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09-25-2012, 09:23 PM
  #150
Krishna
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Quote:
Originally Posted by KevFu View Post
I think there should be TRENDS in who develops and who doesn't. And if you can identify it, you're a good GM. Like real life.

For example, a lot of games with prospects have EVERY rating start low and climb, which is highly unrealistic. I think O/D awareness (and speed) should start relatively close to their final results. Players CAN become better at those things, but they don't go from "45" to "90." They go from "45" to "60" or "75" to "90."

If they made it so that someone with horrible awareness probably won't develop as quick, as much, etc, That'd be an acceptable way of doing it. Along with height/weight modifiers, etc.
I'd say that wouldn't work out too well because once one person cracks the code, Be a GM is super easy to build top notch teams

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