HFBoards

Go Back   HFBoards > Fantasy Hockey Talk > EA Sports NHL
Mobile Hockey's Future Become a Sponsor Site Rules Support Forum vBookie Page 2
EA Sports NHL Discussion forum for EA Sports NHL video games.

Prestige Worldwide (360) - BRUINS Available! - Need Reserves

Reply
 
Thread Tools
Old
12-22-2012, 02:30 PM
  #201
wilco5886
Come On You Spurs
 
wilco5886's Avatar
 
Join Date: Nov 2007
Location: Champbana
Country: United States
Posts: 817
vCash: 500
completed deal:

receive: RW T. Selanne, D F Beauchemin

receive: D D. Boyle

wilco5886 is offline   Reply With Quote
Old
12-22-2012, 02:35 PM
  #202
Beardfish
Registered User
 
Join Date: Dec 2011
Posts: 82
vCash: 500
Quote:
Originally Posted by wilco5886 View Post
completed deal:

receive: RW T. Selanne, D F Beauchemin

receive: D D. Boyle
confirm, sent and accepted in game as well.

Beardfish is offline   Reply With Quote
Old
12-22-2012, 02:40 PM
  #203
ChuckWoods
Registered User
 
ChuckWoods's Avatar
 
Join Date: Sep 2009
Posts: 4,576
vCash: 500
Quote:
Originally Posted by wilco5886 View Post
completed deal:

receive: RW T. Selanne, D F Beauchemin

receive: D D. Boyle


Approved in game.

Nice deal.

ChuckWoods is offline   Reply With Quote
Old
12-22-2012, 03:32 PM
  #204
Jack de la Hoya
Registered User
 
Jack de la Hoya's Avatar
 
Join Date: Jun 2011
Location: Texas
Country: United States
Posts: 13,577
vCash: 500
We're approximately 90 minutes from the next advance.

At this point, if your opponent is not online, and if you haven't made arrangements to play them in person, go ahead and play the CPU.

There were some kinks this first window. We'll need to make clear what is expected in terms of scheduling games for the future, but let's get this first set of games done.

Jack de la Hoya is offline   Reply With Quote
Old
12-22-2012, 05:08 PM
  #205
korndog81
Registered User
 
korndog81's Avatar
 
Join Date: Oct 2011
Location: Parry Sound
Country: Canada
Posts: 2,075
vCash: 500
NYI are going to be on tomorrow from 9 am to 3 pm...

Btw I still have 2 trades. Looking to deal vets for prospects... I can package boyes 82 and one of my dmen 82 for a couple 4 star low 70's prospects. Or a younger 4 1/2 prospect.

Its good to have depth in a simming league

korndog81 is offline   Reply With Quote
Old
12-22-2012, 05:10 PM
  #206
ChuckWoods
Registered User
 
ChuckWoods's Avatar
 
Join Date: Sep 2009
Posts: 4,576
vCash: 500
Advancing Now



Advance Completed - This new block will be good until 6pm on the 25th. Due to that being on christmas, we may extend this block by 1 day depending on how far along we are on the 25th!


Last edited by ChuckWoods: 12-22-2012 at 05:25 PM.
ChuckWoods is offline   Reply With Quote
Old
12-22-2012, 05:48 PM
  #207
Jack de la Hoya
Registered User
 
Jack de la Hoya's Avatar
 
Join Date: Jun 2011
Location: Texas
Country: United States
Posts: 13,577
vCash: 500
are now away until (at least) January 27th. I think I have Ottawa and NY Islanders left. Feel free to play my CPU or sim, it's up to you.

Everyone else, please check your schedule, and send your opponents a PM on HF. With the hectic week coming up, it might be difficult to get games in, so try to be proactive.


Last edited by Jack de la Hoya: 12-22-2012 at 10:36 PM.
Jack de la Hoya is offline   Reply With Quote
Old
12-22-2012, 08:49 PM
  #208
Jack de la Hoya
Registered User
 
Jack de la Hoya's Avatar
 
Join Date: Jun 2011
Location: Texas
Country: United States
Posts: 13,577
vCash: 500
Schedule for the end of the next window (includes some games already played)

Quote:
ANA 18/22 GP
BOS 17/22 GP
BUF 16/20 GP
CAL 17/20 GP
CAR 19/24 GP
CHI 17/22 GP
COL 17/22 GP
CBJ 16/21 GP
DAL 19/24 GP
DET 19/23 GP
EDM 17/21 GP
FLA 17/21 GP
LAK 17/23 GP
MIN 21/23 GP
MTL 19/21 GP
NYI 17/22 GP
NYR 18/22 GP
NSH 18/23 GP
NJD 17/21 GP
OTT 17/22 GP
PHI 18/22 GP
PHX 15/20 GP
PIT 19/22 GP
SJS 17/21 GP
STL 18/20 GP
TBL 15/20 GP
TOR 18/21 GP
VAN 18/23 GP
WSH 18/23 GP
WPG 15/20 GP

Jack de la Hoya is offline   Reply With Quote
Old
12-22-2012, 10:18 PM
  #209
lL lE lF lT lY
Registered User
 
Join Date: Dec 2012
Posts: 8
vCash: 500
Quote:
Originally Posted by ChuckWoods View Post
You guys from the VHL have to stop coming over!

This league is gonna be too hard. lol
So is that a no?

lL lE lF lT lY is offline   Reply With Quote
Old
12-22-2012, 10:32 PM
  #210
ThePsychicSaw
Registered User
 
ThePsychicSaw's Avatar
 
Join Date: Jul 2009
Posts: 1,040
vCash: 500
Sorry jacky tried to give it more games, but these sliders/tuner for gameplay settings are unacceptable.

These settings do nothing but promote and encourage even more awful play. Never seen worse goals. Just flop shooting and lucky bounces are attempted on me, and go in, and I can see why, because it's completely discouraging to even pass it in general, and especially in the offensive zone.

Just lost another game to an opponent that attempted less than 5 offensive zone passes the whole game (3 to be exact) . It's no offense to him, hell they didn't even complete. This game play setting needs massive scrutiny


Please address this


Last edited by ThePsychicSaw: 12-22-2012 at 10:51 PM.
ThePsychicSaw is offline   Reply With Quote
Old
12-22-2012, 10:32 PM
  #211
Jack de la Hoya
Registered User
 
Jack de la Hoya's Avatar
 
Join Date: Jun 2011
Location: Texas
Country: United States
Posts: 13,577
vCash: 500
Quote:
Originally Posted by lL lE lF lT lY View Post
So is that a no?
Nah, he was just kidding. You're on the waiting list. We've got a few guys who haven't been as active as we'd like, so there might be an opening at some point.

Quote:
Originally Posted by ThePsychicSaw View Post
Sorry jacky tried to give it more games, but these sliders/tuner for gameplay settings are unacceptable.

These settings do nothing but promote and encourage even more awful play. Never seen worse goals. Just flop shooting and lucky bounces are attempted on me, and go in, and I can see why, because it's completely discouraging to even pass it in general, and especially in the offensive zone.

Just lost another game to an opponent that attempted less than 5 offensive zone passes the whole game (3 to be exact) . It's no offense to him, hell they didn't even complete. This game play setting needs massive scrutiny


Please address this
I really find it difficult to see anything in the "default" settings that would encourage the kind of gameplay you are talking about. Shots are stronger and less controllable (by the goalie) because of the absence of fatigue. You're looking at more rebounds, not fewer, I think.

The issue is the style of gameplay being used by the other player, not the settings, I think. If I recall, you've complained about many of these same things in the past in other leagues, right? All of them, as far as I can tell, were set to default, not normal.

That being said, we'll always welcome constructive input and comments. I'm going away for the holidays now, but anyone who wishes to weigh in on this, drop either Chuck or I a PM (or leave your thoughts in thread). I'll be back middle of the week, and we can discuss it further.

EDIT: For anyone who is curious, this is what I found during my quick 5-minute comparison of the two slider sets.

Sliders are out of 6. That's what that number indicates.

NORMAL:
Quote:
GENERAL
- Broken Stick = 2/6
- Game Speed = 3/6
- Attribute Effects = 5/6
- Fatigue, Fatigue Recovery, Injury all 3/6 (Human and CPU)
- Puck Control (Human and CPU) = 2/6
- Player Acceleration (human and CPU) = 3/6

AI
- AI Learning = 6/6
- CPU Difficulty = 0/6
- CPU Adjustment = 5/6
- Human Strategy = 0/6
- CPU Faceoffs = 4/6
- Fight = 3/6
- CPU Penalties = 3/6
- CPU teammate penalties = 2/6

PASSING
- Pass Assist = 4/6
- Pass Speed = 2/6
- Saucer Speed = 3/6
- Pass Accuracy, Reception, Interception all 3/6

SHOOTING
- Shooting Accuracy, Power, Slap Shoot Accuracy, One-time Accracy all 3/6
- Exception, CPU Slap Shot Power = 2/6

CHECKING
- Hitting Assistance = 3/6
- Aggression = 36
- Hitting Power = 2/6
- Stick Lift = 3/6
- Poke Check = 2/6

GOALIES
- Goalie Passing = 5/6
- Goalie Cover = 2/6
- Goalie Screen Effect = 3/6
- Goalie Reaction = 4/6
DEFAULT:
Quote:
GENERAL
- Broken Stick = 2/6
- Game Speed = 3/6
- Attribute Effects = 5/6
- Fatigue Effects = 2/6
- Fatigue Recovery = 5/6
- Injury Occurrence = 2/6
- Puck Control (Human and CPU) = 2/6
- Player Acceleration (human and CPU) = 3/6

AI
- AI Learning = 6/6
- CPU Difficulty = 0/6
- CPU Adjustment = 3/6
- Human Strategy = 0/6
- CPU Faceoffs = 4/6
- Fight = 2/6
- CPU Penalties = 3/6
- CPU teammate penalties = 2/6

PASSING
- Pass Assist = 6/6
- Pass Speed = 1/6
- Saucer Speed = 3/6
- Pass Accuracy
- Human = 5/6
- CPU = 3/6
- Pass Reception
- Human = 6/6
- CPU = 4/6
- Pass Interception = 2/6

SHOOTING
- Shooting Accuracy, Power, Slap Shoot Accuracy, One-time Accuracy all 3/6
- No exception

CHECKING
- Hitting Assistance = 3/6
- Aggression
- Human = 3/6
- CPU = 2/6
- Hitting Power = 4/6
- Stick Lift = 3/6
- Poke Check = 2/6

GOALIES
- Goalie Passing = 5/6
- Goalie Cover = 2/6
- Goalie Screen Effect = 4/6
- Goalie Reaction = 4/6


Last edited by Jack de la Hoya: 12-22-2012 at 11:04 PM.
Jack de la Hoya is offline   Reply With Quote
Old
12-22-2012, 10:52 PM
  #212
matt1396
Registered User
 
matt1396's Avatar
 
Join Date: Jul 2012
Location: Toronto
Country: Canada
Posts: 3,422
vCash: 500
Sure this gameplay setting rewards bounces and lucky shots but how many goals do we see in real life just by dekes? Barely any maybe a couple here and there but not every goal we score. A lot of goals are scored by getting those lucky bounces or rebounds. I'm also loving the lack of big hits. It's much more realistic, where you have a handful of big hits as opposed to nearly every hit being one. And normal settings reward good passing as well, quick crisp passes often lead to good chances as opposed to holding the pick forever and then passing which is something you don't see in real life.

matt1396 is offline   Reply With Quote
Old
12-22-2012, 11:16 PM
  #213
matt1396
Registered User
 
matt1396's Avatar
 
Join Date: Jul 2012
Location: Toronto
Country: Canada
Posts: 3,422
vCash: 500
Quote:
Originally Posted by ThePsychicSaw View Post
Sorry jacky tried to give it more games, but these sliders/tuner for gameplay settings are unacceptable.

These settings do nothing but promote and encourage even more awful play. Never seen worse goals. Just flop shooting and lucky bounces are attempted on me, and go in, and I can see why, because it's completely discouraging to even pass it in general, and especially in the offensive zone.

Just lost another game to an opponent that attempted less than 5 offensive zone passes the whole game (3 to be exact) . It's no offense to him, hell they didn't even complete. This game play setting needs massive scrutiny


Please address this
But how many passes did I make in the neutral zone? Many more than 3 or 5. I didn't need to make many offensive zone chances because of the amount of odd man rushes I had, and to be fair most of my goals weren't beautiful goals and you deserved the W. and I should have passed more but you play defence really well, I usually try to cycle the puck more, hell ask jack I played him before you and I cycled pretty well it even lead to a phaneuf one timer goal from the point.

matt1396 is offline   Reply With Quote
Old
12-23-2012, 08:14 AM
  #214
korndog81
Registered User
 
korndog81's Avatar
 
Join Date: Oct 2011
Location: Parry Sound
Country: Canada
Posts: 2,075
vCash: 500
NYI on now! Come get your easy wins


Last edited by korndog81: 12-23-2012 at 10:26 AM.
korndog81 is offline   Reply With Quote
Old
12-23-2012, 02:39 PM
  #215
ThePsychicSaw
Registered User
 
ThePsychicSaw's Avatar
 
Join Date: Jul 2009
Posts: 1,040
vCash: 500
Quote:
Originally Posted by matt1396 View Post
But how many passes did I make in the neutral zone? Many more than 3 or 5. I didn't need to make many offensive zone chances because of the amount of odd man rushes I had, and to be fair most of my goals weren't beautiful goals and you deserved the W. and I should have passed more but you play defence really well, I usually try to cycle the puck more, hell ask jack I played him before you and I cycled pretty well it even lead to a phaneuf one timer goal from the point.
Yeah your touch passing neutral zone was quick and accurate. Was frustrating me I couldn't intercept it while in lanes but I like that. You know, weird you didn't translate that to the offensive zone, but now I see why. These settings.

Sorry I didn't read your post jacky but on paper you'd think that it be perfect for my type of play (passing dekeing setting up) but it's not, not even close.

But obvi if everyone is loving it that's fine. I just don't see how, because everyone I'm playing is agreeing with ne

ThePsychicSaw is offline   Reply With Quote
Old
12-23-2012, 03:09 PM
  #216
ChuckWoods
Registered User
 
ChuckWoods's Avatar
 
Join Date: Sep 2009
Posts: 4,576
vCash: 500
Quote:
Originally Posted by ThePsychicSaw View Post
Yeah your touch passing neutral zone was quick and accurate. Was frustrating me I couldn't intercept it while in lanes but I like that. You know, weird you didn't translate that to the offensive zone, but now I see why. These settings.

Sorry I didn't read your post jacky but on paper you'd think that it be perfect for my type of play (passing dekeing setting up) but it's not, not even close.

But obvi if everyone is loving it that's fine. I just don't see how, because everyone I'm playing is agreeing with ne
At this point I think you're the only one suggestiong we change the Normal settings.

We had several complaints about the default ones, which you've complained about in the past. Thus the switch back to normal.


So if you have any positive idea's in regards to which settings should be used and tested, then be my guest.

But you've complained about default (elite) and now normal in this league.

I think we'll run out of options if we keep changing the settings to please everyone.

So at this point, normal will be the setting it stays at.

ChuckWoods is offline   Reply With Quote
Old
12-23-2012, 04:41 PM
  #217
ThePsychicSaw
Registered User
 
ThePsychicSaw's Avatar
 
Join Date: Jul 2009
Posts: 1,040
vCash: 500
To be honest I don't know of what settings are what and exactly what control you have over it.

Just voicing my take, if there's middle ground to be had, that everyone enjoys, to promote legit play, I'm all for it.

By the way I've got a lot of 3rd liners that are not getting their fair shot. So if anyone needs depth let me know, I need defense

ThePsychicSaw is offline   Reply With Quote
Old
12-23-2012, 04:51 PM
  #218
wilco5886
Come On You Spurs
 
wilco5886's Avatar
 
Join Date: Nov 2007
Location: Champbana
Country: United States
Posts: 817
vCash: 500
Quote:
Originally Posted by ThePsychicSaw View Post
Sorry jacky tried to give it more games, but these sliders/tuner for gameplay settings are unacceptable.

These settings do nothing but promote and encourage even more awful play. Never seen worse goals. Just flop shooting and lucky bounces are attempted on me, and go in, and I can see why, because it's completely discouraging to even pass it in general, and especially in the offensive zone.

Just lost another game to an opponent that attempted less than 5 offensive zone passes the whole game (3 to be exact) . It's no offense to him, hell they didn't even complete. This game play setting needs massive scrutiny


Please address this
I'm in the same boat. I tried to give "normal" a couple of blocks, but I much prefer "default." Nearly every game I've played has been under 20 total shots going into the 3rd period. I feel the pokecheck is even more effective than it should be in normal, hits are more likely to bounce off the guy, and more shots go wide than on the net. Majority of goals Ive scored/had scored against me are either point shots or pass to the slot then short side. I also agree normal seems to reward less creative/skillful play than default does. You guys can do what you want, just figured I'd let my feelings known since you guys are under the impression that only Psychic feels this way.


Last edited by wilco5886: 12-23-2012 at 05:45 PM.
wilco5886 is offline   Reply With Quote
Old
12-23-2012, 05:34 PM
  #219
Jack de la Hoya
Registered User
 
Jack de la Hoya's Avatar
 
Join Date: Jun 2011
Location: Texas
Country: United States
Posts: 13,577
vCash: 500
Quote:
Originally Posted by wilco5886 View Post
I'm in the same boat. I tried to give "normal" a couple of blocks, but I much prefer "default." Nearly every game I've played has been under 20 total shots going into the 3rd period. I feel the pokecheck is even more effective than it should be in normal, hits are more likely to bounce off the guy, and more shots go wide than on the net. Majority of goals Ive scored/had scored against me are either point shots or pass to the slot and short side. I also agree normal seems to reward less creative/skillful play than default does. You guys can do what you want, just figured I'd let my feelings known since you guys are under the impression that only Psychic feels this way.
Thanks for the thoughts.

I never checked, but is there a way to set "custom" sliders in GM Connected? Perhaps we could find some middle ground.

I really hate the hitting on default. On normal, there are fewer big hits, but the ones that do occur makes sense. I get quite frustrated when small guys like Gionta and Marty St. Louis can take out guys who outweigh them by 50 lbs with ease. I still remember the first game of the first block, when Desharnais took out Grossmann, and then Gionta wrecked both Pronger and Schenn on the same shift.

I don't think that these settings discourage creative game play. It is more difficult to connect passes, and the loose puck dekes are far more realistic on "normal" (you can't do them at full speed with any but the most elite danglers), but default allows hustle-snips and rebound shots with a lot more ease. Seems to me that they cancel them out.

That said, my games have also seemed low scoring, so perhaps it is something that we need to figure out.

Jack de la Hoya is offline   Reply With Quote
Old
12-23-2012, 05:58 PM
  #220
matt1396
Registered User
 
matt1396's Avatar
 
Join Date: Jul 2012
Location: Toronto
Country: Canada
Posts: 3,422
vCash: 500
Quote:
Originally Posted by Jack de la Hoya View Post
Thanks for the thoughts.

I never checked, but is there a way to set "custom" sliders in GM Connected? Perhaps we could find some middle ground.

I really hate the hitting on default. On normal, there are fewer big hits, but the ones that do occur makes sense. I get quite frustrated when small guys like Gionta and Marty St. Louis can take out guys who outweigh them by 50 lbs with ease. I still remember the first game of the first block, when Desharnais took out Grossmann, and then Gionta wrecked both Pronger and Schenn on the same shift.

I don't think that these settings discourage creative game play. It is more difficult to connect passes, and the loose puck dekes are far more realistic on "normal" (you can't do them at full speed with any but the most elite danglers), but default allows hustle-snips and rebound shots with a lot more ease. Seems to me that they cancel them out.

That said, my games have also seemed low scoring, so perhaps it is something that we need to figure out.
once people get used to it I feel like the games will be higher scoring. Default feels so fake and "arcadey" that it shouldn't be played on. You can still be creative as yesterday in my game against Jack, Kessel did a nice little quick deke, and set up Gagner for a goal. This setting is much better than default and I don't know how people can support that kind of gameplay setting.

matt1396 is offline   Reply With Quote
Old
12-23-2012, 06:18 PM
  #221
Firefoxx
Registered User
 
Firefoxx's Avatar
 
Join Date: Jul 2007
Location: Ottawa
Country: Canada
Posts: 658
vCash: 500
I don't care one way or another on the settings, though I do like that fatigue actually seems to matter. Always the first thing I increase on offline games.

will not be back until the evening of the 28th, so if any blocks come and go by then feel free to play my cpu.

Firefoxx is offline   Reply With Quote
Old
12-23-2012, 06:44 PM
  #222
wilco5886
Come On You Spurs
 
wilco5886's Avatar
 
Join Date: Nov 2007
Location: Champbana
Country: United States
Posts: 817
vCash: 500
Quote:
Originally Posted by matt1396 View Post
once people get used to it I feel like the games will be higher scoring. Default feels so fake and "arcadey" that it shouldn't be played on. You can still be creative as yesterday in my game against Jack, Kessel did a nice little quick deke, and set up Gagner for a goal. This setting is much better than default and I don't know how people can support that kind of gameplay setting.
Ah yes theres that buzz word again, arcadey. At least people who prefer normal dont have a false sense of superiority. If all you like to do is grind grind grind then I'm sure you love normal. Just chuck it at the net and hope for a rebound. No reason to shoot top corner (unless you have crosby/ovechkin) because it will go wide. Might as well shoot low for rebounds every time. No reason to try and carry the puck across the blueline because the pokechecks are overcharged. Just dump it in, forecheck for a turnover and pass in front and shoot short side. Lots of creativity.

Frankly I don't understand why it was changed in the first place. Only justification I've heard is "less cheesing," (which I think is very debatable). Half the players in the league are from Elite. Was there really a problem of cheesing in there? I don't remember any complaints.

Like I said, I will accept whatever tuner is chosen. But I don't appreciate people talking down to people who prefer "default." Some people may say it is too easy to play offense in default, I say it is too easy to play defense in normal and I don't have much fun when shots are 12 to 14 at then end of the game. Although I like that fatigue is more of a factor, this is outweighed by the other deficiencies of normal IMO.


Last edited by wilco5886: 12-23-2012 at 08:20 PM.
wilco5886 is offline   Reply With Quote
Old
12-23-2012, 06:45 PM
  #223
ThePsychicSaw
Registered User
 
ThePsychicSaw's Avatar
 
Join Date: Jul 2009
Posts: 1,040
vCash: 500
Quote:
Originally Posted by matt1396 View Post
once people get used to it I feel like the games will be higher scoring. Default feels so fake and "arcadey" that it shouldn't be played on. You can still be creative as yesterday in my game against Jack, Kessel did a nice little quick deke, and set up Gagner for a goal. This setting is much better than default and I don't know how people can support that kind of gameplay setting.
You don't remember our game? That was the epitome of arcadey, weakness.

Lol that wasnt a fluke outcome, all my games have been like dat. Unfortunately even the games I've won. Hell, Ask some of my opponents I've had to pull my goalie to give other teams goals back because I didn't feel right with the kind of goals I've been getting on a few occasions. They've been overwhelmingly weak as a whole in this gameplay setting, and it's been very noticeable.


Last edited by ThePsychicSaw: 12-23-2012 at 06:55 PM.
ThePsychicSaw is offline   Reply With Quote
Old
12-23-2012, 06:52 PM
  #224
ThePsychicSaw
Registered User
 
ThePsychicSaw's Avatar
 
Join Date: Jul 2009
Posts: 1,040
vCash: 500
Quote:
Originally Posted by wilco5886 View Post
Ah yes theres that buzz word again, arcadey. At least people who prefer normal dont have a false sense of superiority. If all you like to do is grind grind grind then I'm sure you love normal. Just chuck it at the net and hope for a rebound. No reason to shoot top corner (unless you have crosby/ovechkin) because it will go wide. Might as well shoot low for rebounds every time. No reason to try and carry the puck across the blueline because the pokechecks are overcharged. Just dump it in, forecheck for a turnover and pass in front and shoot short side. Lots of creativity.

Frankly I don't understand why it was changed in the first place. Only justification I've heard is "less cheesing," (which I think is very debatable). Half the players in the league are from Elite. Was there really a problem of cheesing in there? I don't remember any complaints.

Like I said, I will accept whatever tuner is chosen. But I don't appreciate people talking down to people who prefer "default." Some people may say it is too easy to play offense in default, I say it is too easy to play defense in normal and I don't have much fun when shots are 12 to 14 at then end of the game. Although I like that fatigue is more of a factor, this is outweighed by the other deficiencies of normal IMO.
Damn dude, this is how I feel, verbatim

ThePsychicSaw is offline   Reply With Quote
Old
12-23-2012, 07:18 PM
  #225
matt1396
Registered User
 
matt1396's Avatar
 
Join Date: Jul 2012
Location: Toronto
Country: Canada
Posts: 3,422
vCash: 500
Quote:
Originally Posted by ThePsychicSaw View Post
You don't remember our game? That was the epitome of arcadey, weakness.

Lol that wasnt a fluke outcome, all my games have been like dat. Unfortunately even the games I've won. Hell, Ask some of my opponents I've had to pull my goalie to give other teams goals back because I didn't feel right with the kind of goals I've been getting on a few occasions. They've been overwhelmingly weak as a whole in this gameplay setting, and it's been very noticeable.
I definitely wouldn't say that was arcadey. If anything playing on default it's arcadey. The hitting is unrealistic to go along with fatigue, passing and shooting (sort of). If you want the "epitome of arcadey weakness" then ill take you back to my previous game against Jack when it was on default. There was one sequence where players were getting murdered against the boards. I counted at least 5 big hits in a 10 second span. We had at least 25 big hits in that game and I said AT LEAST there were probably more. In a real NHL game you will see maybe 2 or 3 and if your lucky 4 or 5. We definitely get that in Normal. I definitely agree that the pokecheck is even more OP ( I experienced this 1st hand against MIN) but if people tone it down, than we will get more offensive chances. A lot goals in real life are rebounds or "cheese goals" but snipes will go in as well. Sure shots do miss the net but don't we see that in real life as well? If people are unhappy with the shot totals I have a proposal. Extend the period length's to 6 or 7 mins. I understand 7 mins will add 6 mins to a game and that might be to much, but extending it to 6 will add only 3 and that might be prefect for more shot totals.

matt1396 is offline   Reply With Quote
Reply

Forum Jump


Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 01:44 PM.

monitoring_string = "e4251c93e2ba248d29da988d93bf5144"
Contact Us - HFBoards - Archive - Privacy Statement - Terms of Use - Advertise - Top - AdChoices

vBulletin Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
HFBoards.com is a property of CraveOnline Media, LLC, an Evolve Media, LLC company. 2014 All Rights Reserved.