Quote:
Originally Posted by craigcaulks
What exactly is that specific criteria?
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Skating through or jumping into a collision, skating through define as 3 or more strides in the same vector the hit is delivered. Charging is not arbirarily defined as a player going "full speed" - if that were the case, almost no player would be charged with charging, as in a hockey game, VERY RARELY is someone able to get to their full speed - the game is too dynamic for that.