Nevermind... Saw your message about not advancing .
P.S. if you come into my zone with the puck 3 feet in front of you, I'm either going to poke check you or destroy you with my D (see injuries to Kessel and Tedenby). By the way, am I the only one still rocking the drop pass?
I think its almost time to turn off injuries..
There are just too many that are too significant.
I lost Timonen during the sim as far as d-men go, to go with Kubina already out 30+ something games still, then in my first game last night I somehow lost L. Schenn, Coburn and Briere, thank god I only lost them for the game, lol.
I think its almost time to turn off injuries..
There are just too many that are too significant.
I dont think you can change it mid season can you? I remember this being a discussion at the start of the league and we voted against it.. we'd have to restart the league I think.
I would hate to turn injuries off... then we'd never get a chance to bring up guys from the minors to try them out. I lost 2 D and 1 C in the last Sim and now I got to try out Oleksiak, who is pretty decent!
I would hate to turn injuries off... then we'd never get a chance to bring up guys from the minors to try them out. I lost 2 D and 1 C in the last Sim and now I got to try out Oleksiak, who is pretty decent!
Maybe we can turn off injuries when there is a double sim? and then turn it back on.. There was like 50 injuries and atleast 15-20 significant long term injuries throughout the league. Its kind of unrealistic no? Cause guys get injured in games anyways.. for example i lost backes 14 games to an in game injury
I'm 99% sure Fuss mentioned the only way to turn injuries off would be to reset the league and start over, and that's just the wrong direction to head in.
EDIT also when I have a minute I may be making the link code a little easier to use.. with the possible use of tables.. if I can figure out how to use them on this board.. ha.. i have too much time on my hands..
Last edited by SUBdrewgANS: 11-06-2012 at 09:13 AM.
Pt 4 has already been made. Just waiting til this one gets to 1000 posts. We're going through 1 discussion thread a week boys!
Something I'm considering, since injuries are so bad, is completely changing the sim format. What I MIGHT do is get rid of the double advance completely and give everyone 2 days to finish their block of games. Still working out the math of it but it can potentially get rid of long, injury prone, sim periods and allow the more active members to get their games in.
If i advance every two days with no double advances, one Bluth Company season could look like this....
Assuming the following...
-each 2 week schedule period gives GMs 5-8 games (6 on average)
-more then half of GMs will play all of their games in a two day block
One season SHOULD take the same amount of time and if a GM doesn't finish their games it's pretty much the same as me auto simming 30 games a year anyway. What do you guys think??
Pt 4 has already been made. Just waiting til this one gets to 1000 posts. We're going through 1 discussion thread a week boys!
Something I'm considering, since injuries are so bad, is completely changing the sim format. What I MIGHT do is get rid of the double advance completely and give everyone 2 days to finish their block of games. Still working out the math of it but it can potentially get rid of long, injury prone, sim periods and allow the more active members to get their games in.
If i advance every two days with no double advances, one Bluth Company season could look like this....
Assuming the following...
-each 2 week schedule period gives GMs 5-8 games (6 on average)
-more then half of GMs will play all of their games in a two day block
One season SHOULD take the same amount of time and if a GM doesn't finish their games it's pretty much the same as me auto simming 30 games a year anyway. What do you guys think??
I think that would work, it would reward the more active members who get their games in.. to play their games and if they cant then their CPU gets played or your games get simmed.
I think that would work, it would reward the more active members who get their games in.. to play their games and if they cant then their CPU gets played or your games get simmed.
Not a bad idea I personally would get screwed almost every weekend though and possibly miss every game with only 2 days to get it in. I think there would be a lot more vs CPU games as well.
So Tambellini spoke too soon on the Division lead?
Apparently haha!
And honestly even after this debacle on my team I'd prefer to leave injuries and the way we do things the same. I used to hate the injuries in this game, but the more I thought about it, the more I liked it. Realistically there's only a couple players on each team who play all 82 games in a season and that's how this game is as well. It also rewards depth, which I think is very very important.
Also, if you get rid of the double advance then you are rewarding game play skill rather then the skill of managing a team.
So I'd be in favor of leaving things as is. Am I piiiiiiiiissed about my injuries? Yup, but ill deal with them.
And honestly even after this debacle on my team I'd prefer to leave injuries and the way we do things the same. I used to hate the injuries in this game, but the more I thought about it, the more I liked it. Realistically there's only a couple players on each team who play all 82 games in a season and that's how this game is as well. It also rewards depth, which I think is very very important.
Also, if you get rid of the double advance then you are rewarding game play skill rather then the skill of managing a team.
So I'd be in favor of leaving things as is. Am I piiiiiiiiissed about my injuries? Yup, but ill deal with them.
Pt 4 has already been made. Just waiting til this one gets to 1000 posts. We're going through 1 discussion thread a week boys!
Something I'm considering, since injuries are so bad, is completely changing the sim format. What I MIGHT do is get rid of the double advance completely and give everyone 2 days to finish their block of games. Still working out the math of it but it can potentially get rid of long, injury prone, sim periods and allow the more active members to get their games in.
If i advance every two days with no double advances, one Bluth Company season could look like this....
Assuming the following...
-each 2 week schedule period gives GMs 5-8 games (6 on average)
-more then half of GMs will play all of their games in a two day block
One season SHOULD take the same amount of time and if a GM doesn't finish their games it's pretty much the same as me auto simming 30 games a year anyway. What do you guys think??
A couple thoughts here:
1) Are we sure that simming results in more injuries? Or perhaps its just a matter of a ton of injuries occuring and then when we see them all at once we just think it's more. I think the question here is hitting - is hitting more common in sims than in player vs player? For some GMs the CPU hits more than they do, but personally I hit a lot more than my CPU does.
2) Averaging it out, with 2 day advances we're looking at an average of 23 games per week. To me that seems like too many.
3) This is going to result in a lot of people having other teams play their CPU. Let's be honest, when you play the other team's CPU you go after their stars hard with hits. So there's going to be more injuries there. Further, if one conference has a bunch of guys who are getting their CPU played that brings imbalance to the league.
Personally, we started at 4 days per sim, then moved to 3. I think 3 is the prefect number. Keep simming in, it's part of the connected mode. It's not just about playing, whos the best player etc. It's about building a team that can win in the sim, that's half the fun...
1) Are we sure that simming results in more injuries? Or perhaps its just a matter of a ton of injuries occuring and then when we see them all at once we just think it's more. I think the question here is hitting - is hitting more common in sims than in player vs player? For some GMs the CPU hits more than they do, but personally I hit a lot more than my CPU does.
2) Averaging it out, with 2 day advances we're looking at an average of 23 games per week. To me that seems like too many.
3) This is going to result in a lot of people having other teams play their CPU. Let's be honest, when you play the other team's CPU you go after their stars hard with hits. So there's going to be more injuries there. Further, if one conference has a bunch of guys who are getting their CPU played that brings imbalance to the league.
Personally, we started at 4 days per sim, then moved to 3. I think 3 is the prefect number. Keep simming in, it's part of the connected mode. It's not just about playing, whos the best player etc. It's about building a team that can win in the sim, that's half the fun...