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09-20-2012, 09:21 PM
  #46
Rune Forumwalker
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Yes, I agree. He's had a better team since last year too, imo. Doesn't matter, you are both in I.1 now where both of your teams belong.

The tactical breakdown distributions are interesting, but they somewhat differ than what has become the prevailing wisdom of the best distributions for players at each position. So I began to look each over and try to figure out the best way to combine the skill distribution of a player profile for these tactics with the standard profile distribution for a certain position. To help in the discussion and debate, I'll post my ideas for said distributions. Feel free to add any ideas to further the thoughts in this matter.

Code:
PURE DEF
0,32 x defense + 0,64 x strength + 0,4 x experience
Max : 150 def, 50 strength, 50 EXP
300 AI = 150 DEF, 25 Shooting, 30 Passing, 25 Speed, 50 Strength, 20 Self Control

OFFENSIVE DEF
0,35555 x defense + 0,46 x offense + 0,4 x shooting + 0,4 x experience
Max : 90 defense, 50 offense, 40 shooting, 50 experience
300 AI = 90 Defense, 50 Offense, 40 Shooting, 25 Passing, 25 Speed, 50 Strength, 20 Self Control

CREATIVE DEF
0,284 x defense + 0,565 x passing + 0,24 x speed + 0,4 x experience
Max : 120 defense, 55 passing, 25 speed, 50 experience
300 AI = 120 Defense, 30 Shooting, 55 Passing, 25 Speed, 50 Strength, 20 Self Control

BLUELINER DEF
0,272 x defense + 0,44 x shooting + 0,66 x passing + 0,4 experience
Max : 100 defense, 60 shooting, 40 passing, 50 experience
300 AI = 100 Defense, 60 Shooting, 40 Passing, 30 Speed, 50 Strength, 20 Self Control

SPEEDY DEF
0,2285 x defense + 0,8 speed + 0,4 x experience
Max : 140 defense, 60 speed, 50 experience
300 AI = 140 Defense, 30 Passing, 60 Speed, 50 Strength, 20 Self Control

PLAYMAKER OFF
0,314 x offense + 0,65 x passing + 0,5 x strength + 0,4 x experience
Max : 140 offense, 40 passing, 20 strength, 50 experience
300 AI = 140 Offense, 55 Shooting, 40 Passing, 25 Speed, 20 Strength, 20 Self Control

CREATIVE OFF
0,4 x offense + 0,4 x passing + 0,4 x speed + 0,4 x experience
Max : 80 offense, 80 passing, 40 speed, 50 experience
300 AI (Center) = 80 Offense, 45 Shooting, 80 Passing, 40 Speed, 35 Strength, 20 Self Control
300 AI (Winger) = 80 Offense, 70 Shooting, 80 Passing, 40 Speed, 10 Strength, 20 Self Control

POWER OFF
0,247 x offense + 0,685 x strength + 0,4 x experience
Max : 130 offense, 70 strength, 50 experience
300 AI (Center) = 130 Offense, 55 Passing, 25 Speed, 70 Strength, 20 Self Control
300 AI (Winger) = 130 Offense, 50 Shooting, 30 Speed, 70 Strength, 20 Self Control

SPEEDY OFF
0,215 x offense + 0,867 x speed + 0,4 x experience
Max : 130 offense, 60 speed, 50 experience
300 AI (Center) = 130 Offense, 55 Passing, 60 Speed, 35 Strength, 20 Self Control
300 AI (Winger) = 130 Offense, 80 Shooting, 60 Speed, 10 Strength. 20 Self Control

SNIPER OFF
0,56 x offense + 0,347 x shooting + 0,4 x experience
Max : 50 offense, 150 shooting, 50 experience
300 AI (Center) = 50 Offense, 150 Shooting, 20 Passing, 25 Speed, 35 Strength, 20 Self Control
300 AI (Winger) = 50 Offense, 150 Shooting, 30 Passing, 40 Speed, 10 Strength, 20 Self Control
I didn't bother with a playmaking wing, since one isn't listed in one of the line tactics. Every one has 20 SCo added, because honestly all players should have that. It seems accepted by a few people a winger should have at least 10 strength, so I tried to add that in.

Defense was obviously easier to figure out, while forwards were a bit harder.


Last edited by Rune Forumwalker: 09-20-2012 at 09:33 PM.
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