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09-19-2013, 06:45 PM
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Originally Posted by Ohashi_Jouzu View Post
I challenge you to prove that more goals aren't scored on redirected shots from farther out (and/or ensuing rebounds/bounces) than from actual "prime" slot areas. Meaning, whatever your idea of "dangerous area" might mean, shots don't discriminate where they come from - the function relies on what's in between the puck and the goalie even more so than the location or relative reaction time required (a goalie will stop any shot they can see, whether it's from the hash marks or centre ice). Forcing teams to shoot from the outside doesn't protect your goalie as much as it "should" if you get in the way and make him track it through your legs, for example, or get your stick in the way and make the puck fly funny, for another.
I have to place a comment in on this, Ohashi.

As a goalie, slot areas are more dangerous shots because you have less time to react to them. Deflections and screens are very detrimental things to goalies, can't see it, can't save it, or if you are tracking a particular flight pattern and it suddenly changes, it's hard to react to the quick change in flight pattern.

However, a pass from behind the net to the blue-line gives a goalie more time to set up for the shot and the recipient. Time to know what handedness the player receiving the puck is and more time to get into the shooting lane, get big, square, all of these things.

Where as a pass from behind the net into the slot, you have less time to get set, you are in desperation from the get go. It's also harder to read a shot from in close, you are basically guessing and trying to get as close to the shooter as possible to cut down the potential angle of flight before the puck can get there.

As goalies, we are taught, if there is a deflection threat, you cut and try to get on top of that players stick, so if the puck is deflected, it has no where to go but into you. The same principle applies to quick shots in the slot, you don't have the time for your eye to register the exact angle, flight pattern or location, so you're trying to get as close to the shooter so that it can't get to the intended location.

So yes, screens and deflections are difficult shots to stop but let's not sell the prime scoring areas short.

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