AT&T has some 17 million customers with "unlimited data" plans that can be subject to throttling, representing just under half of its smartphone users. It stopped signing up new customers for those plans in 2010, and warned last year that it would start slowing speeds for people who consume the most data.
What's surprising people like Trang is how little data use it takes to reach that level -- sometimes less than AT&T gives people on its "limited" plans.
Trang's iPhone was throttled just two weeks into his billing cycle, after he'd consumed 2.3 gigabytes of data. He pays $30 per month for "unlimited" data. Meanwhile, Dallas-based AT&T now sells a limited, or "tiered," plan that provides 3 gigabytes of data for the same price.
I downgraded my data plan a few months ago. I had the unlimited package originally, but 90% of my time is spent in areas with a wireless network, so it seemed kind of pointless to keep it.
I'm sooooooooo ****ing down right now, it's unbelievable how chicks treat you when you're nice and not an ******* like everybody else.
I'll go back in ******* mode, works better me thinks.
I'll probably cry myself to sleep tonight.
No, it just means she was an ******* and not worth it. It always sucks, but she's not a good fit and you're better off far away from her.
Blizzard likely is looking into a D3 port at some level. They had some job posts awhile back about making a port for it. However, I think this will likely end up as vaporware much like Starcraft: Ghost.
Blizzard's quality standards just can't translate over to a console. Controls are too limited and the hardware is handicapped. I'm sure activision is pushing to have the Real Money auction house is as many hands as possible, however.
Blizzard likely is looking into a D3 port at some level. They had some job posts awhile back about making a port for it. However, I think this will likely end up as vaporware much like Starcraft: Ghost.
Blizzard's quality standards just can't translate over to a console. Controls are too limited and the hardware is handicapped. I'm sure activision is pushing to have the Real Money auction house is as many hands as possible, however.
I dunno. I played Torchlight on Xbox and thought that it actually translated really, really well. The only thing that would probably be missed would be hotkeys, but I thought joysticks for movement and whatnot worked great.
YMMV, of course. I've just gotten to the point where I don't care about graphics and I'd rather sit on my couch with a kick-ass AV setup in an open room.
Quote:
Originally Posted by Duddy
also if I ever get my ass overseas, I'll buy each and all of you at least 1 beer or whatever you guys drink.
you guys are more there for me, than a lot of my friends, without even knowing me.
thank you from the bottom of my heart.
no doubt that this is the best bunch of folks on the whole internet.
Blizzard likely is looking into a D3 port at some level. They had some job posts awhile back about making a port for it. However, I think this will likely end up as vaporware much like Starcraft: Ghost.
Blizzard's quality standards just can't translate over to a console. Controls are too limited and the hardware is handicapped. I'm sure activision is pushing to have the Real Money auction house is as many hands as possible, however.
The problem with consoles is patching. PC games can be patched for bugs/content without much hassle relatively to a console.
That's why Team Fortress 2 on the XBox died a slow death. Valve patches that thing every couple weeks on the PC, and it took months to get a single update patch approved.
The problem with consoles is patching. PC games can be patched for bugs/content without much hassle relatively to a console.
That's why Team Fortress 2 on the XBox died a slow death. Valve patches that thing every couple weeks on the PC, and it took months to get a single update patch approved.
Better a slow death than the shallow mockery of life it now exhibits on PC