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NHL 15 GM MODE-ONLY Wishlist

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Old
07-02-2014, 06:14 AM
  #126
ManixLiquid
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Most of the things I would are already mentioned. One option I would like is fixed salary cap. You would have CBA Cap, Fixed Cap, Cap Off. The reason is with cap on currently in the game, the cap keep going up. It never stops. And players ask for too much money at one point in comparison of what they would really ask in the NHL. Example, cap going up to 82 millions, you have 88 overall players asking for 15 millions.

I know that's how it is in the real NHL (Cap going up year after year) but after a few seasons, I stop playing. Would be nice to play with a fixed cap (Let's say $69m) for the whole GM mode.

Or have a "commissioner approval" option at the end of end season. To accept or not the cap going up.

Also fix the free agency and trading. I hate seeing PK Subban on free agency because habs are up to the cap. You can fix this with having Team Value and Trade Value. Team Value is how much a player is important to the team. Higher the team value, least likely He is become a free agent (GM will make him a priority to sign) and He wont be on the trading block. Trade Value is his value on the market (how much you can get in return). If a player have high team value and trade value, you would have to make an incredible offer for the GM to even consider.

However, pending UFA have less team value depending on age, overall and role of the team. They trade value goes a bit because they could become "rentals".

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07-02-2014, 02:40 PM
  #127
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I'd just like to add that way too many things are governed by overall rating. Most should be governed by performance.

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07-03-2014, 02:02 PM
  #128
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Originally Posted by ChibiPooky View Post
I'd just like to add that way too many things are governed by overall rating. Most should be governed by performance.
Agreed. If I have a guy that's a 79 with 3 stars potential and he goes out and scores 50 goals the next season he should obvioulsy be bumped up. It's really annoying it's not like that

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07-03-2014, 05:40 PM
  #129
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I'd like to see the ability to turn on an option for career ending injuries, it should only happen like once maybe twice through a whole 25 year gm mode so it doesn't ruin the fun, but if you don't want it you can turn it off separately from normal injuries.

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07-03-2014, 05:50 PM
  #130
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Also you should be given the option to start as an expansion team, there could be another expansion team
As well, and you get to do an expansion draft and build from there on out, that would be pretty interesting.

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07-04-2014, 01:12 AM
  #131
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I'm sure it's been mentioned, but please make simulating faster..It's so horrendously slow compared to other sports games GM modes..

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07-04-2014, 06:11 PM
  #132
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Id like them to overhaul it like Owner mode in madden

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Old
07-05-2014, 11:27 PM
  #133
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My wish list for NHL 15 GM mode in no particular order:

1: Contract Extensions
2: More realistic player progression
3: Other contract terms, (NTCs, NMCs, team and player bonuses)
4: A smarter IA that makes trade decisions based on team needs and direction
5: The ability to change a players position
6: The ability to assign off season development tasks for players, (like having a center focus on face-offs)
7: A new system for play in and around the crease similar to the board play. (All D men should be trying to clear the puck and all forwards should be trying to knock the puck in the net, instead of trying to possess and then clear/shoot. This should also be automatic.)
8: Player trade value should not be league wide. Each player's value should be determined by how they are viewed by the team you are offering them to. And their players value should be changed to their willingness to trade that player. That, coupled with a system based on a teams direction would create much more realistic trades. A team that is bad would determine itself to be rebuilding, and as such would make trades to acquire more picks and prospects. And trades would come down to your players value to them vs. their willingness to give up the player you are asking for.
9: Player performance should be factored into player development. Also, young players should get a developmental boost their first year at each next level. (For example, a player will learn more their first year in the AHL than their 3rd year in the CHL. And the same when they make the jump to the NHL.)
10: Send the assistant GM to rehab, so he will stop putting players that are still under contract on the trade block just to have someone there. (No matter how many times my assistant puts him on the block, I'm not interested in trading JVR away with 4 years left on his contract. I don't care how good my other top 6 guys are. And I don't care that there haven't been any offers lately.)
11: I should not be penalized for refusing trades. (I loose so much rep. because the AI controlled teams make stupid offers for my core players and I say no to them.)
12: Late round gems in the draft. (Despite what EA thinks, late round players DO sometimes become great NHL players.)
I am sure I would have more, these are just the issues I can think of off the top of my head.

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Old
07-06-2014, 10:05 PM
  #134
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As GM, be able to plan a direction for where your team is heading.
For instance, if you have a veteran team that's been playing poorly, you could have the following options:
Fire the coach.
Tear down and rebuild.
Retool: make small personnel changes and see what happens.

Be able to hire a head coach, assistant coaches, and a coach for your AHL team within a budget (this was a thing in NHL 2k5 FFS. Shame on EA for their incompetence)
Better coaches will obviously want more money, but they have a better chance of improving your team, but if you spend more than you're allotted the owner gets upset.

Have said coaches be able to make a strategy based on your personnel.
If you have more of an LA Kings 2012 lineup, then your team should be focused on playing physical, defense first hockey.
If you have a team like Chicago, you play more run and gun.

Scouting/Roster building: Be able to look for specific player types, and be able to assign roles to players. (Players already in the game should have these roles automatically) Sort of like how NBA 2k has "signature skills"
Examples of roles: Sniper, dangler, PP QB, defensive forward, agitator, faceoff specialist, PK specialist, etc.
If you try to force a player into a role that they don't fit, their overall rating goes down (akin to how, in FIFA, if you play a person out of their natural position, their rating drops).
Have this factor into potential. So there are now two types of potential--one is what the player's assigned "overall" number will be, and the other is the player's potential to fit a certain role.
Let's say there's an OFD w/ the potential to become 83-85 overall. his potential to become a PPQB is then, say, 4 green stars.
If you switch the "role" potential to see how he'd be as a TWD PK specialist, it drops to 3 yellow stars.

I agree with the above posts that contract negotiations, as well as ratings, should be based on performance once you start playing. If player X is an 85 OVR SNP but only scores 10 goals a season over the next 2-3 years, his rating and contract demands should drop to reflect the lack of production.

Contract negotiations should also factor in things like team performance, importance of a player's individual stats, their role, and team status. Young players might want to join a rebuilding team to get more ice time, but older players might want a chance at a cup and would not sign with said team unless they were overpaid.

Also, having occasional first round busts and late round gems would be great.

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Old
07-10-2014, 11:10 AM
  #135
Gardner McKay
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Originally Posted by Izzy View Post
Players with Hot and Cold streaks in GM mode.
No trade clauses and players who request trades.
More in depth drafts. More steals and busts.
Fix the amount of games goalies start.
Young players less useless. It shouldn't take 3-4 years for just one player to play from a draft.
Actual faces for the generated players. Sort of how you have a face in Live the Life.
Player to Play chemistry and 3 man line/PP chemistry.

But the biggest thing, player development. The star potential is terrible, each column should have it's own sort of potential. Having all player types develop into the same basic players makes the game very boring. I wasn't even a huge fan of the A,B,C for each section potential but it was a lot better than stars.

Also, I don't agree with adding coaches unless they bring nothing to the team. You don't actually pay money in GM mode so you'd just hire whichever coach has the best stats.
I think they need to add money as a part of be a GM. For example, have a budget of how much you can spend on a coach depending on recent success. Make a simple version of team finances available for the game. The better you do, the better your team is financially. More jersey sales, more ticket revenue, etc.

However, that could get boring and after a few years a team would have the very best of everything. To fix that...

Have random events happen. A very simple example would be something along the lines of "unfortunately due to an unexpected economic downturn and despite the most recent success of the team, we are going to have to have an internal salary cap of 64 million this year vs. 69 million. We still expect you to make the playoffs. Good luck"

If they made NTC's a part of the game it would really make things challenging at this point. If you give 6 players limited NTC's just to get them to sign with you, the return for these players will be a lot lower.

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Old
07-10-2014, 12:21 PM
  #136
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NTCs could be a really interesting addition to the game. It could be a very simple play on the already GREEN NAMES / WHITE NAMES system that is already in the game. Maybe a player with one only moves to teams that show up in green etc.

I wouldn't want to see the NTC implementation being too complicated though - I feel like asking for a list of teams and then narrowing or expanding that list etc., would just add too much complication to an already decent trading system.

Quote:
Originally Posted by bobandy17 View Post
Agreed. If I have a guy that's a 79 with 3 stars potential and he goes out and scores 50 goals the next season he should obvioulsy be bumped up. It's really annoying it's not like that
79 overall players don't put up 50 goals.

But yes - potential should be a little bit more fluid; especially the lower potential guys. 3-star players might as well be cast off because they never make it into serviceable NHLers

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Old
07-10-2014, 12:35 PM
  #137
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Quote:
Originally Posted by Tak7 View Post
NTCs could be a really interesting addition to the game. It could be a very simple play on the already GREEN NAMES / WHITE NAMES system that is already in the game. Maybe a player with one only moves to teams that show up in green etc.

I wouldn't want to see the NTC implementation being too complicated though - I feel like asking for a list of teams and then narrowing or expanding that list etc., would just add too much complication to an already decent trading system.



79 overall players don't put up 50 goals.

But yes - potential should be a little bit more fluid; especially the lower potential guys. 3-star players might as well be cast off because they never make it into serviceable NHLers
They can and they do.

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Old
07-14-2014, 03:23 PM
  #138
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Originally Posted by ChibiPooky View Post
"Swap Goalie" hot button on calendar screen (and more streamlined menus in general). I envision an "Edit Lines" engine whose main screen is identical to what exists now. However, when selecting a position to replace, you can immediately select from all signed players in your organization (sorted by position). If you select an AHL player for an NHL line, the player is automatically called up upon exiting line editing. If you select an NHL player for an AHL line, the player is automatically sent down upon exiting line editing. Streamlined.
The swap goalie button would be great it is so annoying having to go to edit line to swap my goalies (I know there is auto rotate, but when I have a young goalie I might want him to play 30+ games)

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07-14-2014, 03:29 PM
  #139
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-Less goalies getting drafted in the first round it is ridiculous there shouldn't be 5 goalies being drafted in the first round every year and less goalies being picked in the top 5. There should be more uncertainty on goalies development.

-I think it was NHL 09 (not sure) that I was the GM of Atlanta and I missed the playoffs and Kovalchuk didn't want to sign with me cause my team was bad so I had to overpay him by like 2 million or something like that to make him stay. As bad as that was for my team I think it is great and it would add another aspect to the game (Also if the player isn't getting enough ice time).

-Veteran players are worth to much (Salo isn't worth a 1st round pick+)

-A slider for how much offence is in your league would be great (I want the leading scorer to have at very least 100+ points)

-Someone else said something about NHL readiness at the draft, that would be great.

-The projected top 15 draft picks in real life should be close to that in game as well

-And for god sake the Ducks don't need to draft two goalies in the 2014 draft it would be nice if needs came into play when drafting.

-Trade requests and for as long as they aren't traded they play worse


Last edited by nucker11: 07-15-2014 at 09:58 PM.
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Old
07-14-2014, 03:44 PM
  #140
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Originally Posted by The Rage Kage View Post
Also you should be given the option to start as an expansion team, there could be another expansion team
As well, and you get to do an expansion draft and build from there on out, that would be pretty interesting.
That would be awesome I always create a new team and replace them with Pheonix

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Old
07-14-2014, 04:12 PM
  #141
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1. No Trade Clause
2. Contract Extensions
3. Ability to change a player's position

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07-14-2014, 05:50 PM
  #142
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That would be awesome I always create a new team and replace them with Pheonix
That's always what I do too
I usually move them to canada

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Old
07-14-2014, 05:52 PM
  #143
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More player/Gm interaction, if I have a first liner a healthy scratch, maybe ask to get more ice time, if I still don't do anything they can ask for a trade

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07-14-2014, 07:17 PM
  #144
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Top ranked prospects in the draft shouldn't be 20 or even 19 years old. The cream of the crop should almost always be 18.

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07-15-2014, 08:55 PM
  #145
The Rage Kage
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Originally Posted by Ovechking View Post
Top ranked prospects in the draft shouldn't be 20 or even 19 years old. The cream of the crop should almost always be 18.
Yah, in the later rounds sure, but rarely should there be a 20 year old in the first round

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07-15-2014, 09:38 PM
  #146
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the "no editing your lines in the offseason" feature is the worst

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Old
07-16-2014, 01:35 AM
  #147
Izzy
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Top ranked prospects in the draft shouldn't be 20 or even 19 years old. The cream of the crop should almost always be 18.
This is absolutely one of the most annoying things in the game mode... Rarely does someone drafted top 5 start playing before they're 23, it doesn't help that they don't get drafted until 20.

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07-19-2014, 09:56 AM
  #148
The Rage Kage
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There shouldn't be around 5 goalies selected in the first round

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Old
07-19-2014, 12:58 PM
  #149
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I wish EA would just give up its NHL rights. Its sad a lot of the recommended improvements are "make x more like it is in Madden or FIFA". EA has shown they can make a truly immersive sports game with those 2 series yet it feels like the NHL is the red-headed step child of the EA family. Its like they stopped even trying to improve the NHL series. Just the same crap re-hashed every year that die hard NHL fans will buy no matter what.

Anyways besides things that have been pointed out already like drafting/scouting/development improvements Id like a sort of bonus system for player overalls based on the end of year awards. Like the player who wins the Hart gets +3 overall boost, Vezina, Norris and Conn Smythe winners get +2, Selke, Richard etc... get +1. The boost to the players overall would only be awarded once so repeat winners don't get out of control. At least let players overall rating improve somewhat due to actual production instead what color his stars are.


Last edited by Solus: 07-19-2014 at 01:06 PM.
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07-20-2014, 12:01 AM
  #150
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Better and more in-depth statistics

This is an absolutely massive part of the game if you play GM Mode for simulation purposes, or even otherwise.

- Giving stats for a player beyond the 4 or 5 years or whatever it is should be first and foremost. The way it's done just seems lazy. It's been a while since I played GM mode TBH, but I don't believe they even show what team they accumulated those stats on.

- I'd like to be able to track the other leagues they have in the game as well, not just for individual players, but for how the teams are doing as well. For scouting purposes, it would add so much more immersion to the game if I could see that Dal Colle is having a great series against the Steelheads while it was going on, let alone after the fact.

- Advanced stats. This might seem like a novelty, but they have almost everything built into the game already. If you look at the pause menu in-game, they have where all faceoffs take place, shot locations (both for where on the ice the shot came from and even where on the net it went), and of course they track blocked shots as well. Hell, they even track zone time. I believe "missed shots" is the only key ingredient they're missing to really allow them to explore the realm of advanced stats in the game, but I'd have to think that would be easily remedied.

I'd say most people who play GM mode would absolutely love it if they could track Corsi, zone starts, Fenwick, etc., as most people who play the mode, especially for simulation purposes, are nerds for stats. It might seem like a lot to ask for, but as I said before, so much of what they'd need is already built into the game to make it a more accurate depiction of advanced stats than you can even provide in real hockey.

As is always the case, NBA 2K is the benchmark for how things should be done. If you haven't played it I recommend you at least check it out. They track all the advanced stats, complete stats for players careers, game and career highs for players, hot and cold streaks.. Honestly, everything. Can you imagine an NHL comparable for that?
Yes, Player stats are BRUTAL! PLEASE go deeper than 4 yrs and name the team played for. The goalie stats are wrong on the player card. Does anyone at EA Vancouver accually watch or play hockey? MLB the show is the sports game period! The depth in this game is unreal. Only reason why i have both consols.

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