View Single Post
Old
10-10-2011, 04:33 PM
  #11
DougKnowsBest
Registered User
 
DougKnowsBest's Avatar
 
Join Date: Feb 2004
Location: Newark, Ohio
Country: United States
Posts: 6,368
vCash: 500
Quote:
Originally Posted by beth View Post
The idea is that the game itself is the best teacher. So you set up stations with small game-like scenarios that concentrate a lot of game skills in tight quarters. For mites that need to focus on basics, something like freeze tag in one station works on quick changes in direction. For Squirts, you might set up a small area 3x3 game where a pass needs to come from someone behind the net first before you can score, or some other variation. What ADM is trying to do is allow the kids room to be creative and experiment in the small games and the thinking is that they will learn more this way rather than by having a coach tell them what to do all the time. Whatever you do, you try to set things up so that they are always moving, rather than waiting their turn in line. If you do it right, the kids will be super sweaty and smiley by the end.

I was talking to a friend who coaches in the neighboring youth league, and they started implementing ADM last season. She said that the kids who came out of that were better skilled than the age group above them that didn't have ADM. It's definitely here to stay in my area.
that aint no joke... the kids come off the ice soaked

DougKnowsBest is offline   Reply With Quote