I've had this game since the release and I just learned something new. I've created dozens of characters and anytime a dragon would attack a town/city, it'd be one of the "open world" cities. Places like Dawnstar, Riverwood or Winterhold. The ones that didn't require a loading screen, that you could just walk into.
I always assumed the "closed world" cities, places like Whiterun, Solitude, and Riften, weren't programed to get attacked by dragons...for whatever reason. Because I had never seen it before.
Well, just now, a dragon attacked Solitude. Landed right in front of the Imperial Legion fort. Didn't last long, but I had never seen that before.
I get them all the time in Whiterun.. After awhile it becomes annoying as all of the citizens gather around to look at the dragon bones and they stop selling stuff..
Got this for the PS3 on Saturday and I love it, already put in 17 hours and I still haven't seen the graybeards yet... The only thing I dislike is the bugs/glitches and the lag included.. Sigh, that's what separates it from a truly elite game.
Got this for the PS3 on Saturday and I love it, already put in 17 hours and I still haven't seen the graybeards yet... The only thing I dislike is the bugs/glitches and the lag included.. Sigh, that's what separates it from a truly elite game.
The bugs and glitches are what keeps it from being elite.. But bethesda needs to start spending more time testing the games they put out.. Every game i play by them, which includes fallout 3, fallout new vegas, and skyrim, i put hundreds of hours into it.. But there's always huge numbers of glitches that **** over the gameplay in a bad way. Like making quests unable to be finished and **** like that
Got this for the PS3 on Saturday and I love it, already put in 17 hours and I still haven't seen the graybeards yet... The only thing I dislike is the bugs/glitches and the lag included.. Sigh, that's what separates it from a truly elite game.
Ps3 is helped a lot by turning off all auto-saves. Just remember to save on your own.
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Down in the basement, I've got a Craftsman lathe. Show it to the children when they misbehave.
Really? My destruction/sword character was absolutely overpowered. I went through everything so easily that it started to get boring.
Just send gigantic fireballs on everyone who is far away from you and then slash them to bits as soon as they get close to you.
Yeah I'm level 40ish and all the enemies I face have high elemental resistance. My destruction skill is only level 70 or so but even with enchanments I can still only take down 1/4 of an opponent's health (at once) with a fully charged fireball/icestorm. When you grab all the perks in the dual wield tree, I find that everyone, save for Dragons and Dragonpriests, will die from one dual power attack. I suppose it doesn't hurt that my Daedric Swords hit for 120 damage each
- Issz's encounter with a rogue Conjurer. Issz easily defeated her in battle.
- A nice reward for a battle well fought. Also, I can't seem to get the that damn SKSE error to go away.
- Random encounter with a random tipped over cart spilling out it's cabbages. The Horror!
- Issz's encounter with a group of undead at Hamvir's Rest (I have never gotten the quest or piece of lore that details what this place is about, is there even an entrance to a dungeon anywhere, because I can't find one?
- Issz's Third ninroot sample!
- Issz spots a patrol in the distance, are they friendly?
- Upon closer inspection, no.
- Using tactful thinking, Issz leads the group of bandits in to a herd of nearby Mammoths.
- The Mammoths easily dispatch the group of Bandits, which consisted of 2 Bandit chiefs.
- Oblivion reference!
- Issz, looking upon Brynjolf trying to sell his 'Frost Elf cure for what ails-yah', while he looks for the oppotunity to snatch Madesi's ring and plant it on Brand-Shei.
- Brand-Shei caught with Madesi's ring.
- After helping out Byrnjolf in framing Brand-Shei, Issz is invited down in to the Ratway to meet with the Thieves guild, but not before one final test.
- Never bring just your fists to a knife fight, as this poor sob soon learn't.
- The Ragged Flagon
- During the quest 'Taking Care of Business', Issz is roughing up Bersi Honey-Hand for not paying his protection fee. (The sound he made was epic! It sounded like 'Nyaaaaaaaaaaaaarg')
- After completing Byrnjolf's second mission, Issz meets with Mercer Frey, the leader of the Thieves Guild
- Issz being surrounded by a group of hired mercs protecting Goldenglow Estate's bee farms. It was Issz's toughest fight yet, but he succeeded, barely.
Last edited by RobBrown4PM: 03-21-2012 at 01:28 AM.
Level 12 nord, 28:33 hours in and not even close to done... God I love these types of games.... There are a few things I wish were changed, like the quest logs, they are too vague.
Level 12 nord, 28:33 hours in and not even close to done... God I love these types of games.... There are a few things I wish were changed, like the quest logs, they are too vague.
Perhaps someone could answer a somewhat noobish (though, also, somewhat technical) question for me. I'm awfully clueless when it comes to consoles (I'm a PC guy) and I've always heard that console games couldn't be patched. What changed and how? The game still mostly resides on and runs from the disc, right, so how is the patch applied? Is it stored separately on the internal hard drive and, then, when the game is running, any file on the hard drive is used instead of the older copy on the disc? If not that, then does a game cache/install a small amount of files, including the main program file, on the hard drive, and those files can be patched, but not any of the content that stays on the disc? If it's neither of those, what is it? I'm just curious because I'm a tech nerd, but I don't really follow the modern console scene and am awfully lacking in knowledge of how the recent generations of consoles work on the inside. Thanks.
Perhaps someone could answer a somewhat noobish (though, also, somewhat technical) question for me. I'm awfully clueless when it comes to consoles (I'm a PC guy) and I've always heard that console games couldn't be patched. What changed and how? The game still mostly resides on and runs from the disc, right, so how is the patch applied? Is it stored separately on the internal hard drive and, then, when the game is running, any file on the hard drive is used instead of the older copy on the disc? If not that, then does a game cache/install a small amount of files, including the main program file, on the hard drive, and those files can be patched, but not any of the content that stays on the disc? If it's neither of those, what is it? I'm just curious because I'm a tech nerd, but I don't really follow the modern console scene and am awfully lacking in knowledge of how the recent generations of consoles work on the inside. Thanks.
The games can still be patched.. From my understanding it places a file onto the console's memory that modifies parts of the game.. But i could be wrong..
Also it tends to take longer for the consoles to get patched becase Sony and Microsoft have to verify the patch
As far as I know I'm playing a totally unpatched version of the game on 360- haven't turned on XBL since well before I bought Syrim... but I don't think Ive encountered many (if any) real bugs or glitches.
The worst thing so far is that my rogue got shot in the belly with an arrow that went all the way through me, but never disappeared after battle, or sleeping or fast travel, etc. so it looked like I had a tail for a couple days wherever I wAlked. Just disappeared once when I sat down to play though.
These bugs and glitches are starting to ruin this game... Transformed to a werewolf in wind helm and got killed by a huge mob , and now when it tried reloading it was stuck on the loading screen for 10 minutes!!
Do they bother to test these games out? How do they not know what's wrong with these games? I'd do it for free, and I guarantee I'd be able to find 99% of all glitches within a week.