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BlazBlue: Calamity Trigger - a fighter to rival Street Fighter?

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Old
07-29-2009, 09:21 PM
  #101
Jill Sandwich
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Quote:
Originally Posted by syz View Post
They changed their minds, apparently it's July 31st now.

A bit more reasonable.
Mine told me the same story as yours did (yesterday too, in fact), so I shall check to see if they've bumped theirs back to July.

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07-29-2009, 09:35 PM
  #102
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Quote:
Originally Posted by Fire Therrien View Post
Mine told me the same story as yours did (yesterday too, in fact), so I shall check to see if they've bumped theirs back to July.
Sounds like all EB's in Canada had the same misunderstanding. Must have been a typo in a country-wide email or something.

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Old
07-31-2009, 06:51 PM
  #103
Jill Sandwich
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You know the scene in which the evil wizard secures the artifact he searched for decades for, and he laughs and laughs and laughs? That played out in my local EB two hours ago.


I appear to be okay with Litchi. There's still a ton about the game I'm not understanding.

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Old
07-31-2009, 07:39 PM
  #104
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hmm just saw the trailer.. i know i'm late..
but this looked like darkstalkers to me.. lol

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07-31-2009, 08:40 PM
  #105
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Just got mine on the way home.

I'll throw it in after dinner.

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Old
08-01-2009, 01:43 AM
  #106
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FFS my order with buy.com still says processing. It's temporarily out of stock on the product description, so I'm assuming that's the problem. I wish I could just cancel the friggin thing and go buy it or get it on amazon. I want to cry now.

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08-01-2009, 03:16 AM
  #107
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Quote:
Originally Posted by Defgarden View Post
FFS my order with buy.com still says processing. It's temporarily out of stock on the product description, so I'm assuming that's the problem. I wish I could just cancel the friggin thing and go buy it or get it on amazon. I want to cry now.
Isn't there any number to call where they can cancel the order?

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08-01-2009, 07:38 AM
  #108
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Finished the arcade mode with Noel. I assume she's the base novice level considering her drive is a pretty simple head on attack and she doesn't have a lot of special movement.

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08-01-2009, 03:20 PM
  #109
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Quote:
Originally Posted by yakitate304 View Post
Isn't there any number to call where they can cancel the order?
I sent them an email. The game shows in stock on their site, but my order is still in processing. Something is up, and it's damn annoying.

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Old
08-01-2009, 11:42 PM
  #110
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Even Rachel's standard BnB combos are hard.

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Old
08-03-2009, 02:40 AM
  #111
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Me and my friends, who don't play fighters, just played this game for 3 hours straight. What an incredible experience. Three guys, with loser hands off controller rules, just played it for 3 hours. And had fun the entire time. Every character has some quirk that makes them interesting (even if I hate the slowbies Hakumen and Tager), and some of the battles look incredible artful. The pacing, priority and mobility of the characters makes it a joy even to watch. Whereas Mortal Kombat often degrades into cheap effective moves, Street Fighter turns into reflex tests, BlazBlue rewards adaptation rather than rote technique building. It's not enough to learn a guy's pattern and then throw your counter, because he has a chance to turn your counter move on you, and the amount of options available to every character at every juncture of the fight is astounding.


As for me, I've developed one hell of a game with Rachel. She has perhaps the most frustrating style because she is what we in RPG circles refer to as a controller. She affects the battlefield and forces you to adapt to her. Her mobility with the wind flight makes it impossible to truly trap her, and her frogs and posts make you change your movement.

My favorite character is either Taokaka or Litchi... Tao is simply crazy mobile, and I always favor mobility... and Litchi has simply one of the classiest looking mechanics I've ever seen. She is 100% about technique, and it looks so beautiful when played right that I'm going to figure it out.

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Old
08-03-2009, 03:55 PM
  #112
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Quote:
Originally Posted by Fire Therrien View Post
Me and my friends, who don't play fighters, just played this game for 3 hours straight. What an incredible experience. Three guys, with loser hands off controller rules, just played it for 3 hours. And had fun the entire time. Every character has some quirk that makes them interesting (even if I hate the slowbies Hakumen and Tager), and some of the battles look incredible artful. The pacing, priority and mobility of the characters makes it a joy even to watch. Whereas Mortal Kombat often degrades into cheap effective moves, Street Fighter turns into reflex tests, BlazBlue rewards adaptation rather than rote technique building. It's not enough to learn a guy's pattern and then throw your counter, because he has a chance to turn your counter move on you, and the amount of options available to every character at every juncture of the fight is astounding.


As for me, I've developed one hell of a game with Rachel. She has perhaps the most frustrating style because she is what we in RPG circles refer to as a controller. She affects the battlefield and forces you to adapt to her. Her mobility with the wind flight makes it impossible to truly trap her, and her frogs and posts make you change your movement.

My favorite character is either Taokaka or Litchi... Tao is simply crazy mobile, and I always favor mobility... and Litchi has simply one of the classiest looking mechanics I've ever seen. She is 100% about technique, and it looks so beautiful when played right that I'm going to figure it out.
Good stuff man, good stuff. And I agree about Litchi. Very very fun to watch - she's going to be my sub once I get good enough with Arakune to warrant having a sub character.

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Old
08-04-2009, 12:26 AM
  #113
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I keep getting 98% on story modes.

****ing visual novels.

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Old
08-08-2009, 07:32 PM
  #114
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Finally got my copy yesterday. Only got to play for a few hours though, but it's definitely fun. Each character is so different! I'm still learning to play, so might not try online until I feel a little more comfortable.

BTW, can we get a compliation of people's account names on Xbox and Ps3?

I only play PS3, username is Defgarden.

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08-08-2009, 10:32 PM
  #115
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I havent had time to play lately, but my name on ps3 is CanadienDude

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Old
08-08-2009, 10:34 PM
  #116
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syzm on PSN. Probably won't go online much until I play around with a few more characters.

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Old
08-09-2009, 12:50 AM
  #117
Jill Sandwich
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Brodehouse on PSN.



In the story mode, are there times when you have to lose in order to open up a new branch of the story? Or do you have to beat other peoples in order to unlock more of one character?

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Old
08-09-2009, 01:56 AM
  #118
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Quote:
Originally Posted by Fire Therrien View Post
Brodehouse on PSN.



In the story mode, are there times when you have to lose in order to open up a new branch of the story? Or do you have to beat other peoples in order to unlock more of one character?
For some characters a loss can open up another story branch, but you have to lose every fight to get 100% for anybody anyways.

Basically, to clear the story modes you'll have to win every fight, lose every fight and sometimes win a fight with a distortion. I can't get 100% on Ragna or Noel because I think I keep forgetting to lose to someone. Need to start writing this **** down as I go.

http://www.dustloop.com/forums/showthread.php?t=6067

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08-09-2009, 02:42 AM
  #119
yakitate304
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Screw you guys, am I the only 360 player?

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Old
08-09-2009, 11:08 PM
  #120
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Screw you guys, am I the only 360 player?
Guess so.

I have a 360 as well, haven't had it plugged in for a while though.

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Old
08-11-2009, 12:19 AM
  #121
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Good god, I am absolutely terrible at this game. I haven't won a single match yet.

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Old
08-11-2009, 09:35 AM
  #122
Jill Sandwich
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Quote:
Originally Posted by Defgarden View Post
Good god, I am absolutely terrible at this game. I haven't won a single match yet.
Use Jin.

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Old
08-12-2009, 11:06 PM
  #123
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Working on mastering Noel for online play. I was fighting a Jin on 100 difficulty. God damn. At least I figured out she can slide under projectiles and ice cars if I react fast enough. But Jin has an uncounterable uppercut slash that ruins both my air game and close game. At least I've learned how to instinctively control space with her optic barrel and learned the ins and outs of the chain revolver drive.

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Old
08-12-2009, 11:46 PM
  #124
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Quote:
Originally Posted by Fire Therrien View Post
Working on mastering Noel for online play. I was fighting a Jin on 100 difficulty. God damn. At least I figured out she can slide under projectiles and ice cars if I react fast enough. But Jin has an uncounterable uppercut slash that ruins both my air game and close game. At least I've learned how to instinctively control space with her optic barrel and learned the ins and outs of the chain revolver drive.


Master 22C spam. And blocking.

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Old
08-15-2009, 04:08 PM
  #125
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Looks better than SF4 (which is seriously overrated), but I would rather play VF5. It's just hard to play a 2d game on such high powered consoles like the PS3 and 360 (sorry Wii, you're not fun).

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