if they botch it up like the did with injuries in nhl 13, they'll be a lockout every few days
but really, the injuries in beagm are crazy, and lockouts go against what the game wants to do, let you play.
speaking of nhl 13, i edited my sens roster, but the changes don't apply to offline beagm, is that normal?
When you start your GM mode, you have to pick that custom roster you made with the edited players. Once the mode has been started, you can't edit the players (stat-wise at least, I think you can change some equipment and hairstyles etc.).
The funny thing: I didn't claim him because of how stupidly unfair that would be, and I figured "whatever, some other team will take him".
Next day advances: "Anze Kopitar has been sent down to the Manchester Monarchs"
I used to love, love, love playing BeAGM's over and over again. Now? It's absolutely unplayable.
agree with the unplayable part
two top four defensemen and two top six forwards injured at all times with your first line center, #1 defenseman, and #1 goalie taking turns being injured? lol
couldn't make a trade for an injured player. the league wouldn't approve it because we'd have too many injured players on the roster...
figured out the beagm roster thing. i had to save my profile.
i might revert back to nhl 10 to play beagm. it's so much better, partly because i've done it enough times to pick a future impact player in almost every round of the first draft , partly because trading is easier, and partly because there's always an impact player in the second year free agency . also injures don't happen ever week