Trading rules discussion (see post 50)
View Single Post
01-14-2013, 01:51 PM
Join Date: Aug 2006
Originally Posted by
Wrote my propositions in the wrong thread here it is:
- 8 trades maximum
- 4 assets per trade maximum
- Vetoed trades counts toward the max
- Trade on the clock allowed in the first hour , else you lose an extra trade
- Swapping positions before the draft isn't a trade
The reason for letting an hour for a GM to make a trade on his clock is if the GM has only one player he's interested in and he's waiting for the GM before him to pick to see if his player is going to get picked.If that's the case , he should already have a trade in the making with another GM and he's entitled to do it in the first hour of his clock.
I'd say the following are basically agreed on:
8 Trades Maximum
4 assets per trade maximum
Swapping all positions before the draft isn't a trade
Does anyone else support the proposed idea of a 2 strikes and you're out rule for vetoed trades? Too harsh? The other option is that vetoed trades count towards the clock.
We have a poll on whether to allow trading on the clock. If we don't allow them, I agree with your suggested penalty - no penalty for a trade in the first hour, trading on the clock afterwards counts as 2 trades.
View Public Profile
Find More Posts by TheDevilMadeMe