Hockey Arena XIX - Vagrant is the King!
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09-12-2012, 11:30 AM
Join Date: Feb 2005
Hockey Arena XIX - Vagrant is the King!
- 12/05-12/07 - 104 Page Monster that started it all.
- 12/08-2/09 - We reached 10K posts in this one
- 2/09/-4/09 - Mallard got two good pulls at once!
- 2/17 - 5/16 - These Roman numerals are getting ridiculous.
- 5/16 - 8/23 - Let's Rebuild Something Together
- 8/23 - 3/21 - Luck Runs Out?
Part XVII - 3/21 - 12/16 - Moving on Up to the East Side
Part XVIII - 12/16 - 9/12 - Atomics win NC and reach Semis of NCHC
ktulu explains Hockey Arena (from the very first post in 2005!)
Hi guys and girls? let me introduce myself first...My name is Lukas aka ktulu and I want to present you one online hockey manager - Hockey Arena->
Some facts about HA->
1. game is free...
2. over 40.000 users
3. 42 countries(from Canada,USA,Slovakia,Finland,Sweden to Australia,Belarussia,Brasil... )
4. 26 languages
What is Hockey Arena all about? Every player from nearly 40 thousand registered ones is the owner of a hockey team, fully under his control. You decide on training regimes, you are preparing the lineups for matches, and many more management based activities. The fate of the team is completely in your hands. Only you will decide whether to bring new players from the trade market, whether to expand your training facilities, hiring cheerleaders for the team, and many more out of the money you receive from revenues gained--both from tickets sold or from the team's sponsors. You have to decide whether to invest in training facilities and youth schools to build from within, or to invest large sums on bringing players (such as free agents) from the transfer market. Every dollar spent has a direct impact on the future of the team, which is why it is very important to choose a strategy wisely, weighing in the benefits and flaws of each approach.
If you have decided to give Hockey Arena a try and create a team, you will automatically be placed into one of the leagues in your country. Of course, you will not find yourself in the highest league right from the start. If you want to compare with the best teams, you will have a long road ahead of you—every season lasts 70 days, during which you play 30 league matches in the regular season (A home and away set between the 16 teams in each league). The 8 best teams in regular season will advance to the playoffs, the two finalists promoting to a higher league. Aside from league play, there is the National Cup played on Wednesdays. If you are eliminated from the National Cup you can schedule friendly games to your off-days. Friendly matches are best to test new lineups, new tactics and give your starters a rest. There is also a World championship played once every two seasons, the best players from each country compete under the guidance of a National Manager, elected by all the managers from his home country. Will you be able to amass yourself such a successful reputation that you will become the National Manager for your country?
NHL33 (aka The Budaj Bugati) gives new teams some Important Advice
Don't worry about winning games right now.
First, go around through the various menus. Click on the "?" button where appropriate for information. Secondly, read the overall guide found under Home --> Guide. Third, ask lots of questions. Discussion --> Canada. I think Canada might have a mentor program...I know the U.S. does, so if Canada does, apply for a mentor. Else I know Canada has some newbie / Q&A threads which you should go through. Long read probably but that's life.
For now you want to just build up your stadium (Team --> Stadium), this means spending every dollar you can every week whenever to upgrade. This means: spend up to the $14 million in debt allowable (you'd have seen this if you read the guide!) on training and regeneration. Both should be upgraded simultaneously, as both are equally important in daily improvements to your player. You want to get Y.S. to 20% ASAP as well. After that you can slack off on Y.S. and go the 40/40/20, 60/60/40, ... , 100/100/80 route on Training/Regeneration/Youth School.
Every Wednesday you get money for your sponsorship, $5100 for every member in your fan club (Team --> Info). For league games, the home team pulls in revenues...for friendlies, the money is split. Challenge higher leagues for more revenues, although it gets more difficult for the very high leagues since they stick to their own usually. :S
A playoff game in friendly means continuous O.T., a normal game means ties...go with the latter. It'll potentially save energy. Go around and challenge the V or VI or IV teams for friendlies for all your off-days. NOT DOING SO MEANS LOSING MONEY, expenses are daily regardless of whether there's a match.
This will be a tedious process for you, and you won't build your stadium up significantly for a while yet. Training your players is not very effective until you hit 80% in T/R, and it's quite amazing the differences between, say, 100% and 60%. Every 10% you get a boost, the maximum boost at 20%...but that's kind of off-topic for now.
Every other Sunday there is a youth pull. This Sunday there is none. Basically, that means junior players arrive and you can "build from within". Unfortunately, since building from within is most effective at high levels of T/R, it's not very feasible. All the same, this is a great opportunity to make a lot of cash if you hit the jackpot--look out for young players (19 or under) with high quality (90+ is excellent, 80+ is very good, 70+ is good) and preferably high potential. A player with 100% Quality will sell for a LOT on the market...if young. Older players, say, 25 years old? Not so much.
AI is critical. Younger players with high Q/P can be trained best and molded by teams with good facilities. So, I think you can see why the stadium is so critical to the game. Not only can you improve, but you NEED to do so for higher levels where the opposition does as well. Depending on the market, where prices are inflated, is a bad idea. Luckily, you're intelligent and will listen to us and do as we say and BUILD UP T/R (and Y.S. to 20%) and not fall into the trap. Don't waste money on scouting, don't worry too much about upgrading cheerleading or marketing regularly for now. Maybe give it the odd upgrade, but shouldn't be a concern nor should it interfere with you upgrading T/R (& Y.S.).
Right now, you're going to lose. A lot. If you go on the market, don't buy. Go watch how prices are, learn what are good stats to train for various positions, etceteras. If you're smart you'll spend hours on the market before actually buying...since you want to conserve money right now for your facilities.
Goalie: 1. Goaltending, 2. Speed, 3A. Passing (say 10) / 3B. Self control (say 7)
Center: 1. Attack, 2A. Shooting / 2B. Strength, 3. Passing (say 10)
Wingers: 1. Attack, 2. Shooting, 3. Speed (passing also imp.)
Defensemen: 1. Defense, 2. Strength, 3. Speed
*Important Market Info* Focus on #1 and #2 stat categories for the positions. As you grow older in the game, several seasons from now, more complementary statistics will grow in importance. For right now, to stay competitive at the lower level as you build up your stadium, if you DO purchase players, look for Q+P >= 120, with Q>60.
For AI aim for the following:
19 years - 65
18 years - 50
17 years - 35
Try not to waste money. Spend at most, say, $100K. Use your judgment. Look for good AI totals at cheap cost with decent quality...DO NOT waste your money on veterans. Not only do they have higher daily salaries, they train slower, and right now building up you don't have much a use for them.
You might want to, say, get a good goalie for about $12 million at season's end or such. Throw it at a goalie with Q >= 60, about 21-22 years old, goaltending = 50, speed = 40, sco = 5.
I might be inflating the stats or such. I don't remember what are good starting numbers...but basically get a good goalie. DO NOT OVER PAY. Best thing to do is look several hours ahead and ask about players, say some goalie, and ask for an approximation of what he'll likely get or how much he's worth spending, etc.
Keep asking questions. No matter how stupid your question seems, it's probably been asked by at least 5 of us in the past. Keep building up your facilities. Don't worry too much about money.
Since this IS a sim game, it might not be appropriate for you. A lot of patience will be required, and the fruits of your labor will be sweet, but some either get frustrated, bored, or whatever. So, choose to spend your time wisely. I highly recommend the game and so do others, just make sure you're having fun and remember it's just a game. Don't let things beyond your hand get to you.
Hope this helps. It better. NHL33 (no longer aka Budaj Bugatti. praise jebus) wasted some time typing it up.
- this is a nice way to get more information about your team as well as all of the teams in your league. Updated every few days. (created by
- This FIREFOX add-on puts HA-Tools links right into the hockey arena web pages. It'll add one to team pages to see individual teams, one to your calendar to do a comparison with that opponent, and one to your league standings to do a league wide comparison. (created by
Lamma|MOD *retired from HA*)
HA Player Database
- You can search for any range of players from any country. Particularly useful for National Team managers. Reminiscent of HA Statistiky(loved that site), but not as good.
- If you've scouted one of your players and want to sell them, you can use this handy tool to see the unscouted values that everyone else would see. Use the player's ID#, found next to their name on their player page.
League Comparison Tool
- Brought to you by the same people who did the Q/P Checker. Similar to HA Tools, but you need to manually enter team ID numbers. Not as good as HATools, but they are working on it.
- Tomson's team of NHL players (feat. Joe Sakic v1;
Joe Sakic v2 is on Colorado Avalanche
- Every hockey game needs its Chelios
Originally Posted by
is a pretty interesting tool that was posted on the Canadian forum.
to the Google translation. Choose "Ja" from drop-down list for display of seasonal player progress calculation. I didn't use this until the end.
Set language to Danish (Dansk)
go to the player's page, View Page Source (Ctrl + U in FireFox or right-click/View menu), and copy & paste it into the form. Calculations are noted as being generous at earlier ages and there is some form of decay on predictions as players age. Algorithm is slightly flawed in its ignoring of the 150% rule. Also, it states ignorance of potential sequence but calculation progress appears to contradict this (??).
I tried it and a few predictions were accurate, others were not. From results I originally guessed it was subject to high volatility given daily fluctuations in training. Then looking at the calculation progresses, which I had ignored before, this conclusion was blatant. The numbers normalize over time due to training values approaching realistic levels - e.g. no more age 17/18 boosts. Since it is dependent on daily training, it is also highly coupled with TOI and other standard training factors (T&R, match importance, energy, etc.).
I'm interested in tracking this information day-by-day but I'll see if I can be bothered with the required effort. It'd be nice to take the weekly or seasonal averages.
If you enter a player and get a non-calculation, and some funky message, apparently entering in players with 0% daily training isn't a good idea. Maybe my brethren broke it. Certainly
me. Wait for it to unbreak I guess. >_>
Edit: Now unbroked. Hooray!
A Word About Scouting
I figured I should add this since NHL33 insists on spreading bad information.
For players on your team:
Unscouted 17yo shows ?Q/?P and blank loyalty.
Scouted 17yo shows Q/P and ?+/-.
Unscouted 18yo shows Q/?P and ?+/-.
Scouted 18yo and above shows everything.
At 20yo, an unscouted player will show their real loyalty.
At 22yo, an unscouted player will show their real P.
Scouting players on other teams gives you the real Q/P, but only the ?+/- loyalty.
At 29yo, every player's Q/P are revealed for everyone without scouting. You would have to scout for ?+/- loyalty, but who cares at that point.
Sometimes you will see someone asking for a Q/P check. This is because a scouted player can show wildly different unscouted ?Q/?Ps to the other members. This is usually for 18/19yo youth pulls and train & sells. At 18/19yo, a youth pull comes with their scouted Q. If you get a guy with 85Q and he's showing ?99Q, then you can probably sell that guy for a large chunk of change (depending on AI & potential, of course). Not everyone scouts a player before spending millions of dollars.
These unscouted ?Q/?Ps stay the same for the current season. They will change when the new season starts.
Everyone sees the same ?Q/?P for 17yo players unless they scout them. If you pull a 17yo showing ?85/?95, then everyone else will see him as ?85/?95.
How Good Is Your Player?
Generally speaking a max-1 player with 90+ Q, who reaches 100 ai early in his 19th year will break 350 ai, unless very unlucky with injuries.
It is important to note that max-2 players training decline at the age of 24 vs 25 for max-1 and max players, which costs them about 10 ai that year alone often.
Example of an 92-93 Q max-1īs average training based on my own players:
Age 19: 50% = 35 ai
Age 20: 50% = 35 ai
Age 21: 42% = 29,4 ai
Age 22: 42% = 29,4 ai
Age 23: 42% = 29,4 ai
Age 24: 42% = 29,4 ai
Age 25: 27% = 18,9 ai
age 26: 22% = 15,4 ai
It drops about 3 percent every year at the age of 27 and onwards.
Total = 221,9 ai gained through 19 to 26, but more or less injuries/national team etc can make these numbers differ abit, but I hope people get the picture.
Then with max-2:
Age 19 to 23 is identical
Age 24: 26% = 18,2 ai
Age 25: 24% = 16,8 ai
Age 26: 20% = 14 ai
Like I said these numbers are based on my own players, but they should serve as a rough guideline.
Maximum Points Per Attribute
I havent played PPM, but in HA there is definitely some sort of diminishing return on secondaries. The practical max skill is 1.5 x the players quality, but only attack, shot and defense should ever be close to that max imo.
(He means a player with 100Q will lose training if you continue to train an attribute past 150)
Based on my experience the below templates serve as a rough guide for the effectively max skill level on any ai player.
Goaltender: 150 speed, 150 goalie, 30 passing,25 self control.
Defense: 45 speed, 60 str, 30 self control, 40 passing, 35 shot, 20 attack, 150 defense.
Center: 20 speed, 40 str, 30 self control, 70 passing, 150 shot, 150 attack, 0 defense.
Wing: 35 speed, 10 str, 30 self control, 40 passing, 150 shot, 150 attack, 0 defense.
Not that I would recommend going 150 shot on a center, since they generally have fewer shots then wings and they desperatly need the ai for passing.
(This doesn't mean ideal players need these Maximums to be their best. This is just the maximum that he would train each attribute. Although I don wonder if anyone has trained a goalie with 70 passing. Or wingers with 60 speed.)
Last edited by tujague: 09-12-2012 at
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