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Old
07-10-2014, 02:40 AM
  #1
kidchaos
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Player perks

I think that EA should include player perks that actively effects game player. I believe there should 5
slots, and each perk should be able to get up to level 5. As the perk gets upgraded it has more effects. For example.

Gallagher
Spark plug (LV 4) After a big hit, fight, or a goal his teammates attributes will go up by 3 overall for the next 5 minutes
Crease crasher (LV3) When player is within 5 feet of the net players strength goes up by 2 overall, opposing players defence awareness goes down by 2 overall, and their discipline goes down by 4 overall.
Garbage man (LV2) When player is within 5 feet of the net, or when they get a rebound hands, and shot accuracy go up 2 overall.
Martyr (LV1) When player receives a big hit his teammates fight skills, strength, speed, and shot power go up by 1 overall.
Houdini (L2) When player is surrounded by opposing players, or in a corner his speed, agility, stick handling, and puck control go up by 2 overall.

Crosby
Set up Man (LV5) If a player get's a pass from this player then the their shot power, and accuracy is increased by 4 overall.
Smooth passer (LV5) The poke checking, and pass blocking overall of D-man go down by 4 overall, and the player on the recieving end of the pass's puck control go up by 4 overall temporarily.
Houdini (LV5) When player is surrounded by opposing players, or in a corner his speed, agility, stick handling, and puck control go up by 5 overall. The defences awareness, and balance of d-men go down 3 overall.
Sharpshooter (LV4) If player get's a a crisp pass in a scoring area their accuracy and power go up by 3 overall.
ankle breaker (LV4) The balance of D-men goes down if this player is preforming a deke on them with little speed then the agility, and balance is lowered by 5 overall. If this player is decking a d-men with speed then the balance, and agility is lowered by 8 overall.

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07-10-2014, 03:11 AM
  #2
NBisMe
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No, this isn't like World of Warcraft or whatever computer games with all this attribute changing stuff. it's an alright idea, but no.

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07-10-2014, 05:47 AM
  #3
Pierce Hawthorne
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This sounds awful.

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07-10-2014, 08:45 AM
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Engebretson
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I don't mind something like this to at least explain momentum changes and whatnot, but I can see this getting too cartoonish too quickly and less like a real-life simulation.

Good ideas though. If they still had the NHL Hitz series around, you'd definitely be barking up the right tree.

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07-10-2014, 02:10 PM
  #5
Nuge93
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Quote:
Originally Posted by NBisMe View Post
No, this isn't like World of Warcraft or whatever computer games with all this attribute changing stuff. it's an alright idea, but no.

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07-10-2014, 02:27 PM
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Rielly4Captain
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Quote:
Originally Posted by Engebretson View Post
I don't mind something like this to at least explain momentum changes and whatnot, but I can see this getting too cartoonish too quickly and less like a real-life simulation.

Good ideas though. If they still had the NHL Hitz series around, you'd definitely be barking up the right tree.
This.

I do really like the ideas presented, but I don't think it would fit in the NHL franchise by EA. I would buy an NHL Hitz 15 if they used this idea

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07-10-2014, 04:19 PM
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Tv9924
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I'm guessing none of you have played the recent NBA 2K games? This is a great idea!

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07-10-2014, 04:27 PM
  #8
HunteDxEntitY
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If they ever put out another 3 on 3 NHL arcade, this would work great for that.

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07-11-2014, 11:08 PM
  #9
NBisMe
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Originally Posted by Tv9924 View Post
I'm guessing none of you have played the recent NBA 2K games? This is a great idea!
Well good thing hockey and basketball are two completely different sports.

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07-12-2014, 02:29 AM
  #10
plaaplaa72
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Back in the NHL 15 Wishlist thread, i put "Player Traits" on my wishlist, which is sorta like the perks you proposed but not as much gamechangers and "arcade-like" you proposed. (Or atleast not in my mind )

Here's my examples for perks/traits;

Quote:

-Add Traits for players, here are some examples:--
Dangler: Available for players with enough high Deking skill, (For Example Datsyuk and Kane) and the guys would have 2-4 extra dekes to use with them.
--Leg Strenght: For players that are really hard to knock down and off the puck. (For Example Jagr and Crosby)
--PK Specialist: For players that are really good on the Defensive side of the game and on the PK, would make them slightly better from the rest. (For Example Toews, Datsyuk, Bergeron)

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Old
07-12-2014, 01:46 PM
  #11
Ferkland
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I am usually the one to buy the game regardless, but this idea if it was implemented I would have to consider not buying the game. If they do the trait system from FIFA I would be okay with that, but not sure it will work.

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07-12-2014, 03:20 PM
  #12
Bardown warrior
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I liked it when the old nhl games had the sniper (arrow symbol), hard hitter (hammer symbol) hard shot (stick symbol)... But that's as far as i'd go.

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07-13-2014, 03:26 AM
  #13
KuemperTantrum
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Quote:
Originally Posted by plaaplaa72 View Post
Back in the NHL 15 Wishlist thread, i put "Player Traits" on my wishlist, which is sorta like the perks you proposed but not as much gamechangers and "arcade-like" you proposed. (Or atleast not in my mind )

Here's my examples for perks/traits;
These are exactly what I've wanted for awhile. The +overall perks just don't fit with this series, but I really think these player traits would work great.

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Old
07-13-2014, 04:37 PM
  #14
BamaWing
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Sounds like the worst idea

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Old
07-13-2014, 07:20 PM
  #15
Binary Code
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I want a realist hockey game, not more EA bullcrap.

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Old
07-13-2014, 07:49 PM
  #16
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I don't see how this would compromise the realism in any way. It would just help to further differentiate players with similar overall ratings. I don't know if I'd agree with each exact 'perk' OP listed, but it's not too shabby of an idea.

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Old
07-13-2014, 08:04 PM
  #17
Cyborg LeClair
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Why do all of Crosby's perks make opposing players worse? Is it because he starts spearing indiscriminately?

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Old
07-13-2014, 08:51 PM
  #18
Deku Scrub
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I do think the NHL series could use a traits system, but not in the way that the OP suggested.
They could implement player traits that reflect players' real life playstyles and tendencies. These traits would change a player's on-ice tendencies in-game and differentiate the way players control and feel in-game.

FIFA 14 has this system. Here are some examples of traits from FIFA:

attacking mid Wayne Rooney has the long-shot taker trait, and the playmaker trait
striker Luis Suarez has the following traits: Diver, Selfish , Flair
striker Miroslav Klose has Injury Prone, and Power Header (heading is his best asset)
defender Mats Hummels has Avoids Using Weaker Foot, Leader, Long Passer, Playmaker

So in NHL, you could have stuff like:

Shoots from anywhere - this player is a very talented shooter and can find the back of the net no matter where you shoot from
Shoots carefully - if you just fire from anywhere (or more particularly, bad places) without much preparation with this player, his shot won't be too great
doesn't like to shoot often - would be applied to some DFDs and some playmakers i.e. Henrik Sedin maybe? This wouldn't affect a player when you are using him, but it would apply to the CPU and simulation. Same with the next trait (and some others):
playmaker - self-explanatory. is often looking for a teammate instead of scoring for himself
Pure goal scorer - not a great passer, but always in the right place at the right time, even when not being controlled by the user he can get into good scoring position
Likes to take one-timers - when the right moment, (i.e. powerplay) this player gets into position to wire it. see Stamkos, Ovechkin.
Crease-crasher - self-explanatory, drives hard to the net and parks himself in front for deflections
prefers to cycle - this player doesn't play as well in a run-and-gun system, but if you cycle in the offensive zone he will be more effective
Likes to lead the rush - self-explanatory.. think Erik Karlsson, Drew Doughty
Stays back to defend - self-explanatory, you won't see him much when you're moving up the ice. He likes to be the last man back.
Speedster - guys like Hagelin & Grabner, they will excel if you use their speed to beat defenders, it is their specialty. They might not be as good at other types of offense
Slug - Slow player... this would apply to guys like Regehr (he's slow right?) and goons like John Scott and Matt Kassian
Bull - hard to knock off the puck... Crosby, Jagr
Heavy-hitter - i.e. PK Subban. Will take risks by moving out of position to make a highlight reel hit. can backfire sometimes
Soft - Never/rarely hits, if applied to a small player they are much more suspectable to being flattened
Low offensive IQ - goes offside more often than most, doesn't get himself into good positions to score when not being controlled by the user
High offensive IQ - opposite of the above
Low defensive IQ - tends to lose his man in the defensive zone when not being controlled by the user. this one could get annoying so I would only apply it to really bad defensive players
High defensive IQ - Rarely loses their man, is strong with interceptions and takeaways
Players without a high or low trait for defense and/or offensive would just be average.

There's a bunch more you could have as well. I think this would be great for the AI to make players feel different from each other and more like their real-life counterparts.
These traits could also be applied well to the simulation in Be a GM and they would make building a team much more interesting. It would also make playing against the CPU more fun.

I put way too much time into this lol

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Old
07-13-2014, 09:25 PM
  #19
McRobbiezyg
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This would actually be really really cool for eashl! great idea man! to draw people in there needs to be more levels in be a pro and easier to level up early on to really get the hook in people

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07-15-2014, 01:27 AM
  #20
fst6
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Quote:
Originally Posted by Deku Scrub View Post
I do think the NHL series could use a traits system, but not in the way that the OP suggested.
They could implement player traits that reflect players' real life playstyles and tendencies. These traits would change a player's on-ice tendencies in-game and differentiate the way players control and feel in-game.

FIFA 14 has this system. Here are some examples of traits from FIFA:

attacking mid Wayne Rooney has the long-shot taker trait, and the playmaker trait
striker Luis Suarez has the following traits: Diver, Selfish , Flair
striker Miroslav Klose has Injury Prone, and Power Header (heading is his best asset)
defender Mats Hummels has Avoids Using Weaker Foot, Leader, Long Passer, Playmaker

So in NHL, you could have stuff like:

Shoots from anywhere - this player is a very talented shooter and can find the back of the net no matter where you shoot from
Shoots carefully - if you just fire from anywhere (or more particularly, bad places) without much preparation with this player, his shot won't be too great
doesn't like to shoot often - would be applied to some DFDs and some playmakers i.e. Henrik Sedin maybe? This wouldn't affect a player when you are using him, but it would apply to the CPU and simulation. Same with the next trait (and some others):
playmaker - self-explanatory. is often looking for a teammate instead of scoring for himself
Pure goal scorer - not a great passer, but always in the right place at the right time, even when not being controlled by the user he can get into good scoring position
Likes to take one-timers - when the right moment, (i.e. powerplay) this player gets into position to wire it. see Stamkos, Ovechkin.
Crease-crasher - self-explanatory, drives hard to the net and parks himself in front for deflections
prefers to cycle - this player doesn't play as well in a run-and-gun system, but if you cycle in the offensive zone he will be more effective
Likes to lead the rush - self-explanatory.. think Erik Karlsson, Drew Doughty
Stays back to defend - self-explanatory, you won't see him much when you're moving up the ice. He likes to be the last man back.
Speedster - guys like Hagelin & Grabner, they will excel if you use their speed to beat defenders, it is their specialty. They might not be as good at other types of offense
Slug - Slow player... this would apply to guys like Regehr (he's slow right?) and goons like John Scott and Matt Kassian
Bull - hard to knock off the puck... Crosby, Jagr
Heavy-hitter - i.e. PK Subban. Will take risks by moving out of position to make a highlight reel hit. can backfire sometimes
Soft - Never/rarely hits, if applied to a small player they are much more suspectable to being flattened
Low offensive IQ - goes offside more often than most, doesn't get himself into good positions to score when not being controlled by the user
High offensive IQ - opposite of the above
Low defensive IQ - tends to lose his man in the defensive zone when not being controlled by the user. this one could get annoying so I would only apply it to really bad defensive players
High defensive IQ - Rarely loses their man, is strong with interceptions and takeaways
Players without a high or low trait for defense and/or offensive would just be average.

There's a bunch more you could have as well. I think this would be great for the AI to make players feel different from each other and more like their real-life counterparts.
These traits could also be applied well to the simulation in Be a GM and they would make building a team much more interesting. It would also make playing against the CPU more fun.

I put way too much time into this lol
Game would be better if it was set up like this. I like a majority of those.

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07-15-2014, 10:18 AM
  #21
Tobbie94
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I actually would like to have like FIFA have with their trait system. Specialities are also nice to quickly get an overview of what stats that the player have extra high in and so on but they don't affect anything more than scouting. So for the traits I would like to see something like this:

** Traits **
* Player traits *
- Argues With Officials - If a player has this trait, it means that they tend to argue with officials more than others when the referee calls for a decision and they perhaps do not like it.
- Injury Prone - Having this trait means that the player gets injured more easily in games.
- Injury-Free - The opposite of the above-mentioned "Injury Prone" trait. Players with this trait rarely get injured when playing.
- Leadership - Born to be captain. Good on having conversations with officials and keeping calm in heated situations on the ice. Having this trait means that the player usually cheers up his teammates and also takes initiative in pressurized situations to get the team together. Can also be seen comforting players after crucial mistakes that leads to a goal for the opponents or even after a tough loss in playoffs or a big game to make the playoffs if the team would have won.
- Selfish - Not very notable when you play with the player yourself but can be noticed on opponents when a player with this trait has the possibility to create a scoring chance by passing the puck but instead chooses to take a shot himself. Also noticeable among your players when a player with this trait is on the ice and yells (knocks the ice) for a pass even when you have a better opportunity to score than players with the trait.
- Playmaker - Players with this trait are very good at setting up goals or very good goal-scoring opportunities for the rest of the team.
- Sniper - Players with this trait are very good at finding the back of the net and their accuracy is higher than players without the trait in stressed situations. In other words player with this trait don't need as much time as other players to find the spot they first intended to aim for.
- Hard shooter - If a players has this trait it means that a perfect shot is usually harder than a player with the exact same stats without this trait.
- Quick releaser - A player with this trait has the possibility to launch dangerous shot with a quicker release than players without the trait.
- Avoids one-timers - This trait is usually given to player who have a low one-timer accuracy rating and means that they prefer to handle the puck and gain control over it before taking a shot. In other words in most situations the player takes some extra time before releasing the shot if you go for a one-timer.
- Hard-hitter - Pretty self-explanatory but means that the player, if the speed, angle and situation is correct, easier than players without the trait can deliver an enormous tackle that can launch a player to the ice.
- Flair - Players with the flair trait are usually more creative than others when they possess the puck. Not to be mixed with the Dangler trait since this trait only affects the distance radius were the player are more likely to be in full control of the puck even when the player tries to succeed with a harder/reckless move.
- Dangler - A player with this trait has the possibility to easier succeed with all the dekes available in the game (Maybe even have some dekes that only players with this trait can do?).
- Skilled Dangler - With this trait, the player have more control over the puck and keeps it closer to himself to make it easier to quickly change directions (left - right - left etc.).
- Giant Passer - A player with this trait is an absolute beast on finding the right adress with harder passes. Also have a slightly more chance to find the right adress on longer passes under stressed situations.
- Long Shot Taker - A player with this trait has a higher chance to hit the goal with a shot from the outside skirts, like when just entering over the blue-line and launches a shot before reaching the more dangerous areas.
- Tries to Beat Defensive Line - A player with this trait tries to make well-timed skates to beat the defense and find open space to score or to get a breakaway as a reward.
- Powerful Skater - A player with this trait does not need as many skates to get up to full speed.
- Speedster - A player with this trait has a higher top speed than players without this trait (Can not be combined with powerful skater since that trait usually are given to a player with more weight to put in to the skates than a speedster that usually is more lighter than a power skater).
- Engine - A player with this trait can in tight games and at the end of matches find that extra energy to just keep going.

* Goalie Traits *
- Acrobat - A goalie with this trait more often make use of the desperation saves than goalies without it. This trait also affect how the goalie reacts to situation changes when trying to get back up from laying down on the ice.
- Frequent Stick-player - A goalie with this trait more often make use of his stick and likes to make own raids behind the net to stop the puck and turn the play around with passes or dumps up the ice.
- Aggressive style - A goalie with this trait more often make use of pushing players around the net away to create clear view to the puck. Also a uses his stick to push player in front of the net in the legs to make them move. Sometimes the officials can get enough and call for a penalty when goalie gets out of control. Defenders better help their goalie to make clear view to stop him from taking matter in to his own hands and eventually go to far.

And more traits but this is what I managed to scrape together right now...

And instead of using traits for what part of the play a player wants to be more or less involved in something like work rates like FIFA have would be nice. Like Ovechkin would have HIGH attack rate and LOW defense rate.

Of course this would need changes to how stats work in NHL to a system more like FIFA so I'm not that positive to if we'll see changes like this for years to come...

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