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12-21-2012, 03:10 PM
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Join Date: Jul 2010
Country: Canada
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January 3, 2014

2014 looks to be a good year in Columbus with the team on track for its best in franchise history. The Blue Jackets currently find themselves 7th in the NHL, albeit only 6th in the Western Conference, primarily due to stellar goaltending from goaltenders Sergei Bobrovsky and Steve Mason. Bobrovsky has fielded most of the starts, compiling a 17-9-2 record with a 2.05 GAA, 92.6 SV%, and 3 shutouts while Mason has done almost equally well with a 6-5-2 record, 2.22 GAA, 93.1 SV%, and 1 shutout.

Last year's award winners Ryan Murray, R.J. Umberger, and James Wisniewski have all had their respective struggles so far in the 2013-2014 campaign. Calder trophy winner Ryan Murray has missed all but 16 games due to injury and had less-than-impressive production when he did play with just 3 assists to his name. Last year's Maurice "Rocket" Richard winner, R.J. Umberger, has struggled in the goal-scoring department with 11 goals so far in 40 games, putting him on pace for 22 goals, well off last year's 36-goal pace. Wisniewski was an offensive catalyst for the Blue Jackets last season, racking up 13 goals and 43 points to go along with a +23. Production is down dramatically from the Blue Jackets' highest-paid defenseman with just 2 goals and 14 points so far and a -5 in the +/- category.

38-year-old Vaclav "Vinny" Prospal has carried the bulk of the offensive burden through the first half of the season, accumulating 32 points through the first 41 games, 10 more than the next highest scorer on the team. The veteran continues to be remarkably consistent when it comes to finding the score sheet coming off of 55- and 51-point seasons and now on pace for 64 points as he continues his remarkable play into his late-30s.

The Blue Jackets currently possess the league's most dangerous power play, capitalizing at a rate of 21.65% (42/194), just edging out Florida's 21.59% (49/227) power play numbers.

2013-2014 Columbus Blue Jackets Mid-Season Summary

Team Statistics
Record: 23-14-4 (50 points, 7th)
Goals For: 101 (16th)
Goals Against: 92 (3rd)
Power Play Efficiency: 21.6% (1st)
Penalty Kill Efficiency: 83.1% (19th)

Individual Statistics
Vinny Prospal: 41GP, 13G, 19A, 32P
Tomas Kubalik: 39GP, 8G, 14A, 22P
R.J. Umberger: 40GP, 11G, 10A, 21P
Artem Anisimov: 40GP, 13G, 6A, 19P
Derick Brassard: 41GP, 12G, 6A, 18P
Brandon Dubinsky: 41GP, 5G, 13A, 18P
Derek Dorsett: 39GP, 9G, 7A, 16P
Jack Johnson: 41GP, 3G, 13A, 16P
James Wisniewski: 41GP, 2G, 12A, 14P
Cam Atkinson: 23GP, 6G, 4A, 10P
Fedor Tyutin: 32GP, 1G, 9A, 10P
Adrian Aucoin: 35GP, 3G, 5A, 8P
Nick Foligno: 41GP, 3G, 5A, 8P
Nikita Nikitin: 41GP, 0G, 6A, 6P
Colton Gillies: 22GP, 2G, 3A, 5P
Cody Goloubef: 31GP, 2G, 3A, 5P
Matt Calvert: 38GP, 2G, 3A, 5P
Jared Boll: 39GP, 2G, 2A, 4P
Derek Mackenzie: 40GP, 1G, 3A, 4P
David Savard: 10GP, 0G, 3A, 3P
Ryan Murray: 16GP, 0G, 3A, 3P
Mark Letestu: 5GP, 0G, 0A, 0P
Ryan Johansen: 2GP, 0G, 0A, 0P

Sergei Bobrovsky: 17-9-2, 2.05 GAA, 92.6 SV%, 3 SO
Steve Mason: 6-5-2, 2.22 GAA, 93.1 SV%, 1 SO


Shooting Percentage: 101 goals on 1160 shots (8.7%, 28.3 shots per game)
Save Percentage: 92 goals allowed on 1202 shots (92.3%, 29.3 shots per game)

2011-2012 real life totals: 6545 goals on 73177 shots (8.9%, 29.7 shots per side per game)

I'm getting pretty close to realistic numbers in CPU vs. CPU play. Still down a bit in the shots department and a bit in the shooting percentage department, but it's annoying because changing things 1 notch makes a much larger difference than I'd like (example: Changing from 12 minute to 13 minute periods, you'd think the average shots would increase by 8.3% (13/12 = 1.083), but instead, it goes up nearly 20% for some strange reason, from approximately 28 shots per side per game to approximately 33. Increasing shot accuracy from 1/6 to 2/6 increases shooting percentages from ~8.5% to over 10%. If you just increase the slap shot accuracy and one-timer accuracy, then the AI just tries to do slap shots and one-timers all game. If you reduce the goalie reaction speed below 2/6, the goaltenders never make highlight reel saves and can't react to deflections. *sigh*)

Also, the latest tuner seems to have increased hitting power substantially for the AI. Guys flying all over the place. Had to knock hitting power down from 1/6 to 0/6.

Current settings, for anyone curious ...

Sliders set for: Coach Mode or CPU vs. CPU

Skill: All-Star
Game Style: Current (Modified Hardcore)
Periods: 12 minutes
Offsides: Delayed
Icing: On
Injuries: On
Penalties: 4/4
Post Whistle: Authentic
Penalty Scaling: 0/6
Fighting: 2/2

Tuner: Latest (1.07)
CPU Aid: Hardcore
Broken Sticks: 3/6
Game Speed: 2/6
Attribute Effects: 6/6
Fatigue Effect: 6/6
Fatigue Recovery: 2/6
Injury Occurrence: 6/6
Puck Control: 0/6
Acceleration: 4/6

AI Learning: 6/6
CPU Difficulty: 0/6
CPU Strategy: 3/6
CPU Faceoff: 4/6
Fight Difficulty: 6/6
CPU Penalties: 6/6
CPU Teammate Penalties: 6/6

Pass Assist: 1/6
Pass Speed: 2/6
Saucer Pass: 3/6
Pass Accuracy: 0/6
Pass Reception: 0/6
Pass Interceptions: 3/6

Shot Accuracy: 1/6
Shot Power: 3/6
Slap Shot Accuracy: 1/6
Slap Shot Power: 3/6
One-Timers: 1/6

Hitting Assistance: 2/6
Aggression: 6/6
Hitting Power: 0/6
Stick Lift: 6/6
Poke Check: 6/6

Goalie Passing: 3/6
Cover Puck: 6/6
Screen Effect: 6/6
Reaction Speed: 2/6

I tried Superstar, but the shooting percentages were just insane even with 0/6 shot accuracy. I'd like to add a bit to slap shot power as Chara's only hitting mid-90s MPH at 3/6, but I run into the same problem as I did with increasing slap shot accuracy, which is that the AI just tees up slappers all game. CPU faceoff difficulty is a weird one because you'd think it only applies to humans, but at full, players are too even as far as faceoff win percentages go (i.e. Paul Gaustad vs. Artem Anisimov should not be a 50/50 split). One of the key things is bumping down goalie reaction speed. At 2/6, goalies don't make insane, highlight reel saves very often, so when they do, it's actually very exciting. The default is 4/6, where a Shea Weber slap shot from the slot is gloved like it's nothing 9/10 times ... At 2/6 with the reduction in shot accuracy, it usually ends up hitting the goaltender and rebounding in some direction, depending on where it hit the goalie and, even if the goalie gets a glove on it, he usually doesn't catch it. I tried reducing reaction speed to 1/6, but then goaltenders weren't able to react to deflections, even on slow shots.

Last edited by n00bxQb: 12-21-2012 at 03:39 PM.
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