Reborn: Final Fantasy 14 2.0 (Beta Phase 4 - August 16th,Server:Excalibur)
There is no longer a non-disclosure agreement, except on certain video links.
Server? For beta phase 4 and the actual game itself, my Linkshell and I are located on the Excalibur server.
Guild/Linkshell? We have one with old school WoW/FFXI players in it, and everyone here is more than welcome to join us. We are called Teenage Mutant Ninja Quadavs (after a turtle mob in FFXI) and generally we use that moniker or TMNQ for short.
Focus of the guild? Content! We just do as much as we can with whoever we can whenever we can. If you want to see end game content or PVP with people or just get to know people and socialize, come join us!
To people that say the UI is cluttered: It's fully resizeable at the moment and in 2.0 they will be allowing custom UI options/mods
If you buy it for the Ps3 and PC, you can access your characters from the other. For instance, I used to play on my PS3 until it came time to do dungeons, then switch to PC..lol. The game plays more smoothly with a controller though, but I play just fine with a keyboard.
Like I said, the game is currently $15-20 and while it's far from perfect in it's current state (it still has a lot of animation lag problems that won't be fixed until 2.0) I still have a blast playing it and was willing to overlook the engine because the game was so good.
And for people that like the music, this is my absolutely favorite song in the game:
That would be moogles singing to you about how they are going to beat you up...while you fight them Also uses the FF6 moogle theme..and sounds like something out of Nightmare Before Christmas
Edit: Oh, and to the comment that the game did not feel like FF at all when 14 first came out: Completely agree. Luckily they'd added the job system as well Ifrit, Garuda, Moogles, and Odin is coming so things are getting much better. The new director said FF14 was a "disgrace" in it's current state when he was hired after the old one was moved to another department.
Weakest parts of the game right now are probably the animation system (the animations are beautiful but they lock your character into place, so it makes dodging AOE's very hard but you can work around that with timing) and leveling. It's better to just be powerleveled at times because leveling solo can get boring. But, it only takes about a week to hit level cap, some people can do it in days for a battle class
Honestly the Pay Per Play Final Fantasy's should be separate from the rest. I hate the fact that 11 and 14 are no-goes for me because I refuse to play pay per play games.
While I understand that sentiment, FFXI quite possibly has the best story in a Final Fantasy game ever once you get down to it. The games are very much "in line" with the FF series, but I fully understand that people feel that having two MMO's in the series kind of prevents people from "beating" the series.
Thematically though, FFXI and FFXIV are far closer to a Final Fantasy game than say..13, and I actually like 13
Everyone that starts playing Final Fantasy 14 starts playing as one of the 7 classes (or a crafting or a gathering profession). Classes can equip up to 10 (at 50) skills from other classes to help customize their character. So you want to be a Conjurer with provoke? That's doable, although probably not as useful as a Lancer with Raise.
However, upon hitting level 30 in a class, a quest line opens up to unlock a job. Jobs are far more powerful upgrades over classes, gaining access to 5 new extremely powerful moves as well as very distinct armor. The only downside is, instead of being about to choose 10 skills from other classes to compliment yourself, you can only pick 5 from 2 predetermined classes. This may sound limiting, but the jobs are so powerful that the tradeoff is always worth it.
So to begin:
A tank/damage dealer hybrid, the Warrior is an upgrade of the Marauder class. Excelling at AOE damage, the Warrior is built for dealing with large groups of monsters that need to be burned down fast.
The pure tank class, this upgrade over the Gladiator is the best tank at absorbing damage. Capable of healing itself and others for threat, the Paladin has less AOE threat capabilities than the Warrior, but makes up for it with better single target threat.
The healer. Upgraded from Conjuror, White Mages also have fairly solid nuking capabilities but their usual purpose in groups is healing the wounded through both preventive healing, and reactionary. White Mages use Water, Earth and Wind magic.
The magic damage dealer. A thaumaturge gets infused with black magic at 30, turning into the Black Mage. Using Thunder, Fire and Ice, the Black Mage is the class with one specific goal: blow stuff up.
The ranged physical damage dealer, but with a twist. Utilizing the basic skills from Archer, Bard also adds way more firepower as well as group support songs, buffing the group as a whole.
The acrobatic physical damage dealer. An upgrade over the pugilist, the monk gains devastating fist weapon abilities, along with the ability to cause elemental damage with their fists.
The heavy hitting damage dealer, Dragoons utilize jumps as well as more powerful version of lancer abilities to decimate opponents. Hard hitting and also very powerful, the Dragoon is the last job left to talk about, but certainly not the least
I'll add other info about the game later if people are still interested
2.0 is expected to launch in January- Feb, but people (such as myself) are playing the game currently. Before the servers go down in September, anyone who pays for 3 months of the game gets to only pay a monthly fee of 9.99 for 8 characters per server for the rest of the time.
Everyone else either pays 12.99 for one character per server (while this might sound strange to a WoW player, you really do not need another character in the Final Fantasy MMO's) and 14.99 for multiple characters per server.
While I know a lot of MMO's are moving towards free to play, and that is always a chance here, FFXI and currently 14 are two games I'll never regret paying monthly for, I get my money's worth out of them easily (as opposed to WoW, where the end game seems stagnant to me and once the content is done, I was bored). However, if you cannot play all that much, it may not be for you.
How long are the servers down for? From September right through January/February? Blah.
Correct but SE has said they are going to try really hard to get all the current subscribers (especially Legacy members) into the Final Fantasy 14 2.0 beta that starts in September. They have, like any company would, stated that it's not guaranteed, but they'd like to make sure everyone gets in at some point to reward their very loyal fanbase.
Oh, before I forget:
The first month of 2.0 is free for everyone, current subscriber or not.