$900K is an awfully small budget. Maybe this is just what Fargo needs now and will try to raise more later. Either way, with such a small budget, I'm guessing that we're looking at a retro 2D game that looks like the first two Fallouts. If so, not many in the younger generation will be interested, probably, but older gamers would eat it up. It'd be fun to play a new game that feels like it's from the 90s.
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Originally Posted by Zodiac
i have no idea what Wasteland is ...don't think i ever heard of it.
I missed it when it was out, so I haven't played it, either, but I'm familiar with it. It's an old-school CRPG, like the first few Ultimas. Fallout was intended to be its sequel, but Electronic Arts owned the rights, so they couldn't use the Wasteland name. It's pretty easy to find on abandonware sites, but might be hard to get into, considering how old school it is.
Yeah... I played Wasteland, but without the benefit of the all so necessary manual, but it was still fun. I'm looking forward to this, especially since I'm finding that I'm doing all my gaming on my laptop. I just can't be bothered to fire up my desktop PC anymore, and don't feel like I'm missing out on the newer high end games, so something like this would work nicely.
$900K is still a small budget, though. When I was reading up on Double Fine, it was noted that even quality mobile games typically cost $1-2M and full retail games on DVD cost over $10M. Hopefully, Fargo gets closer to $10M (EDIT: obviously, he won't get that, but the closer, the better) and can create a relatively high budget game, but even a low budget one would be most welcome.
Hopefully, Fargo gets closer to $10M and can create a relatively high budget game, but even a low budget one would be most welcome.
I don't think there is any chance it hits that high. Gonna be around 1.5-2m I think.
But with open source engines and tools and his company already existing I think 1-1.5m could be enough to make a 15-20 hour game. So much of the costs of modern games goes into video and voice acting. I don't expect there will be much of that in W2 so it's just a matter of finding an engine that works.
I don't think there is any chance it hits that high. Gonna be around 1.5-2m I think.
I said "closer to," simply meaning as close as possible. Also, it's slightly beyond the pace of Double Fine with the same amount of time remaining, so I'd imagine that $1.5-2M is low and that the same $3.3M that Double Fine made is quite possible. We'll have to wait and see.
Thanks for the heads up, never played wasteland but fallout 1 and 2 are some of my favorite games of all time. If we get anything even close I'll be really happy about kicking in $15.
Edit: Aaaand it just hit over 900,000 (not to be confused with 9,000). Picked a good time to pledge I guess.
Last edited by Captain Awesome: 03-15-2012 at 01:43 AM.
I'm kind of more excited about this than the Double Fine Adventure. Basically every game Brian Fargo worked on was awesome. How can you not be excited about a new game from the guy who's responsible for for Fallout 1, Fallout 2, Baldur's Gate, Icewind Dale, and Planscape Torment even if you've never heard of or played Wasteland.
The fact this has support of 3 of the best devs in the business should also be enough to convince people that this is a good thing. Their rewards seem to be better than Double Fine's too...
Up to 1.2 million now. Kick in your $15 and it's basically a pre-order anyway .
I was about to ask a few questions about Kickstarter, but a quick trip to their help page mostly answered them. For others interested, what I gathered is that you aren't charged until and unless the project meets its funding goal within the time required. So, you don't need to worry about being charged until the project is a definite go. Naturally, you'll be charged long before the actual product is ready for you, since your money is needed to fund its development. It's not clear what happens if the project meets its goal but fails to produce the promised product, but I'd imagine that the backers would lose their money, since that's the risk that they need to take to get the low price ($15 in this case). That probably isn't a big risk most of the time, though, and, certainly, shouldn't be much of a risk when it comes to industry pros like which are behind this and Double Fine Adventure.
Speaking of Double Fine Adventure, if some of you haven't heard of it (and I hadn't until a few days ago), it's Tim Schafer's project to make an old-fashioned point-and-click adventure game. Tim Schafer was the genius behind Day of the Tentacle and Grim Fandango, among other games. I've also seen the name of Ron Gilbert (of Monkey Island fame) attached to the project, but it really seems to be Schafer's baby.
That probably isn't a big risk most of the time, though, and, certainly, shouldn't be much of a risk when it comes to industry pros like which are behind this and Double Fine Adventure.
InXile's W2 kickstart was the biggest funding goal ever for kickstarter @ 900k. So it definitely needed the backing of an established industry figure. Fargo spent about a month working with his industry contacts to be sure the kickstart got publicized.
On that same line though, there was another kickstarter project by the lead designer from Ghost Recon Advanced Warfighter and a few other games to create an old school tactical shooter. That's a genre I love more than CRPGs but he had two big problems. The first was he didn't have those contacts like Fargo or Schafer to get the word out.
Secondly he asked for 200k then said he would seek additional publisher funding. It was basically an example of how not to do this sort of thing. While the guy said all the right things about making it an old school style shooter, I'm not about to trust the guy from GRAW and Halo to execute it. He really did talk a good game but he just didn't have the background for me to believe it.