Quote:
Originally Posted by Kellogs
Do NHL players complete tape to tape hard passes across the entire rink without bobbling the puck ever? Because that is exactly the situation with passing in NHL 12. Skating is horribly unrealistic, the AI is terrible, player ratings are terrible, there is very little differentiation between stars and pluggers, and everyone can clearly see that NHL 12 is a half-assed product with so many bugs, too much bloat, and not enough attention to the finer details to make things go smoothly. And that's not even getting into the checking engine, or how horribly broken hip checking was upon release.
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If you built a realistic hockey game, sales would tank and you'd see 1000% times the complaints you see now. It'd be canceled within 2 years. Why? Because it wouldn't be any fun.
NHL 12, like all hockey games before it, makes some compromises to keep it fun. If the puck were a free-floating object that you had to constantly control with your stick, people wouldn't make it 10 feet up the ice without losing it. Thus, they compromise and have a little bit of "stickiness" when you're in possession of the puck. You control the deking, but the puck generally stays on your stick.
NHL 12 is about the only game I play constantly. Yes, it has lots of things I would love to see improved. Yes, there are ways to glitch it. But, if you take the imperfections into account and learn how to counter the "glitchers," there are few games that can match the fun of a 6on6 EAHSL game.