View Single Post
Old
11-29-2012, 12:24 PM
  #1
xX Hot Fuss
HFBoards Sponsor
 
xX Hot Fuss's Avatar
 
Join Date: Aug 2011
Posts: 10,424
vCash: 500
Bluth Company 360 GM League Discussion/Signup Thread PT 6: UPDATED RULES


Around late July/Early August I was in 3 GM leagues. In every league i noticed the same thing. Everyone trades away nearly half their team. I was completely guilty of this as well. Oddly enough, i seemed to be the only one who thinks picks and prospects have little value in this game mode when you consider we'll only most likely be playing 4-6 seasons for NHL 13 and even Elite Prospects start out in the 60's.

I became weary that in about a month when the winners and the losers start to become more separated that people wouldn't want to stick with a losing team and they'll end up quitting. This isn't including the people who chose the Blue Jackets, Islanders, Coyotes etc...teams that you have to know a rebuild is necessary before you pick them. These people will probably stay regardless. But the guys who chose the average/good teams who trade away large chunks of their roster and either...

a) aren't very good at the game and get frustrated

b) simply get bored with the game mode and stop playing/quit


...well these guy's teams will have to be replaced. Are people really going to want to join a Connected league in December when they chose a team and the roster isn't even recognizable? When all the players they associate a team with are gone? When a team has gone from a Playoff Contender to a team in Rebuild? Everyone might as well be doing random rosters if thats the case. I've also seen A LOT of really bad/lopsided trades (again, guilty myself) that while seemingly fine to the GM's currently involved, might not be ok and might even be terrible for the next GM to pick up the team.

When i created this league almost 2 months ago, i had all of these things in mind. Now, 2 months removed from then, i've seen a lot, if not most of these HF Boards GM Leagues either terribly inactive or completely shut down. I wanted to make a league that was immune to these processes. That offered a realistic experience for everyone. That kept things fresh for all 30 GMs involved through offering challenges and consistency day in and day out.

Drop outs are inevitable. These leagues probably wont be as fun for the people who are in the bottom 10 and realize they'll be stuck there 30 games into the season. My goal with limiting trades is that so when people do drop out (which will happen) the new people who join will still have a team they are semi-familiar with instead of a fantasy roster with NHL jerseys. If people dont drop out and decide to stick it out, they'll be rewarded with higher draft picks (obviously) but they'll also be rewarded with time to see their high draft picks become useful NHL players due to the amount of games i'll be simming. This means that there is usually a constant influx/outflux of GMs to this league. Which in turn means that anyone on my reserve list is nearly guranteed a team in a very short period of time. I only want the most active GMs in my league of course so i'm constantly weeding out inactive GMs.

If you're an aspiring member to The Bluth Company, this is my league. Welcome to it. Below are the rules that separate The Bluth Company from the rest...
----------------------------------------------

RULES:
==========================================

-Game Schedule: 2 weeks=3 real days schedule, games will be played for 4 weeks, 6 real days, and then i will sim the 3rd 2 week, 3 real day period. This means that roughly 1/3rd of our season will be involuntarily simmed. This will be done so we can fit in a few more seasons and hopefully play about 7-9 seasons instead of 4-6. It has become a great blend of being both a talented player, and intelligent GM. With this extra seasons that are now allowed, growing your prospects for the future is now equally as important as utilizing your current players to their full potential.

Playing Your Opponent's CPU: In the Bluth Company we have a 3 day sim period that covers 2 weeks of NHL Games. GMs have 2 days to schedule their games. On the 3rd day, ONLY if you have made a honest effort to schedule a game with your opponent, either through HF Boards messaging or Xbox, can you then play your opponent's computer.


Messaging your opponents: Message your opponents! Its an almost statistical certainty that if you message all of your opponents you will get all or most of your games in that block and it is a Requirment for League Participation

2) When you message your opponents, all you need to do is the following...

-Go to the 1st page of either this thread or the Trade/Lineup thread
-Click the HF Username of your opponent, its a hyperlink to their PM Box
-Send them a message that looks like this...

Quote:
Hey man i have you on my schedule this period. I'm available (Central Time)..
Today: 2:30-11pm
Wednesday: 9pm-11pm
Thursday: 11am-2pm, 8pm-11pm

Let me know which time works best for you


This is a league requirement. GMs not doing this will be subjected to other, active, GMs playing their team's CPU and/or be removed from the league due to inactivity. This is a League Rule because i automatically sim 1/3rd of the season already. That is the amount of games i've decided is the appropriate blend of actual skill at the game vs skill of managing your team. When you dont play your games, and force me to sim them, you're adding to the amount of simmed games per season, which disrupts the "Balance" of Play Skill vs GM skill.

================================================== ==
DNF vs CPU: From now on, your DNF vs CPU is never allowed to be higher than 0%. If this happens, you'll be given 1 warning. After that warning, i'll kick you from the league again, resetting your DNF vs CPU back to 0%. If it goes above 0% again, you lose the privilege to play CPU games for the rest of the season. If your DNF vs CPU goes above 0% at any point after that, you'll lose the ability to play CPU games for as long as your in The Bluth Company.
================================================== ==
TRADE RULES:

-No trade can involve more than 4 Roster Players (combined from both teams)
-No trade can involve more than 6 total pieces (combined from both teams)


-GMs are allowed Two Trades Per Season. The specific Injury, Offseason, Regular Season, and Deadline moves have all been removed. Yes, even the Injury Trade. These two trades can be used at any time from Day 1 of the Offseason until the Trade Deadline.

This is the rule that both directly and indirectly separates this league from the rest. Trades are supposed to be a big deal. A trade is the literal removal of assets from your team in place of other assets in order to make the team better. Its not something that real GMs take lightly. The success of their team and their jobs depend on how well their decisions pan out. One of the major reasons so many other leagues unfortunately dont work out is because people get so excited about making trades that they forget their team needs, how close their team is to a cup, how these deals will impact their present and future. This isn't the case in The Bluth Company because of the above mentioned rules. GMs will have had two seasons to shape their team, to manage their cap, and plan for a Cup run or Rebuild.


=================================================
Tanking: Any GM caught "Tanking" or trying to lose games on purpose, will be removed from the league, no questions asked.
=================================================
Additional Bluth Company Rules: Effective Immediately

1) Franchise Player Rule:

There have been 27 Superstar caliber players moved in just two seasons in the Bluth Company. This is both highly unrealistic and removes the identity of many NHL teams. The Franchise Player Rule states that any trade involving a Franchise Player will only be approved by the Commissioner if I deem the value to be a significant enough of an overpayment to justify the trade.

Backup Goalie Rule:

Effective immediately, All teams are required to start their backup goalie atleast 10 Games in the regular season. EA didn't take goalie fatigue into the equation and as it is now, its extremely easy to have your goalie start 82 games without consequence. Goalies can be put in during double advances or be used in actual games.

Failure to do this will cost a GM a 2nd round pick in the next draft.
=================================================
The Bluth Company (360) GM League Discussion/Signup PT 1
The Bluth COmpany (360) GM League Discussion/Signup PT 2
The Bluth Company (360) GM League Discussion/Signup PT 3
The Bluth COmpany (360) GM League Discussion/Signup PT 4
The Bluth Company (360) GM League Discussion/Signup Pt 5


All Trade/Lineup Discussion will be done in the Universal Trade/Lineup Thread PT 1
Universal Trade/Lineup Thread PT 2


Last edited by xX Hot Fuss: 12-10-2012 at 08:04 AM.
xX Hot Fuss is offline   Reply With Quote