Video Game Talk (Part 2)
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06-25-2013, 04:08 PM
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Join Date: Jul 2007
Originally Posted by
It's simply not as easy as you might think.
This is VERY low wage, for low production costs, on a low-budget game:
To add a character in this game:
So.. what would KoA do?
Have crappier looking art?
Don't go with Orchestral sound, and bad voice actors?
Cut some key features?
Cut back on QA so there's a lot more bugs?
Keep in mind, that game scored an 81 on Metacritic, which is a VERY respectable score. Each feature you cut might subtract 5% from that score.
And data shows, there is a DIRECT correlation between these kinds of games, and meta-score.
But yeah.. a LOT Of industry figures believe everything WILL be shifting to tablet/casual.
Skullgirls is a good example of what I'm talking about.. Looks, sounds, and plays good for $2 million. Proportionally speaking I'm sure it destroys Street Fighter or Marvel or Blazblue for quality per dollar spent.
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