Trading rules discussion (see post 50)
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01-13-2013, 01:45 AM
Join Date: Feb 2002
Location: No Bandwagon
Originally Posted by
Here's my idea: 8 trade max, vetoed trades count towards the max. No more than 5 assets per team can be traded at a time.
Simple, easy to administer, and would stop the excessive trading (and attempts at pushing through lopsided trades) that pissed people off last time without affecting team building strategies for the large majority of GMs.
Other ideas are welcome, so long as they fit the intention of the option that won.
Agree with this.
A minor penalty for trading on the clock is fine. I get it when it's pending availability trades. But when teams are actively shopping their pick on the clock it can be irritating.
May I suggest that if a team has two trades vetoed, then they can no longer make trades. This would help prevent teams that just start trying to game the system.
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