I still play it (Darth Scion) but this game is totally hostile to casuals. Everything in this game revolves around guilds. If you enjoy PvP, on most servers it's hard to play a game of 50+ without running into a hardcore premade. These groups can be pretty dickish and selective of who they let in.
I feel like this game desperately needs cross server queuing.
My highest characters are a 31 Shadow and a 22 Gunslinger. I haven't been able to hit 50 despite wanting to, but I don't know if it's me being bored of my class or the game. I disliked Shadow but really enjoy my Gunslinger and do well in PvP, the issue is just getting out and leveling. I really want to be 50 to experience the PvE and PvP once the rankings are in, but there seems to be a lack of good guilds on my server. And the only two RL friends I knew that played quit and went back to WoW.
My highest characters are a 31 Shadow and a 22 Gunslinger. I haven't been able to hit 50 despite wanting to, but I don't know if it's me being bored of my class or the game. I disliked Shadow but really enjoy my Gunslinger and do well in PvP, the issue is just getting out and leveling. I really want to be 50 to experience the PvE and PvP once the rankings are in, but there seems to be a lack of good guilds on my server. And the only two RL friends I knew that played quit and went back to WoW.
For what it's worth, you are playing the 2 least engaging classes in the game. I have a 45 assassin and a 30 something sniper, which are the mirrors. In PvP, you generally can't close distance with someone and you can feel useless at times, especially in huttball. If you like melee at all I highly recommend a marauder/sentinel, or powertech can be a lot of fun.
In terms of fun and engaging Id rank them:
1. Marauder/Sentinel
2. Powertech/Vanguard (specifically a build with jet charge/tackle)
3. Juggernaut/Guardian
4. Sorc/Sage
5. Operative/Scoundrel
6. Merc/Commando
7. Assassin/Shadow
8. Sniper/Gunslinger
The visuals and story are generally better on the Imperial side as well.
For what it's worth, you are playing the 2 least engaging classes in the game. I have a 45 assassin and a 30 something sniper, which are the mirrors. In PvP, you generally can't close distance with someone and you can feel useless at times, especially in huttball. If you like melee at all I highly recommend a marauder/sentinel, or powertech can be a lot of fun.
In terms of fun and engaging Id rank them:
1. Marauder/Sentinel
2. Powertech/Vanguard (specifically a build with jet charge/tackle)
3. Juggernaut/Guardian
4. Sorc/Sage
5. Operative/Scoundrel
6. Merc/Commando
7. Assassin/Shadow
8. Sniper/Gunslinger
The visuals and story are generally better on the Imperial side as well.
I actually do well in PvP with my Gunslinger, but yeah the quests are boring. I wasn't too fond of melee and I lag really bad close quarters (not the best PC). I just made a Sorc and began leveling, so I'll see how I like that. If not I'll just roll a Commando or something.
What's the best ranged DPS and healer for raiding?
What's the best ranged DPS and healer for raiding?
They are all balanced relatively close to one another. For raiding, most groups are going to have a Sage or Sorc as the main healer. You can also go DPS with lightning or madness, and both are a ton of fun in PvP as well. There's always a chronic shortage of healers on the Imperial side, so it shouldn't be hard finding a group or winning PvP rounds. Gearing up is going to get a lot easier in 1.2, so it's less guild dependent.
You can run every HM that isn't an operation with randoms. I've done it. Granted, they can't be stupid but the structure of the fights is generally pretty obvious.
Anyone happen to have any extra 7-day trials? I've got 2 friends and myself looking to try the game out. We missed the free weekend they had, so hoping we could find some trials before making a decision on buying or not.
Just hit me up with a PM if you've got extra trials since I'd rather not put our e-mails in public due to spam bots.
Well, I"m looking for a new game. I played many a time in World of Warcraft. I liked knights of the old republic a lot. How is this game? Worth it to give it a shot? I know, I'm asking a bunch of people that play it already, stupid question. But I never liked Everquest 2, but I did like the setup of that game more so than WOW. It just seemed like if you aren't geared for something, it's impossible to find a group for the lower things you can run to get geared for the higher levels.
Thought I would bump this, I quit a few months ago because of how horrible Bioware has been managing the game.
Well just hours before 1.2 is to go live (a patch that was delayed for a month) Bioware announced that ranked warzones would not be included.
One of the main features of the patch would not actually be in the patch... on a few hours notice. I can word this so many ways and they're all hilarious.
After my trial, I ended up buying the game three weeks ago. Now I have a 50 Jedi Shadow on Adjunta Pall, just about to reach valor rank 60, and I have an alt Scoundrel around level 25.
I definitely see what people mean with the end game. The grind was great and quick, made 50 easily and it was fun getting there, so many placed to get great XP and keep things interesting. The problem is once you get there, there isn't a whole lot to do otherwise. The end game instances aren't groundbreaking and the pvp is repetitive and getting gear is a breeze, compared to wow, where you are playing for weeks to get gear.
Either way, I am still having fun grinding up characters and this new update seems to be massive and will add a lot of new content. Can't wait.
__________________
"It has not been a good day. I lost my glasses early this morning and I had to go buy a pair of 79 dollar reading glasses today. 79 bucks. You can literally get them at Costco, three-for-20." - Darryl Sutter's response to going up 2-0 in the series.
I am still enjoying it too. I took a Sage to 50 and I have a Marauder at 32, with only so much time to play games. By the time I get through at least eight, maybe all 16 sub-classes, I should have more than got my money's worth (I'm not necessarily a believer that an online game must survive 5+ years to be a success... six solid months and I'm happy with it). Enjoying the stories.
Of course, I'm the type of casual PVE leveler whose entry into the MMO space, and emergence as the majority of the MMO player base, tick off the old-school PVP players and raiding guild officers to no end. I'm the reason no one makes the games they like anymore.
They took down the server last night and as of this morning, you could log back in and download Patch 2.1 -- I guess that means legacies and a few other tweaks, but not the warzones yet.
I liked the game for when I played it but at a rumored $200 million+ budget (just to make, never mind running servers and staff after the fact) I think some heads at EA/Bioware are becoming awfully desperate.
As a thanks for being one of our most valued players, all active subscriber accounts with a Level 50 character as of April 12, 2012, 12:00 PM CDT, 5:00 PM GMT, will receive 30 days of game time** at no charge in appreciation for your support and loyalty.
Desperation mode. A lot of players quit pre 1.2, because the problems with the game run deeper than what Bioware are willing to address.
Does anyone have a 7-day trial I could have? I've been watching videos and want to try this game out, but don't really want to take the plunge as I've never been able to get into MMOs. I played LOTRO for about 20 minutes, WoW for all of like 2 hours, and I put about 12 hours into RIFT.
But I love Star Wars and this game looks awesome (then again, I love Lord of the Rings and that was the worst one I've played ).
I liked the game for when I played it but at a rumored $200 million+ budget (just to make, never mind running servers and staff after the fact) I think some heads at EA/Bioware are becoming awfully desperate.
Never bought a sub game. Simply too expensive IMO.
I'm hoping Guild Wars 2 does a lot to crush this MMORPG subscription based system as there is a few MMORPGs i'd have liked to try that are subs.... such as SWTOR and the Star Trek MMORPG.
I'm hoping Guild Wars 2 does a lot to crush this MMORPG subscription based system as there is a few MMORPGs i'd have liked to try that are subs.... such as SWTOR and the Star Trek MMORPG.
There is good and bad things about MMORPG games. Guild Wars 2 is going to be severely limited in content (not necessarily play) and their expansions are going to be ridiculously overpriced.
There is good and bad things about MMORPG games. Guild Wars 2 is going to be severely limited in content (not necessarily play) and their expansions are going to be ridiculously overpriced.
That's true but i'd rather pay for expansions than have a sub of $160+/year + pay for expansion + buy the game + micro-transactions... edit: at least then I can customize what I want rather than potentially paying for time when I might not even play the game.
Desperation mode. A lot of players quit pre 1.2, because the problems with the game run deeper than what Bioware are willing to address.
MMO with full cinematics, professionally written story lines and voice features has problems in first 6 months of being released. Claim 'desperation mode'. LOL
Nothing like that would have ever been expected, ever, considering the huge undertaking involved.
MMO with full cinematics, professionally written story lines and voice features has problems in first 6 months of being released. Claim 'desperation mode'. LOL
Nothing like that would have ever been expected, ever, considering the huge undertaking involved.
Hilarious.
Welcome to what is affectionately referred to as 'market realities'
The game wasn't even good by old MMO standards at release. Full cinematics? Really guy? That's what we shoot for in an MMO? "Professionally written" What the hell does that even mean? Full voice is great until you realize that 90% of what an MMO is about comes after the level cap.
Subs have already dropped dramatically. Not long before this goes F2P.
Welcome to what is affectionately referred to as 'market realities'
The game wasn't even good by old MMO standards at release. Full cinematics? Really guy? That's what we shoot for in an MMO? "Professionally written" What the hell does that even mean? Full voice is great until you realize that 90% of what an MMO is about comes after the level cap.
Subs have already dropped dramatically. Not long before this goes F2P.
Full cinematics, really, guy? Yeah, really, guy. Beats a text box that takes 5 minutes to read and amounts to nothing in the end. Just my opinion.
Professionally written. Drew Karpyshyn wrote the script, the same guy responsible for KOTOR and Mass Effect I and II. He also penned 3 SW novels, all of which were very well received by critics and fans.
I think that counts for something, personally. If it means nothing to you ("What the hell does that even mean?") then fine. And if you claim that 99% of what an MMO is about is AFTER you get through all of the story lines and opportunities, of which there are hundreds if not thousands, which would take a normal person (read: non neckbeard) years, then alright.
Subs have gone down in the first 6 months? Oh no! Red alert! It's obviously going under, and we better drop the stock right now! Please.
You preach 'market realities', but say that when 'subs go down' after less than half a year in a major investment project, that it is apparently doomsday, and you expect to be taken seriously? Really?
Then you, you compare a MMO with full voices, full cinematics, full backing from a major company, a large fanbase (never mind the trivial fact that subs went down; 'whatever that means') and professional authors writing the scripts to "old' MMO standards (which I am sure included all of those things in their first half a year of existence) and claim it is a ship that is going down, essentially.
I do not object due to some 'fanboy' issue, rather because from a logical thinking standpoint I find what you have claimed to be so asinine and idiotic that I must object as a matter of common sense.
You may be right 10 years from now, you may be wrong, but what you have said and claimed is simply moronic, and that is what I'm objecting to.
And if you claim that 99% of what an MMO is about is AFTER you get through all of the story lines and opportunities, of which there are hundreds if not thousands, which would take a normal person (read: non neckbeard) years, then alright.
You may be right 10 years from now, you may be wrong, but what you have said and claimed is simply moronic, and that is what I'm objecting to.
Is your post meant to be satire? Because it reeks of a fanboy crying out in anger at someone criticizing their favorite thing. Subs are down. That's just a fact. And for a game that cost as much as it did and one that needs to gain serious market traction to stand a chance, that's not a good thing.
I don't think you quite grasp the concept of market reality. Whether developers like it or not, games are judged by those that came before and those that currently exist. It doesn't matter that WoW has had years to expand and add content. SWTOR doesn't magically get a pass that says they get the same amount of time to catch up, or that players will be willing to look past it. The game is a WoW clone. Flat out. And it launched without extremely basic features like a functioning friends list or adjustable UI.
This game does not have "years" of content. The class specific quests represent a small percentage of the actual content and even casual players have been able to level to 50 relatively quickly. Why do you think they are pimping the legacy system so much? Because the majority of players have burned through what little content there is. And "neckbeards" that play the game the most represent the majority of the revenue and the highest % willing to pay for a sub month-to-month. The simple truth of the matter is that this game launched with very little to do after 50, the journey to 50 wasn't even that great, and players have quit en mass because of it.
People are already calling for cross server queues and server mergers. EA is handing out free passes like candy and all sorts of gimmicks like the taun taun pets. It doesn't matter how much flair and visual whizbangery your game has if the fundamentals suck. You throw out "professionally" written like that means something. Newsflash; all games are written by people paid to write. Drew is a good writer, but he didn't do the majority of the work. And writing, cinematics and voice are not things that matter to an MMO gamer. Content matters. They spent all those years, all that money, and have absolutely nothing to show for it.
Read through the threads on the official forum about server #s. Falls in line with what I've seen. Fleet went from 200+ to 60 in the span of a few months. On some servers there's fewer than 200 people total online during primetime. 1.2 was a nice little blip but it was too little, too late.
This game isn't going to last 10 years. They'd be lucky to make it to 2013 without going F2P. Extremely lucky. It's not like I'm a hater. I have 2 CEs to prove it. This game just stumbled right out of the gate and the Devs have no idea what they are doing.
Is your post meant to be satire? Because it reeks of a fanboy crying out in anger at someone criticizing their favorite thing. Subs are down. That's just a fact. And for a game that cost as much as it did and one that needs to gain serious market traction to stand a chance, that's not a good thing.
I already stated this post was not from a 'fanboy' but from someone who thought your comments were so wrong he needed to reply.
You also didn't refute any of my comments or statements, just added what bordered as an ad-hominem as a response with no follow up.
Also, markets fluctuate. The very birth of a stock and seeing it not doing well doesn't mean it will never do will nor does it mean the market will not fluctuate. That is just a fact.
Quote:
Originally Posted by XX
I don't think you quite grasp the concept of market reality. Whether developers like it or not, games are judged by those that came before and those that currently exist. It doesn't matter that WoW has had years to expand and add content. SWTOR doesn't magically get a pass that says they get the same amount of time to catch up, or that players will be willing to look past it. The game is a WoW clone. Flat out. And it launched without extremely basic features like a functioning friends list or adjustable UI.
And what was the very first MMO? Was it WOW? If not is your judgment based on the same standards applied to the 'very first'?
Even if it is not, the advancements in TOR are far beyond anything WOW can offer, so to dub it a 'clone' is a complete misrepresentation. I don't recall WOW having full voices, branching storylines or any of the other things TOR offers.
Oh yes, it has a what.. 7 year head start? So that automatically means a game that is more advanced (but yet, in your claims a 'clone') and has less subs in the first half year or less of it's very existence is somehow doomed as you seem to imply?
Really? If you believe that, or at the very least point it out as some kind of 'evidence', then you don't grasp how the market works. Not at all.
Quote:
Originally Posted by XX
This game does not have "years" of content. The class specific quests represent a small percentage of the actual content and even casual players have been able to level to 50 relatively quickly. Why do you think they are pimping the legacy system so much? Because the majority of players have burned through what little content there is. And "neckbeards" that play the game the most represent the majority of the revenue and the highest % willing to pay for a sub month-to-month. The simple truth of the matter is that this game launched with very little to do after 50, the journey to 50 wasn't even that great, and players have quit en mass because of it.
There are 4 classes per faction, 8 in total. With each there are 2 classes (16 total choices) and within that 3 spec trees. If you went through all of those, then chose unique options through each conversation for specific alignment gains, and did various other customizable options there are indeed years worth of content fro the average player.
Are you telling me the 'average' player can level to 50 in no time at all? If so, then they are indeed the neckbeards I speak of if they can get not just 1, but all those options and unique customization sets to 50 within that time. Me, as an average guy with a life, I cannot, so I find it very amusing and very engaging.
Also, after about 6 months or less (I cannot remember the exact date of launch.. oh, 'fanboy' ad-hominem out the window!) having a 'very little' to do after reaching the level cap is (I would imagine) not uncommon until new content is released.
But hey, if every other 'old' MMO had a 'ton' to do after the last level in the past, then good for them!
Quote:
Originally Posted by XX
People are already calling for cross server queues and server mergers. EA is handing out free passes like candy and all sorts of gimmicks like the taun taun pets. It doesn't matter how much flair and visual whizbangery your game has if the fundamentals suck. You throw out "professionally" written like that means something. Newsflash; all games are written by people paid to write. Drew is a good writer, but he didn't do the majority of the work. And writing, cinematics and voice are not things that matter to an MMO gamer. Content matters. They spent all those years, all that money, and have absolutely nothing to show for it.
Less than half a year into major project, have 'nothing' to show for it. Ok. I concede. You are obviously right based on the overwhelming evidence you have provided to the panel to back up your claims!
You win! Wow has never offered pets, and the 'old' MMO's clearly did better in every way, which is why they are all still around, every one of them. You got me.
I don't understand how the 'market' works, nor was I able to see your brilliant rebuttal for what it was. I am but a slug in the sun, an ant in the afterbirth your magnificent argument. Please take mercy upon me.
Read through the threads on the official forum about server #s. Falls in line with what I've seen. Fleet went from 200+ to 60 in the span of a few months. On some servers there's fewer than 200 people total online during primetime. 1.2 was a nice little blip but it was too little, too late.
This game isn't going to last 10 years. They'd be lucky to make it to 2013 without going F2P. Extremely lucky. It's not like I'm a hater. I have 2 CEs to prove it. This game just stumbled right out of the gate and the Devs have no idea what they are doing.
Company lays of people during recession: NEWS FLASH.
The server I am on routinely has 180 people on at any given time, especially on the fleet. Even at 1 AM on many worlds there are 80+ people doing quest mission.
You use 'from what you have seen', coupled with a company laying people off (wow, so rare in these times!) as evidence that the game will probably not last another year. Brilliant.
Again, I am no 'fanboy' as you so sadly used as a quasi personal attack to prove your non-existent points, but rather someone who sees the inherent fault in your statements and feels compelled to reply.