The Scorpion EVO is insane from any close to mid range. It's probably a bit unwise to use it on a map like Turbine or Carrier, though.
I still dislike how ubiquitous snipers are in virtually every map. There are maps (coughTurbinecough) that look straight out of Modern Warfare 2 (coughAfghancough) which were clearly designed with snipers in mind. I dislike this because there is no other archetype of play in which Treyarch/IW have ever outright catered to as much. Perhaps sniping is such a unique archetype of play that any catering just seems that much more obvious, but I don't like it and I don't think it's good for the franchise.
Black Ops 1's multiplayer was so monstrously successful (more successful, numerically, than any other CoD, including MW1) because it was fairly balanced. Sniping was a bit nerfed in the beginning (something they later fixed, but never overcompensated for) and there were a couple ARs/shotguns each (FAMAS/Model 1887) that were a bit OP. Everything was eventually reigned in or beefed up enough to provide for a pretty incredible and balanced multiplayer experience. Killstreaks weren't demonstratively powerful and didn't stack, which also made for a multiplayer more about, you know, shooting people than hitting your OP killstreaks.
Black Ops 2 reminds me more of what Modern Warfare 3 should have been rather than a true spiritual successor to BLOPS1. The move to modernized guns and weaponry really bothers me as well, because it was something that always distinguished Treyarch entries in the series.
Anyway, not as good as Black Ops, but a lot better than MW2 and MW3. I suppose that's a success.
And Zombies always vaults Treyarch's games into respectability regardless of how well the multiplayer is.
The Scorpion EVO is excellent on Turbine, since most of the action is at close-range around the edges of the map.
__________________
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The Scorpion EVO is insane from any close to mid range. It's probably a bit unwise to use it on a map like Turbine or Carrier, though.
I still dislike how ubiquitous snipers are in virtually every map. There are maps (coughTurbinecough) that look straight out of Modern Warfare 2 (coughAfghancough) which were clearly designed with snipers in mind. I dislike this because there is no other archetype of play in which Treyarch/IW have ever outright catered to as much. Perhaps sniping is such a unique archetype of play that any catering just seems that much more obvious, but I don't like it and I don't think it's good for the franchise.
Black Ops 1's multiplayer was so monstrously successful (more successful, numerically, than any other CoD, including MW1) because it was fairly balanced. Sniping was a bit nerfed in the beginning (something they later fixed, but never overcompensated for) and there were a couple ARs/shotguns each (FAMAS/Model 1887) that were a bit OP. Everything was eventually reigned in or beefed up enough to provide for a pretty incredible and balanced multiplayer experience. Killstreaks weren't demonstratively powerful and didn't stack, which also made for a multiplayer more about, you know, shooting people than hitting your OP killstreaks.
Black Ops 2 reminds me more of what Modern Warfare 3 should have been rather than a true spiritual successor to BLOPS1. The move to modernized guns and weaponry really bothers me as well, because it was something that always distinguished Treyarch entries in the series.
Anyway, not as good as Black Ops, but a lot better than MW2 and MW3. I suppose that's a success.
And Zombies always vaults Treyarch's games into respectability regardless of how well the multiplayer is.
BlackOps1 launch was 10x worse then BlackOps2 launch. Trying to get a full party into a game;forget it. Having bullets kill you when your around the corner; yup still has it . Actually playing a game without it picking a new host ; no way. The laser Famas gun ; wasn't nerfed for like a month. I'm surprised BlackOps2 launch was as good as it was, and the weapons in BlackOps1 were not balanced at all, go use a Kiparis / Mac11 / Uzi / PM63 / All the shotguns except Spas / All the LMGs, and you'll see how bad they still are. I haven't found one gun in BlackOps2 that is superior to everything else like the Famas or AK74u in BlackOps1. Also it's not the 1970s anymore, TreYarch just can't use 50 year old guns ..
It is infuriating to try to find a group of 3 zombies players who actually know what they are doing on Tranzit. My rank is slipping because I only manage to find clueless kids.
Got to level 16 tonight... So far, 1.19 KDR and 65% win percentage while playing Domination. I'm really liking the MK48 (LMG) with FMJ, as well as a dual primary class with the SWAT and Vector. Really great for all ranges.
Also played a few rounds of Tranzit zombies and got to level 13 with a group of 4 that became 3 halfway through. We probably would've gone farther if my Mystery Box pulls were better than the War Machine (slow detonation grenade launcher), a bolt action sniper, the rocket launcher and a teddy bear. Tranzit is a ton of fun though, assuming you get partners who have some idea about what to do.
I like Scorpions damage, but I can get like 4 kills with one clip using the PDW, the mag carries like 12-15 kills. The MP7 I can get when I first start so won't use it with that.
I use SMGs more than AR. Plus the mags are just too small. I don't get enough for me to use it unless the map is large and I need target finder + precision. The Scar works for that, so does type 25. Haven't tried the one that you get once you hit 55 though..
As for perks. I like to use flackjacket, hardline, dexterity, and toughness.
I'm not familiar with Ghost yet, only used that perk when when I'm level 1-4(before being able to customize my class.) The pre designed classes I go with operative.
I don't know if it's the scorpion, ghost, or scavenger within that class, but what ever it is that class works great with me. I'm going to try it out with the PDW, and if I get the same results then it has to be Ghost that's giving me such great results.
for people that have messed around with class setups a bit, what do you think would be the best class to run with an smg in domination (including scorestreaks). Also a shotgun setup would be nice to see as i loved them in the previous games (spas, Olympia, model ect)
I would find it very interesting and useful to see what others did it terms of how they set up their class
right now I'm running
MSMC with a laser sight and fast mag
no secondary
flak jacket, fast hands, dexterity, ans tactical mask as my perks
1 combat axe and a shock charge
UAV-Hellstorm-Lightning Strike
for people that have messed around with class setups a bit, what do you think would be the best class to run with an smg in domination (including scorestreaks). Also a shotgun setup would be nice to see as i loved them in the previous games (spas, Olympia, model ect)
I would find it very interesting and useful to see what others did it terms of how they set up their class
right now I'm running
MSMC with a laser sight and fast mag
no secondary
flak jacket, fast hands, dexterity, ans tactical mask as my perks
1 combat axe and a shock charge
UAV-Hellstorm-Lightning Strike
no idea for shotguns
I use pdw with suppressor and quickdraw(i think, might be grip) flack jacket, hardline, dextrity, toughness, and that rpg that can only shoot down aircrafts.
scorestreaks : uav, care package, and guardian. I get these every game at least once a game.