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Old
12-03-2012, 02:08 PM
  #326
canucks357
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Quote:
Originally Posted by Emerald76 View Post
Experience - does anyone know if it was confirmed on the PPM forums whether 100 experience gains a 20% boost to a player?
It hasn't officially been acknowledged but I'm quite confident it is true. Much like how 20% boost comes from 100 chemistry.

################################################## ##

I'm debating doing a full rebuild of my hockey club. I've made some great money these past few seasons riding on the back of some highly experienced players taking me to the Cup Winners' Cup. I have a wealth of seasoned veterans carrying my team and am debating relieving them of their duties and letting some youngsters have a run in II.4 (I have to decide soon as I'm a favourite to promote this season).

Please message me if you're interested in acquiring some experienced and strong players for your club. In my experience these types of players are the best bang for your buck and have led to several div3 and below teams shooting up the ranks (Kenora Stingers, Arquebusiers d'Auteuil for example) and competing with top clubs. I would prefer to sell to local managers and friends.

Complete players list HERE.

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Old
12-03-2012, 02:27 PM
  #327
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Originally Posted by tujague View Post
I've never seen it confirmed by anyone with PPM, but its repeated so much that it must be true. Right? All the top/knowledgable managers seem to say th sme thing.
Well, that's the thing.
I've never seen it posted anywhere.

I PM'd about it, but he will not confirm if what I'm thinking is correct.

Basically I want to know if the lower levels of experience count - and if so, by what amount?

If Player X has 100 experience, does this add a 20% bonus to his rating?
If so, the following should be true.

If player X has 88 experience, does this add an extra 17% boost to his rating?
If player X has 45 experience, does this add an extra 9% boost to his rating?
If Player X has 20 experience, does this add an extra 4% boost to his rating?
If Player X has 10 experience, does this add an extra 2% boost to his rating?

I'm also looking for information regarding chemistry and energy.
If Player X is down to 95 seasonal energy - what % of his rating is lost with the 5% SE decrease?

Anyone?

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Old
12-03-2012, 02:30 PM
  #328
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Originally Posted by canucks357 View Post
Complete players list HERE.
I'm scouting a number of these guys - I'll get back to you if I'm interested - cheers.

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Old
12-03-2012, 02:55 PM
  #329
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Quote:
Originally Posted by canucks357 View Post
It hasn't officially been acknowledged but I'm quite confident it is true. Much like how 20% boost comes from 100 chemistry.
Ok - puzzle time gents.


Player A has 1,000 OR.
He has never played a game in his life, until today!
He has 100% seasonal energy going into the game
He has 0 Chemistry and 0 Experience.
He gives, for ease of further workings, 100 in-game-rating.

Player B is in the lineup for tomorrow.
He also has 1,000 OR.
But he has 100% chemistry, 100 Experience and has 100% seasonal energy.

Player C is also in the lineup for tomorrow.
He also has 1,000 OR.
He has 100% chemistry, 100 Experience BUT only 90% seasonal energy left.

If Player A gives a 100 in-game rating, what in-game-rating would Players B and C give?

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Old
12-03-2012, 03:38 PM
  #330
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Quote:
Originally Posted by Emerald76 View Post
If Player A gives a 100 in-game rating, what in-game-rating would Players B and C give?
A - 100
B - 100*(1+(0.2+0.2)) = 140
C - 140 (from above) * 0.9 = 126

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12-03-2012, 05:05 PM
  #331
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Quote:
Originally Posted by Emerald76 View Post
Well, that's the thing.
I've never seen it posted anywhere.

I PM'd about it, but he will not confirm if what I'm thinking is correct.

Basically I want to know if the lower levels of experience count - and if so, by what amount?

If Player X has 100 experience, does this add a 20% bonus to his rating?
If so, the following should be true.

If player X has 88 experience, does this add an extra 17% boost to his rating?
If player X has 45 experience, does this add an extra 9% boost to his rating?
If Player X has 20 experience, does this add an extra 4% boost to his rating?
If Player X has 10 experience, does this add an extra 2% boost to his rating?

I'm also looking for information regarding chemistry and energy.
If Player X is down to 95 seasonal energy - what % of his rating is lost with the 5% SE decrease?

Anyone?
I've always assumed that 5 exp = +1% rating and that 5 chem = +1% rating. I haven't done any serious analysis, but here is a comparison of two players at the same position with the same in-game rating and the same ratios (soccer/football):

EoR: 901 - 856
Exp: 26 - 76
Chem: 69 - 99

Not sure if that will help, but the 1st player recently had his igr go up to match the 2nd player's (24).

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12-03-2012, 05:47 PM
  #332
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Quote:
Originally Posted by canucks357 View Post
A - 100
B - 100*(1+(0.2+0.2)) = 140
C - 140 (from above) * 0.9 = 126
That'll work alright - I knew if I placed "Puzzle" in there, you'd bite!


Quote:
Originally Posted by Obryantj View Post
I've always assumed that 5 exp = +1% rating and that 5 chem = +1% rating. I haven't done any serious analysis, but here is a comparison of two players at the same position with the same in-game rating and the same ratios (soccer/football):

EoR: 901 - 856
Exp: 26 - 76
Chem: 69 - 99

Not sure if that will help, but the 1st player recently had his igr go up to match the 2nd player's (24).
Yeah - I never used chemistry and experience when deciding what my best team was - just raw numbers on show at any one time.

However, they shall be incorporated from hence forth!

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Old
12-03-2012, 07:43 PM
  #333
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All this talk makes me want to re-evaluate my line-up for the Game 3 of the playoffs.

My rookie starting goaltender has 874 OR, Chem at 100, Exp at 20, but down to 77 Energy.
My veteran back-up has an OR at 648, Chem at 99, Exp at 68, 100 Energy.

Taking canucks' formulas, that puts my Starter at a commuted 834 OR, and the back-up at 864. Therefore, I have a better chance of winning by playing the energized back-up?

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Old
12-03-2012, 08:25 PM
  #334
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Originally Posted by redcard View Post
All this talk makes me want to re-evaluate my line-up for the Game 3 of the playoffs.

My rookie starting goaltender has 874 OR, Chem at 100, Exp at 20, but down to 77 Energy.
My veteran back-up has an OR at 648, Chem at 99, Exp at 68, 100 Energy.

Taking canucks' formulas, that puts my Starter at a commuted 834 OR, and the back-up at 864. Therefore, I have a better chance of winning by playing the energized back-up?
I've just done a quick draft of what my new player spread will look like - and it's thrown up a few surprises to me about who should start game 1 of the 1/2 final playoff game on Wednesday.

It's totally worth taking the time to re-assess your team at this stage of the season.


Last edited by Emerald76: 12-03-2012 at 09:16 PM.
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Old
12-03-2012, 11:17 PM
  #335
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Quote:
Originally Posted by Obryantj View Post
I've always assumed that 5 exp = +1% rating and that 5 chem = +1% rating.
Cool. So we're in agreement!

Quote:
Originally Posted by Emerald76 View Post
That'll work alright - I knew if I placed "Puzzle" in there, you'd bite!
Am I that predictable!?!?!

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Old
12-04-2012, 08:41 AM
  #336
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Am I that predictable!?!?!
Yes!

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Old
12-04-2012, 10:00 AM
  #337
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Yes!
No wonder I always lose on tactics

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Old
12-04-2012, 10:17 AM
  #338
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Likely going to sell my "twin" defencemen. Both are fantastic PP guys (LOOK AT THAT SHOOTING!) and can certainly carry a team defensively and offensively. Let me know if there are any takers. I will only sell if I feel I get a good price for them.


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Old
12-05-2012, 08:06 AM
  #339
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The shot on those guys is ridiculous. I've always had a couple of dmen with around 100 shot though. Not sure if it ever helped? I do hope your get some good offers. I'd love to see what you could do with a rebuild.


I finally made it through my (horrible?) plan to run camps early in the soccer season. And a couple of injuries. And some suspensions. With a 3-2-2 record. That's not too bad considering. I've only been out scored 6-8, with 6 of those goals against coming in two games when my D corps was decimated. I'm hoping my OTS jumps over 110 so I can at least be competitive, but I'm still missing my best CM to injury.

My two young dmen (Carpenter & Racvolgyi) have proven to be good fill-ins. I think I'm going to let them play more games this season against the weaker teams. Diaz was also pretty good up front scoring two goals, but I think his lower numbers probably hurt my team overall. He still isn't trained optimally. I think one more season of my weird ways will be good, and then I'll fix him.

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12-05-2012, 09:48 AM
  #340
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The shot on those guys is ridiculous. I've always had a couple of dmen with around 100 shot though. Not sure if it ever helped? I do hope your get some good offers. I'd love to see what you could do with a rebuild.
Thanks. I am debating posting them this week or next with 7 days on the market. Perhaps now to avoid the mad rush of players on the market just as the season ends. I can honestly tell you shot on Dmen **DOES** impact performance. They consistently are near the top in terms of point production. Sure, they get lots of PP time, however, there is a distinct improvement in the shooting strength of the line they're on. Now, we all seem to give the game engine too much credit, so what if the overall line shooting strength dictates the scoring rate of a line? Then the scorer is somewhat random? It's a possibility, however worst-case scenario you have 5 offensive threats rather than 3.

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Old
12-05-2012, 12:21 PM
  #341
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3-2W in the semi-finals. Was outshot 30-19 but got a late goal from one of the aforementioned twin Dmen assisted by the other to secure the win. Further proof shot is key for Dmen *and* all the more reason I shouldn't sell them...

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12-05-2012, 03:48 PM
  #342
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With my hockey kids still in camp, my old guys are tearing it up in the placement playoffs I'll be taking home 17th place. Booyah!

Quote:
Originally Posted by canucks357 View Post
Now, we all seem to give the game engine too much credit, so what if the overall line shooting strength dictates the scoring rate of a line? Then the scorer is somewhat random? It's a possibility, however worst-case scenario you have 5 offensive threats rather than 3.
That's how I think it works. Weighted to the scoring positions, of course. But vlady insists it's the attributes. I hope he's right. I'll be training shot where I can though.

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12-05-2012, 06:47 PM
  #343
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That's how I think it works. Weighted to the scoring positions, of course. But vlady insists it's the attributes. I hope he's right. I'll be training shot where I can though.
How awesome would it be if you could train Goal on skaters which was essentially shot-blocking? Man I'd make the most bad-donkey sports sim! Guys would hate it for being too in-depth. I'd go broke and have to live in a homeless shelter. But at least it would be bad-donkey!

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12-06-2012, 08:38 AM
  #344
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Get to work, man! Sounds like a fun game


Pulled my first(?) 4.5 star hockey player last night. An LD with 322or. 5/6 of course. And his unscouted Qs look terrible. I swear there's something wrong with my SAs. Soccer provides great players with 3.5 stars, while hockey provides broken players no matter how many stars.

77D/81P/75T/87A with 99Shot.
Four and a half stars?
Don't think so, son.

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12-06-2012, 08:59 AM
  #345
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Get to work, man! Sounds like a fun game


Pulled my first(?) 4.5 star hockey player last night. An LD with 322or. 5/6 of course. And his unscouted Qs look terrible. I swear there's something wrong with my SAs. Soccer provides great players with 3.5 stars, while hockey provides broken players no matter how many stars.

77D/81P/75T/87A with 99Shot.
Four and a half stars?
Don't think so, son.
Stop complaining! Holy moses dude! XD I'd say that's 4* at least, chances are he'll go up after scouting to 80+ across the board. I'm convinced they changed the academy system, and they had to. At the old rates you'd have a team full of superstars in 5 seasons.

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12-06-2012, 09:47 AM
  #346
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Originally Posted by canucks357 View Post
Stop complaining! Holy moses dude! XD I'd say that's 4* at least, chances are he'll go up after scouting to 80+ across the board. I'm convinced they changed the academy system, and they had to. At the old rates you'd have a team full of superstars in 5 seasons.
If his Qs don't all magically jump over 85, then he's not 4.5 stars in my book. I'd even say mostly 90+ Qs should be expected from 4.5 stars. That's supposed to be one of the best possible players in the game. Those Qs in the 70s are more like 3.5 star players.

The four star player I pulled last week isn't that good either. He's a C/W with Qs of 87/72/95/62/96. Weak shot sucks and crap Tech makes him practically worthless. Not to mention he's also 5/6 and pulled at the end of the season.

Maybe my view on star ratings is skewed? If not, then I must have bought a crap load of 5 star pulls for my rebuild. Because everyone in my starting lineup is better than this supposedly 4.5 star player.

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12-06-2012, 12:06 PM
  #347
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If his Qs don't all magically jump over 85, then he's not 4.5 stars in my book. I'd even say mostly 90+ Qs should be expected from 4.5 stars. That's supposed to be one of the best possible players in the game. Those Qs in the 70s are more like 3.5 star players.

The four star player I pulled last week isn't that good either. He's a C/W with Qs of 87/72/95/62/96. Weak shot sucks and crap Tech makes him practically worthless. Not to mention he's also 5/6 and pulled at the end of the season.

Maybe my view on star ratings is skewed? If not, then I must have bought a crap load of 5 star pulls for my rebuild. Because everyone in my starting lineup is better than this supposedly 4.5 star player.
I have had one 4.5* player in hockey. He was 80+ across the board. Keep in mind your star ratings are only estimates too. Not 100% accurate. Tyson Borden was a 4.5* in soccer for me. As was Fred Maschinter.

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12-06-2012, 03:17 PM
  #348
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I don't think I've ever had a 4.5* player hit the academy. I'd love to have one with the qualities you got tujague. Hopefully I'll see some high ones in the new year when I roll out the 15th level of the academy.

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12-06-2012, 03:29 PM
  #349
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I don't think I've ever had a 4.5* player hit the academy. I'd love to have one with the qualities you got tujague. Hopefully I'll see some high ones in the new year when I roll out the 15th level of the academy.
Nice! Not sure I'll build lvl 15 SA. We'll see if my lvl 14 SA currently being built does me any good. I'm toying with the idea of going market crazy. The question is... Prospects or high-OR Vets?

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12-06-2012, 03:54 PM
  #350
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I don't think I've ever had a 4.5* player hit the academy. I'd love to have one with the qualities you got tujague. Hopefully I'll see some high ones in the new year when I roll out the 15th level of the academy.
Damn. You guys are starting to make me think that my standards are too high. But you've all seen my lineup. Are all of those guys four-and-a-half stars plus?

If anyone wants him, let me know. I'll throw him up on the market.

Quote:
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Nice! Not sure I'll build lvl 15 SA. We'll see if my lvl 14 SA currently being built does me any good. I'm toying with the idea of going market crazy. The question is... Prospects or high-OR Vets?
I'm out of vets that you'd be interested in, so you might as well go for some prospects

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