Tomb Raider 2013
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03-20-2013, 01:18 PM
Join Date: Oct 2007
Originally Posted by
Haha holy, if you're not playing this game because you think it's the same old childish Tomb Raider, you need to reevaluate it immediately. This game is freaking awesome and about 200x more visceral / intense that I thought it would be. The entire first leg I think my heart rate was at like 150.
I also agree with Kotaku; the bow is awesome, especially on PC. Aiming / firing / strafing at the same time has never been smoother / easier.
Love it thus far; only wish is that they expanded the armor / loot. The salvage system and weapons upgrades are cool, but I'd love if they added more peripherals like a Zelda game. For example, an upgradeable body armor, better lighting tools (torch > spelunker helmut > LED something or other). Salvage points are important because the upgrades are cool / useful, but the game really lacks the "Hmm I wonder what is in this chest / crate / etc." that really enhances the loot experience. I'd love to find a pair of new combat boots that enhances speed/evasion by 10% or a cloak that improves stealth or whatever.
The thing that would have put the game COMPLETELY OVER THE TOP for me would be a hunger system. There's no meter or HUD to show your hunger, but as you go longer without food from hunting, finding berries, or food caches, you would start to notice it.
-Slightly weaker jumps, meaning that you have to do the "quicktime grab" far more frequently and sometimes even a second quicktime after making your first grab. Just something that really stresses that you're getting weaker and tired. You can still get everywhere you need to go, but you'll have to really be sharp when it comes to the QTEs.
-Slower movement and climbing speed
-Shakier aim with your guns/bow. Also, as you get really tired it takes longer to pull your bow back for a full power shot.
-The scramble and roll have a longer "recovery" period.
-You can only use "survival instincts" once every few minutes
I think those things would have really stressed the "survivor" theme of the game.
During the "Ask me anything" with the Tomb Raider devs, I asked if there was ever a Hunger system and they said there was, but it was scrapped because it didn't make for a good gameplay loop.
Regarding lighting tools (spelunking equipment, etc.) I got the impression that they really wanted it to be an environmental, natural game. Like the link I posted earlier in the threat mentioned, it's sort of a water vs. fire theme where the water is everything that Lara can't control, while the fire represents the things she can control. I really liked the torch system and think that having flashlights or things of that nature would have seemed out of place in the game's design. As for body armor... I think they just wanted to keep Lara in her slowly deteriorating tanktop.
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