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03-20-2011, 11:18 PM
Join Date: Mar 2011
Location: Philadelphia,Pa.
Country: Italy
Posts: 926
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Originally Posted by Jester View Post
What you are identifying is "clutch situations." That's all fine and good. That's actually easy to figure out. "Late and close," for example. The problem you're having is that once you identify those situations and then apply situational statistics to players, you find no significant change in performance... which is what you would expect to find if there really was a clutch phenomena out there in players.
What situational stats are you referring to?

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