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11-06-2012, 11:32 AM
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Originally Posted by EvoLu7ioN View Post
A couple thoughts here:

1) Are we sure that simming results in more injuries? Or perhaps its just a matter of a ton of injuries occuring and then when we see them all at once we just think it's more. I think the question here is hitting - is hitting more common in sims than in player vs player? For some GMs the CPU hits more than they do, but personally I hit a lot more than my CPU does.

2) Averaging it out, with 2 day advances we're looking at an average of 23 games per week. To me that seems like too many.

3) This is going to result in a lot of people having other teams play their CPU. Let's be honest, when you play the other team's CPU you go after their stars hard with hits. So there's going to be more injuries there. Further, if one conference has a bunch of guys who are getting their CPU played that brings imbalance to the league.

Personally, we started at 4 days per sim, then moved to 3. I think 3 is the prefect number. Keep simming in, it's part of the connected mode. It's not just about playing, whos the best player etc. It's about building a team that can win in the sim, that's half the fun...


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