Trying to Gold all the SMGs, but so far I only have Gold Vector. Everything else, I still need to get 100 headshots. I have one MSMC class, and then a really powerful Overkill class with the MP7 and the Chicom, both with a Reflex sight. Then my Anti-Air/Equipment class is a silenced laser sight PDW with the Stinger missiles.
I think I have about 20 headshots with the Chicom, 45 with the MP7, 50ish with the MSMC, and somewhere around 70 with the PDW. I doubt I have any with the Skorpion since I never use it.
I really like the MP7/Chicom class for playing aggressively in Domination. I've put together a couple solo B caps where I take out 5-6 opponents during the capture, using both weapons. Pretty exciting.
Got the Hail Mary challenge earlier today. Threw a combat axe on Drone from the grassy sniper area with trees all the way across the map and hit a sniper laying on the helicopter pad. Feels good man.
Leveled up 10 times today. 3 away from 6th prestige. Golded my Remington. Easily my fastest gold. Might go for diamond shotties after all.
yeah, I just golded my Remington tonight as well. But when I started, I only needed 1 more bloodthirsty to get it so it didn't take that long. This gun was also my fastest gold gun too.
If you can get used to the PDW it's a beast of a gun. 50 rounds per clip is incredible. Multi kills galore
2
Skorpion EVO
Supressor+Extended Clip+reflex/dot sight
Ghost+Flak
Toughness
Tac Mask
Primary Gunfighter
The Skorpion is still a favorite of mine cause it's quicker kills so it's good for run and gun but if you stare down 2 or more other guys, well good luck.
I don't normally condone shotgun classes, but I've used it when things aren't going my way and once you figure out how to utilize a shotty, it's a beast of a class. Pull out the B23R if you need to make a more ranged kill.
- Added support for Live Streaming in all Public Match playlists.
- Added League Best from Season 1 to Player Card.
- If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
- Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
- Added 2 new pages to the Combat Record (the Combat Summary and Medals).
- Implemented sorting of Medals in the After Action Report.
- Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
- Added a “Go to Top” button for the League Leaderboard.
Issues Addressed
- Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
- Addressed an issue where the UAV would not trigger if called in while aiming down sight.
- Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
- Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
- Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
- Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
- Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
- Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
- Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
- Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
- Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
Improved turret tracking to eliminate false positives when checking line of sight.
- Turrets now have smoother tracking when targeting players.
- Improved bot pathing on multiple maps.
- Current League Info is now getting updated properly in the Player Identity.
- Manual sorting on League Teams removed as the results are now returned correctly.
- Improved the Scoreboard to make friend Playercard information more accessible.
- Addressed multiple UI issues.
- Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
- Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
- Addressed an exploit where the game allowed access to the Custom Games - Settings while believing the game was Public Matchmaking, allowing XP.
- Fixed UI errors when linking Live Stream.
- Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
- Improved image alignment when Stereoscopic 3D is enabled.
- Addressed an issue where players were able to plant numerous Assault Shields.
- Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
- Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
- Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
- Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
- A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
- Various minor map fixes were made across multiple maps.
Gameplay Balancing
Scorestreaks:
Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.
Perks:
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
Equipment:
Trophy System: increased range.
SMGs:
All + Silencers: reduced range.
Assault Rifles:
All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
TAR21: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.
LMGs:
All: ADS in and out time reduced.
Shotguns:
SRM1216: slightly increased short range damage.
Pistols:
Executioner: increased medium range damage.
excited to try out this new patch....would love to see other HFBers online today
looks like it'll be a good update, SMG nerfs, AR buffs, reductions in Select Fire and some lethal killstreaks, in theory some connection/server buffs...
My larger map class (for Carrier, Turbine, etc.)
M27 (Reflex & Suppressor) - some people don't like this gun due to a lack of stopping power but I love the accuracy
Five Seven pistol
Perk 1: Ghost
Perk 2: Scavenger
Perk 3: Extreme Conditioning
Semtex & Sensor Grenade x2
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My "all ranges are covered" class that I use defensively or as a slayer rather than a dedicated flag capper
Vector (Suppressor)
SWAT (Reflex)
Perk 1: Ghost
Perk 2: Fast Hands
Perk 3: Dexterity
Overkill
Semtex & EMP Grenade