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06-25-2013, 04:08 PM
  #976
syz
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Quote:
Originally Posted by Perfect_Drug View Post
It's simply not as easy as you might think.

This is VERY low wage, for low production costs, on a low-budget game:
http://kotaku.com/5986592/it-will-bl...-fighting-game

To add a character in this game:
http://images.g4tv.com/rimg_606x0/Im...creenshots.png

So.. what would KoA do?
Have crappier looking art?
Smaller/Shorter game?
Don't go with Orchestral sound, and bad voice actors?
Worse animations?
Cut some key features?
Cut back on QA so there's a lot more bugs?

Keep in mind, that game scored an 81 on Metacritic, which is a VERY respectable score. Each feature you cut might subtract 5% from that score.

And data shows, there is a DIRECT correlation between these kinds of games, and meta-score.



But yeah.. a LOT Of industry figures believe everything WILL be shifting to tablet/casual.
Skullgirls is a good example of what I'm talking about.. Looks, sounds, and plays good for $2 million. Proportionally speaking I'm sure it destroys Street Fighter or Marvel or Blazblue for quality per dollar spent.

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