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12-22-2012, 11:32 PM
  #211
Jack de la Hoya
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Quote:
Originally Posted by lL lE lF lT lY View Post
So is that a no?
Nah, he was just kidding. You're on the waiting list. We've got a few guys who haven't been as active as we'd like, so there might be an opening at some point.

Quote:
Originally Posted by ThePsychicSaw View Post
Sorry jacky tried to give it more games, but these sliders/tuner for gameplay settings are unacceptable.

These settings do nothing but promote and encourage even more awful play. Never seen worse goals. Just flop shooting and lucky bounces are attempted on me, and go in, and I can see why, because it's completely discouraging to even pass it in general, and especially in the offensive zone.

Just lost another game to an opponent that attempted less than 5 offensive zone passes the whole game (3 to be exact) . It's no offense to him, hell they didn't even complete. This game play setting needs massive scrutiny


Please address this
I really find it difficult to see anything in the "default" settings that would encourage the kind of gameplay you are talking about. Shots are stronger and less controllable (by the goalie) because of the absence of fatigue. You're looking at more rebounds, not fewer, I think.

The issue is the style of gameplay being used by the other player, not the settings, I think. If I recall, you've complained about many of these same things in the past in other leagues, right? All of them, as far as I can tell, were set to default, not normal.

That being said, we'll always welcome constructive input and comments. I'm going away for the holidays now, but anyone who wishes to weigh in on this, drop either Chuck or I a PM (or leave your thoughts in thread). I'll be back middle of the week, and we can discuss it further.

EDIT: For anyone who is curious, this is what I found during my quick 5-minute comparison of the two slider sets.

Sliders are out of 6. That's what that number indicates.

NORMAL:
Quote:
GENERAL
- Broken Stick = 2/6
- Game Speed = 3/6
- Attribute Effects = 5/6
- Fatigue, Fatigue Recovery, Injury all 3/6 (Human and CPU)
- Puck Control (Human and CPU) = 2/6
- Player Acceleration (human and CPU) = 3/6

AI
- AI Learning = 6/6
- CPU Difficulty = 0/6
- CPU Adjustment = 5/6
- Human Strategy = 0/6
- CPU Faceoffs = 4/6
- Fight = 3/6
- CPU Penalties = 3/6
- CPU teammate penalties = 2/6

PASSING
- Pass Assist = 4/6
- Pass Speed = 2/6
- Saucer Speed = 3/6
- Pass Accuracy, Reception, Interception all 3/6

SHOOTING
- Shooting Accuracy, Power, Slap Shoot Accuracy, One-time Accracy all 3/6
- Exception, CPU Slap Shot Power = 2/6

CHECKING
- Hitting Assistance = 3/6
- Aggression = 36
- Hitting Power = 2/6
- Stick Lift = 3/6
- Poke Check = 2/6

GOALIES
- Goalie Passing = 5/6
- Goalie Cover = 2/6
- Goalie Screen Effect = 3/6
- Goalie Reaction = 4/6
DEFAULT:
Quote:
GENERAL
- Broken Stick = 2/6
- Game Speed = 3/6
- Attribute Effects = 5/6
- Fatigue Effects = 2/6
- Fatigue Recovery = 5/6
- Injury Occurrence = 2/6
- Puck Control (Human and CPU) = 2/6
- Player Acceleration (human and CPU) = 3/6

AI
- AI Learning = 6/6
- CPU Difficulty = 0/6
- CPU Adjustment = 3/6
- Human Strategy = 0/6
- CPU Faceoffs = 4/6
- Fight = 2/6
- CPU Penalties = 3/6
- CPU teammate penalties = 2/6

PASSING
- Pass Assist = 6/6
- Pass Speed = 1/6
- Saucer Speed = 3/6
- Pass Accuracy
- Human = 5/6
- CPU = 3/6
- Pass Reception
- Human = 6/6
- CPU = 4/6
- Pass Interception = 2/6

SHOOTING
- Shooting Accuracy, Power, Slap Shoot Accuracy, One-time Accuracy all 3/6
- No exception

CHECKING
- Hitting Assistance = 3/6
- Aggression
- Human = 3/6
- CPU = 2/6
- Hitting Power = 4/6
- Stick Lift = 3/6
- Poke Check = 2/6

GOALIES
- Goalie Passing = 5/6
- Goalie Cover = 2/6
- Goalie Screen Effect = 4/6
- Goalie Reaction = 4/6


Last edited by Jack de la Hoya: 12-23-2012 at 12:04 AM.
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