On my realm people constantly whine about assassins and even sometimes sorcs. Inquisitors in general really
I find assassins and sorcerers exceptionally annoying in Huttball with the electrocute stuns, pulls and punts but in other modes they aren't bad. Sure they can hurt but that's their job.
I do think BioWare needs to cut down the stuns somehow. It can get pretty bad if you're a healer or ball carrier being chain stunned with only one breakout ability with a hefty cooldown.
Yes, I can slice a droid rendering it inoperable until something hits it.
Some guy yesterday in a FP was going on about aggro and keeping the drops up or... I don't exactly recall. It was incredibly confusing.
Probably an MMO vet. It takes time to get the lingo down especially if you never played WoW and some people like to overuse it like crazy.
Basic rules for flashpoints: 1) Shoot what the tank is attacking (unless otherwise stated) or you will pull "aggro" and possibly die 2) Don't stand in evil looking circles, fire, lightning etc. and 3) Only roll "need" on loot you actually need.
Probably an MMO vet. It takes time to get the lingo down especially if you never played WoW and some people like to overuse it like crazy.
Basic rules for flashpoints: 1) Shoot what the tank is attacking (unless otherwise stated) or you will pull "aggro" and possibly die 2) Don't stand in evil looking circles, fire, lightning etc. and 3) Only roll "need" on loot you actually need.
PPS, Anyone else find Taris very freaky? It's like KOTOR II all over again. Seeing the old swoop track, learning about the promised land and the underworld inhabitants.
ANyone who has been there and is farther then me, do we ever learn what they do with the Taris Archives and the government frozen in there?
I quit PvPing. Not going to do it anymore until they either get rid of expertise or create some sort of bracket/matchmaking system. The server I play on has a full guild of 50 tryhards that have champion gear. They all queue together and obviously destroy anything they come up against. The 50 powertech is in the same tree as me and had twice my HP, despite the stat boost.
I will probably roll republic consular just so I don't have to play huttball against those types every single round. Launching the game the way they did, without some sort of matchmaking system, was profoundly stupid. I'm not a sore loser; I just want a chance to win. I realize the inherent advantage of premade groups (which you have to remake after every warzone, how annoying) and that they will win most of the time. But when the same class has twice the HP ( + god knows how much reduction from gear) it isn't fair or close.
Someone said they should just make a 1-49 and a 50 bracket, which would be fine by me. Or they could just be smart about it and get rid of the expertise concept to begin with.
Man, it's like playing Vanilla WoW before they fixed it. Never going back to Tarris. I must've killed at least a couple hundred of those damn ghouls for quests.
I quit PvPing. Not going to do it anymore until they either get rid of expertise or create some sort of bracket/matchmaking system. The server I play on has a full guild of 50 tryhards that have champion gear. They all queue together and obviously destroy anything they come up against. The 50 powertech is in the same tree as me and had twice my HP, despite the stat boost.
I will probably roll republic consular just so I don't have to play huttball against those types every single round. Launching the game the way they did, without some sort of matchmaking system, was profoundly stupid. I'm not a sore loser; I just want a chance to win. I realize the inherent advantage of premade groups (which you have to remake after every warzone, how annoying) and that they will win most of the time. But when the same class has twice the HP ( + god knows how much reduction from gear) it isn't fair or close.
Someone said they should just make a 1-49 and a 50 bracket, which would be fine by me. Or they could just be smart about it and get rid of the expertise concept to begin with.
I hadn't had too much of a problem with this but I think I've been getting lucky. Last night me and a couple friends grouped up and ended up against a premade team mostly comprised of level 50 republic troopers. I'm now of the opinion that troopers need some work...the fact that the commandos can hit that hard, not take too much damage AND heal themselves seems a little bit ridiculous to me.
Then again I might just be complaining because I'm a melee character and kept getting the whole knockback, snare, slow and kite routine. Now that is annoying.
Keeping in mind of course that I'm level 40 with an almost full set of 40 pvp gear...so not bad but not that special.
I agree more of a matchmaking system would be nice. I'm wary about a bracket system however because I find I already play too much Huttball thanks to what I can only assume is an unbalanced server population.
I'm also not a fan of the expertise setup. I didn't like resilience in Warcraft and I still don't like the idea here. It makes casual pvpers a lot less useful and will only get worse as the game grows older.
All that said I'm still having quite a bit of fun in pvp for the most part. I love screwing people's damage over with Taunt and Guard.
I quit PvPing. Not going to do it anymore until they either get rid of expertise or create some sort of bracket/matchmaking system. The server I play on has a full guild of 50 tryhards that have champion gear. They all queue together and obviously destroy anything they come up against. The 50 powertech is in the same tree as me and had twice my HP, despite the stat boost.
I will probably roll republic consular just so I don't have to play huttball against those types every single round. Launching the game the way they did, without some sort of matchmaking system, was profoundly stupid. I'm not a sore loser; I just want a chance to win. I realize the inherent advantage of premade groups (which you have to remake after every warzone, how annoying) and that they will win most of the time. But when the same class has twice the HP ( + god knows how much reduction from gear) it isn't fair or close.
Someone said they should just make a 1-49 and a 50 bracket, which would be fine by me. Or they could just be smart about it and get rid of the expertise concept to begin with.
It's a matter of luck and I think maybe even the server you play on. People in my guild never have any problems even though there aren't any brackets, not that I disagree, no brackets = some ****** korean MMO.
However I think it will be fixed. That being said expertize won't be removed. That's like asking WoW to remove resil, never going to happen. It's what makes pvp gear actually pvp gear and not pve gear. If it weren't for that people would be able to gear up for raiding using pvp gear which they obviously don't want.
Plus I wouldn't think progression would be as fun winning that piece of loot if some scrub who can't even tank a boss properly has equivalent or better gear than you by pvping. There needs to be something that keeps the gear different and a pvp stat is how they do it. It thus makes you waste a stat for pve.
No way they will ever change that and I don't most mmo games would. I know you aren't a sore loser fyi, you're just a person who is pissed off cause you keep getting **** groups time and time again. I know what it's like. But trust me the bracket thing will be fixed, balancing issues will be improved and even if they don't add brackets they'll make it better for lower levels.
With MMO games it's more about how the game is midway to first xpac rather than at the beginning or end. Also expect the first expansion of this game to be released in a much more professional way, less loose ends etc. Remember Bioware is still in a learning process, it's their first MMO, we're in vanilla Old Republic here
Anyways try to do some more pve content or something to keep you busy for now or just grind your ass into a nice pvp set. There's plenty to keep you occupied and I don't think it will be long before you get some better luck.
Read the comments. So many scrubs trying to justify not getting TOR and sticking with WoW. Have fun when only 20 servers are worth playing on and you're stuck with some gay panda game.
If I had paid for the 1 year subscription to get D3 for free I'd feel like a damn fool right now. Only reason they haven't lost 1 million more subscriptions is that.
Read the comments. So many scrubs trying to justify not getting TOR and sticking with WoW. Have fun when only 20 servers are worth playing on and you're stuck with some gay panda game.
If I had paid for the 1 year subscription to get D3 for free I'd feel like a damn fool right now. Only reason they haven't lost 1 million more subscriptions is that.
I don't go to WoW comments and tell people not to play WoW, these people do with SW TOR.
I used to be an avid WoW player I just find it funny how quickly people will spew crap about TOR when they haven't played it. Most TOR people at least have played or do play both games.
I actually feel bad for people who don't like ToR and their fall back game is WoW. There should definitely be something else *cough* guild wars 2 *cough*.
If you want to QQ about going up against premades we are constantly fighting a team of 2 Smuggler Scoundrels, Trooper, Jedi Sentinel all in Champion + Gear and its actually quite fun.
You don't have to try to hard to get champion gear I know people who got three main set pieces in their first three bags. Of course I've gotten 6 epic implants and my companion has just as much gear as I do now haha.
I'm now convinced something is screwy with the Juggernaut. I do very well in pvp and in decent enough in flashpoints even when not tanking but the second I go against a group 5 levels below me with one strong enemy and two weak enemies I die without my healer companion. Ridiculous IMO.
Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.
Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.
We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.
Good ****, I hope Bioware keeps this up, lots of updates about the game, dev contact with the community and very minimal downtime so far. For their first ever MMORPG, they're doing a ****ing amazing job.
Oh and they're also going to make Illum even more worth your time.
So now that I am feeling better and that I have a little bit of free time on my hands, I am going more in depth with my review of this game.
It's gorgeous, with great texture, depth and color. But something feels hollow about it. I don't know what it is. It's huge but it also feels very small in many ways.
This game should have not been released though until spring or summer. It feels very unpolished and almost like an Asian MMO.
I moved away from WoW to get away from the grindy feel but this is even more of a grind. Kill 12 of these guys, kill 30 more, kill this elite mob, turn it in. Rinse, repeat.
I enjoy some of the dialogue but they could have cut maybe a 1/3 to a 1/2 of the dialogue and the flow would be a lot better. Half way into the conversations, I'm spamming space bar just to get through and get my damn quest.
Along with that, there are NO CONSEQUENCES to your actions. You can pick both sides of the story for many of the conversations, light or dark, it doesn't matter because in truth there are no real big consequences because you can fix the mistake very easily.
Plus dark side Jedi? Isn't that a Sith?
The platform is there, but it has a long, long ways to go before being a quality MMO. I remember reading a post saying if this game came out a few years ago, it would have great. But now?
There are a lot of minor issues (my biggest issue is the smuggler. I stopped playing because of the jenkey way that cover works) that should have been fixed in the beta and that's what it feels like still. A Beta.
They said they learned a lot from WoW but it really showed they didn't.
The professions are also okay for gathering but absolutely terrible for crafting. Really? I can only make 5 at a time and it takes me 5 minutes to make 5???
I want a good Star Wars game again and this is as close as it gets but it won't ever reach the epic levels of when Dark Forces II came out and games like Tie Fighter and X-Wing were around.
Last edited by thestonedkoala: 01-05-2012 at 01:07 AM.
I moved away from WoW to get away from the grindy feel but this is even more of a grind. Kill 12 of these guys, kill 30 more, kill this elite mob, turn it in. Rinse, repeat.
Lol, no.
EDIT: There is more wrong with your post too. For example:
1) The dialog is the main selling point for a lot of people, if you don't like it its there to skip, but it's an important thing in SWTOR to seperate it from WoW and other games.
2) There are consequences later in the game, and some things DO have consequences in how your particular story plays out. It's minor true, more minor than they advertised, but it's there.
3) Dark Side Jedi is a Sith yes, but you're still pledging yourself to the Republic, or if you go Lightside Sith you pledge to Empire. You CANNOT go against the Empire or Republic once you create your character. Yeah going against the "norm" displeases certain people, but that's the charm in making those choices. It's like the whole redemption of Revan in KOTOR, you can basically do the same, without the brainwashing.
4) Every game at launch is "paid beta" ... It's how it is with MMORPGs. They are NEVER done, and they have to be published sometime. Is the game playable? Yes. Is it fun? To me, and I assume a lot of people yes. That's enough for EA to say "ship it! we'll patch it later!" As for launches go, SWTOR is much better than WoW was at launch. I've never had a problem with the cover mechanic, never played a smuggler though, but Operative works fine.
5) There are a ton of ways they improved on WoW. WoW still does some stuff better, but as far as cloning the WoW model and perfecting it, SWTOR gets it mostly right. I have a major complaint with the way abilities work with their animations (some abilities don't have the same casting time as animations and they don't seem to cancel out properly), but its still playable.
EDIT: There is more wrong with your post too. For example:
1) The dialog is the main selling point for a lot of people, if you don't like it its there to skip, but it's an important thing in SWTOR to seperate it from WoW and other games.
2) There are consequences later in the game, and some things DO have consequences in how your particular story plays out. It's minor true, more minor than they advertised, but it's there.
3) Dark Side Jedi is a Sith yes, but you're still pledging yourself to the Republic, or if you go Lightside Sith you pledge to Empire. You CANNOT go against the Empire or Republic once you create your character. Yeah going against the "norm" displeases certain people, but that's the charm in making those choices. It's like the whole redemption of Revan in KOTOR, you can basically do the same, without the brainwashing.
4) Every game at launch is "paid beta" ... It's how it is with MMORPGs. They are NEVER done, and they have to be published sometime. Is the game playable? Yes. Is it fun? To me, and I assume a lot of people yes. That's enough for EA to say "ship it! we'll patch it later!" As for launches go, SWTOR is much better than WoW was at launch. I've never had a problem with the cover mechanic, never played a smuggler though, but Operative works fine.
5) There are a ton of ways they improved on WoW. WoW still does some stuff better, but as far as cloning the WoW model and perfecting it, SWTOR gets it mostly right. I have a major complaint with the way abilities work with their animations (some abilities don't have the same casting time as animations and they don't seem to cancel out properly), but its still playable.
There's also an option in the settings to auto-skip.
Agree on the consequences, also doing certain quests a certain way actually affects how hard/easy that quest is. For example in one quest I kill a guy instead of freeing him, because of that I have to fight his dad who is a little mini boss. I bet if I let the guys son live though... well obviously it would have gone differently.
Alignment also effects weapons/"gems" you can use.
The rest of your post I pretty much agree with too. It's a work in progress, how quickly people forget WoW launch. People are whining bioware didn't make brackets (even me) or that they don't allow addons yet, well it took WoW months to have legitimate addons anyways. Bioware also never said they wouldn't allow them. Reason they didn't make a 50 bracket is so that people who just dinged 50 can still PVP early on in the game. It actually makes sense now that I read the post above. Since they're fixing that I have no qualms with how they went about it and actually feel it had legitimate reasoning behind it.
The rest of your post I pretty much agree with too. It's a work in progress, how quickly people forget WoW launch. People are whining bioware didn't make brackets (even me) or that they don't allow addons yet, well it took WoW months to have legitimate addons anyways. Bioware also never said they wouldn't allow them. Reason they didn't make a 50 bracket is so that people who just dinged 50 can still PVP early on in the game. It actually makes sense now that I read the post above. Since they're fixing that I have no qualms with how they went about it and actually feel it had legitimate reasoning behind it.
Even now on some servers its probably too early to make the change. But for the vast majority of servers, its a good time.