Quote:
Originally Posted by Winnipeg Jets
Just started the game now, anyone else feel stupid climbing the wall at the opera house in front of a gigantic crowd? I thought these games were supposed to be about stealth and strategy, I find it hard to believe no one would notice an idiot climbing the wall right beside them.
I feel like the AC games are drawing more towards action instead of strategy.
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AC3 is full of stupid to be honest.
AC2 was a fantastic game, with just the right mix of historical and out-of-Animus stuff, in a fantastic setting with memorable characters who were properly introduced to the player.
You felt a connection to Ezio and completely understood his actions and what drove him.
The mini-games were short (riddles) and not twitch-based, and the side content was enough to keep you occupied.
AC3?
I'm on Sequence 10 now, and while the game is visually stunning and the physics are amazing (running in knee-deep snow?? freaking awesome), the game itself has been a huge letdown for me.
- Connor is a ****** and I don't even understand why he would do certain things half the time (best thing is neither do the writers... at one point G. Washington asks him why does he want to help him - I couldn't tell either at that point - and Connor's reply is "Does it matter?)
- the setting is simply not as interesting or intriguing as the Borgia Italy (especially Tuscany in AC2, less so Rome in Brotherhood)
- stealth gaming has been reduced to scraps ... it's nowhere near as effective as in AC2, and more often than not you end up just plowing through a sea of Englishmen
- story is just... bland, boring, completely uninteresting... which might have to do with:
- characters not being properly developed... In AC2 you hated Cesare and Rodrigo, while here these historical figures just seemed to be thrown in for the sake of players going "OOooo Paul Revere"...
Has ****** all to do with properly developing the plot, but in the end, all these people are completely forgettable.
- the mini-games?
Who the hell thought it would be fun to put in twitch based crap like fighting wild animals?
Or the boats? What the hell is that? I didn't want to play Pirates of the Carribean...
Checkers, Mill, etc. Crafting and components?
Anyway, as someone who loved AC2 and played it 3 or 4 times...
AC2 felt like a proper game with artistic integrity, thought out and planned as a stealth based action-adventure game with decent combat system.
AC3 feels just the opposite. No stealth, clunky combat with a bazillion things thrown in to make the game bigger - but all these things feel unnecessary and obsolete (crafting, table games, naval combat, etc.).