goes up as the player plays games. It's a long process, but 100% chemistry helps your players play better.
Now we get to the attributes. Each one is set up the same. The first, bigger number is the actual attribute. The second, smaller green number is the Quality. The number below that in parenthesis is the how much the player needs to train to increase the attribute. So a (0.51) needs to train 49% the next night to increase the attribute by 1 point.
That's some basic basics. If you have any questions, just ask. That's why we're here.
I just did this as fast as possible. If anyone sees anything wrong with this stuff, please let me know. Or come up with something better:nod:
Here's what I'm working on for the HFB Player List. If you're not on the list, send me a link or something. I know I'm missing some people...
trueblue has a nice website with some interesting articles for both hockey and soccer. Lots of good info.
The PPM Eyrie - This is a manager who spent quite a bit of time figuring out what has become known as the tactics wheel. He's done some other stuff, but this is the important bit.
Normal -> Defensive -> Offensive -> Active Forechecking -> Counter Attacks -> Breaking Up -> Normal
Normal beats Defensive, Defensive beats Offensive, etc. You're not guaranteed a win, but playing the proper counter can give your team a big leg up.
Added based on Saint2e's preliminary data. Will update when possible.
Anything else needs to go here?
finally have a goalie mask and puck coming. All based around #4 Mr. Orr
Won a big game today on the road against (until today) the top team in the league. My goalie allowed a goal on the 2nd shot against (in game on Monday he allowed a goal on the first shot) so i was a little worried, but was solid after that.
I'm using two PP and two PK tactics to keep them at 99+%, shooting from the point and overload are used for powerplay. Since very rarely do teams use passive box on the PK, and most of the time diamond or active box, i'm thinking about switching from shooting from point to umbrella, which i think would be a correct counter tactic for special teams much more often.
Posts of mine from other thread that won't be read:
New 57M buy (15, 6/6, Universal) unscouted:
5 very important games against teams around me in standings.
lost the first one
1st line LD and 2nd line LW injured....
Joy oh joy.
[Me right now.]
Hows are you guys feeling about your season so far?
I started out good, now am crashing back down to the reality of basement dwelling in I.1. It's going to be a long season.
Oh, also wondering if anyone has encountered a 0/6 player yet? I'm curious what the decline rate is like...
I also drew 1-1 in footy (N/N). The road goal at least helps in case of a 0-0 tie in the second leg and picking up some OTR is always nice. I'm trying to catch at least 3 more teams in OTR before the end of the season. Of the 3 closest, one has been knocked out of his NC and another has been knocked out of his ChL. A couple more wins in each may get me where I want to be.
Had a 3-0 lead in hockey hold up after a late run, with the final score being 3-2. I dropped a couple of spots in the standings with an overtime loss on Monday, but I'm still in a prime position. The trouble will come when my schedule gets difficult starting next Wednesday.
Edit: Scouted results are in (D-->A). He was actually 55M and I think I'll use him as Dman due to his shotQ.
I'm pretty sure the advantage you get from upgrading your Sports Academy is that you get the same amount of stars spread out over more players.
So in otherwords... No advantage.
How much should I be looking to pay for a soccer dman with around 1100 OR? I keep trying to get the same deal I got on my mids at the end of last season. A bit over 100M for around 1050 OR. But every damn dman is going well over that.
And I'm not talking about special players with great Qs or anything. I just want someone I can plug in for a season or two. I'm about to lower my standards. That's usually when I spend stupid money on bad players.
Is this worth 150M?
And sorry, but I don't need that guy. I have some young players coming up. I just needed someone to step in right now as a third wheel. I was hoping to get through the season with two SDs, but that is absolutely not happening. I am crippled on the back end right now because Blount can't stay on the pitch. Thank god McCready is having such a good season. I'd be in serious trouble without him being on pace to have career season.
With 150M, you should be able to get a key piece at either position. I would expect that forwards are still more expensive than dmen, but that may not be true based on what you've expressed. I should also mention that it seems that prices increase very quickly from around 1200 OR up due to scarcity. I'd guess there's between 2000 and 2500 players over 1200 OR and only 10 are currently on the market.
Here's the side forward I bought for 154M earlier this week (as a comparable):
Have you looked at the For Sale market? There may be an option for you there.
These 3 CDs are each 23 and 3/6. I've included their starting bids as well.
and 1 RD at 21 and 3/6:
You may not be able to get any of those players at those prices, but you might and you can pick when the deadline will hit (i.e. 168 hours after your bid).
Man, that was a big win over the Fakeballers today. I needed that.
Looking to add an SD right now. I've been using three different players as SD subs.
18yo Strickland (21 at CD, 16 at SD)
22yo Hricek (30, 23)
18yo Carpenter (23, 16)
Strickland, Paquet & Blount are the only ones who can play LSD. But with Blount out so often, I can't use Strickland on the left and Carpenter on the right.
I could probably use an LCD, as well. Rackvolgyi (23igr) is the one I've used most of the season. He could definitely use some help. Ugh. I probably should have bid on the guy today. He was a CD with a decent Speed Q. I could have killed two birds with one stone.
I haven't looked at the total scrubs yet. My standards have been 4/6, 1000 OR, and 150+ defense. But I have to do something. I'm killing my damn team. The plan was to use N/N most of the time, but drop to Low as often as possible. With the defense in shambles, I've gotten it into my head that I need to do more. And that's hurting everyone, not just the defense.
I never should have put myself into the position where one injury could do so much damage:shakehead
Ah great, my top pairing defenceman who has yet to play a game this season while 100% healthy gets injured today (cleared yesterday) for 9 more days, and i lose 0:1 at home :/ If there was ever anyone who has had bad luck with superman goalies...
On sale now!
Johathan Reed is my best AvQ pull ever.
6/6 86% Def 99 Off 86 Sho 66 Pas 99 Tec 98 Agr 83
Brad Trépanier also on sale.
OR 437 AvQ 81% 17 yo 6/6 Off 91 Sho 86 Tec 93 Agr 85
Price negotiable, if you're interested let me know. Maybe we can find a price that works for both parties.
If only I had some money^^^ *drools*
Free agent question. My backup goalie in hockey is on the FA market for 5+ more days. He never plays outside of training camps/injuries, but I'm hoping to keep him just so I won't have to bother with the market. Anyway. I just checked him out to see the top bid so far, but there's nothing there. I assume other teams can't see the top price either? Does that mean the bidding on UFAs is blind? Everyone just sends in their top offer and hopes they win?
I finally got a dman:wave:
I did lower the standards a bit, but he's not total crap and I didn't spend stupid money. Two out of three ain't bad.
Taking all of that into consideration, I probably wouldn't have gone much higher. And I might not have even bid if Blount wasn't hurt for 16 days and then got his dumb ass suspended for two more games.
I think I'm going to save up some cash and go for a top of the line SD. I want to get a stud who was 6/6 at 18yo. Any idea how much that could cost?
Very pleased, got a win for Team Canada U17 for our first real game, World Cup qualifier match against Sweden. Think Canada will end up being a bubble team to get out of our group however, 6 of the 8 teams are very similarly built.
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