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12-03-2012, 06:57 PM
  #61
TheDevilMadeMe
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Quote:
Originally Posted by Hawkey Town 18 View Post
Here are some of the trading numbers from last year's ATD that might help us make some decisions regarding trade limits...

How many teams made x number of trades total
11 trades - 1 team
10 - 0
9 - 1
8 - 2
7 - 1
6 - 0
5 - 0
4 - 6
3 - 7
2 - 4
1 - 6
No trades - 4 teams

How many teams made x number of trades cumulative

11 trades - 1 team
10 - 1
9 -2
8 - 4
7 - 5
6 - 5
5 - 5
4 - 11
3 - 18
2 - 22
1 - 28
Thanks for doing this. Seems like a limit of 8 trades per team would have affected 2 teams.

Interesting that only 5 teams made more than 4 trades. For me, it wasn't because of lack of trying, I probably would have made 6 trades if I could have found a partner

Another possible idea (just throwing them out there because now's the time to do it) - vetoed trades count against the 6/8 trade limit.

Quote:
Number of Trades Made Sorted By Assets Per Team
2 Assets/Team - 28 trades
3 - 16
4 - 5
5 - 1
6 - 1

Average Number of Assets Per Team = 2.65


*Note, these numbers are for approved trades only, they do not account for vetoed trades
I think that this is a great example of how we wouldn't really lose anything other than headaches by banning trades with more than 4 assets going either way.

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