Trading rules discussion (see post 50)
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01-13-2013, 12:04 AM
Join Date: Aug 2006
Here's my idea: 8 trade max, vetoed trades count towards the max. No more than 5 assets per team can be traded at a time.
Simple, easy to administer, and would stop the excessive trading (and attempts at pushing through lopsided trades) that pissed people off last time without affecting team building strategies for the large majority of GMs.
Other ideas are welcome, so long as they fit the intention of the option that won.
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