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03-13-2013, 06:44 PM
Join Date: Feb 2005
The game made the front page and top tech-trending spot at foxnews.com again. It's a pretty interesting article, this time lamenting the bad pathfinding and people simulation and speculating that it may be one reason why the city plots are so tiny.
SimCity PR nightmare escalates
Originally Posted by
The lame pathfinding algorithms may explain one of the biggest mysteries surrounding this new SimCity iteration; why is the city size limited so drastically? Many early reviews cited claustrophobia as the number one complaint even before the server problems surfaced, including the exhaustive Ars Technica piece. It now seems likely that the strict size limitation may have been necessary to avoid complete gridlock.
The ambitious goal of having SimCity populated by “real people” may thus be backfiring quite spectacularly — partly because the Sims don’t act rationally, but also because of the complications of trying to find the shortest route to nearest job, home or school in the most rudimentary way. This can translate to inability to deal with a traffic jam by opting for a parallel street. It’s also backfiring because populating the cities with foolish agents with no memory or permanent roles has capped the city size to a level that deeply annoys most franchise fans.
If that's true, it means that they didn't hold back larger plots simply to squeeze more money out of customers later, but because their simulation is too broken to handle them currently.
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