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12-16-2005, 10:25 PM
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Join Date: Feb 2005
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Originally Posted by Kearney
37-17-10 was what I referred to as a "huge winning streak." I guess we can debate semantics but I stand by it.
But my point is that things obviously didn't turn around just after the assignment. Gimmicks designed to send messages don't have a timer that makes players suddenly "get it" weeks later; they either work immediately or they don't. Something else got the team back on track.

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