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02-05-2013, 04:01 PM
garret9's Avatar
Join Date: Mar 2012
Location: Vancouver
Posts: 19,656
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Originally Posted by Grind View Post
there it is.

thats what i was looking for. I think the "right" way to do it is as i said in my last post, would be to apply diminishing returns on movement away from 50, but i don't have the math skills to do figure that out.

as for removing the integer i meant turning all negative numbers into a positive, as otherwise you'll get incorrectly "flipped" +/-

EDIT: also regarding 5v5, i did not due 5v5...orI may have...i'm not sure now. Nto overly important at this tage as it's more about the equation then the data, but yes- when doing it for realy you'd want to be using 5v5 only.
If it's and you're using the standard ones that come up then it should be 5v5 unless you request (in the drop down menu) otherwise.

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