360| Bluth Company Discussion Thread Pt. 10 | Advance Mon. 10 EST | 2015-2016 Season
Bluth Company 2014-2015 Stanley Cup Champions
"Around late July/Early August I was in 3 GM leagues. In every league i noticed the same thing. Everyone trades away nearly half their team. I was completely guilty of this as well. Oddly enough, i seemed to be the only one who thinks picks and prospects have little value in this game mode when you consider we'll only most likely be playing 4-6 seasons for NHL 13 and even Elite Prospects start out in the 60's.
I became weary that in about a month when the winners and the losers start to become more separated that people wouldn't want to stick with a losing team and they'll end up quitting. This isn't including the people who chose the Blue Jackets, Islanders, Coyotes etc...teams that you have to know a rebuild is necessary before you pick them. These people will probably stay regardless. But the guys who chose the average/good teams who trade away large chunks of their roster and either...
a) aren't very good at the game and get frustrated
b) simply get bored with the game mode and stop playing/quit
...well these guy's teams will have to be replaced. Are people really going to want to join a Connected league in December when they chose a team and the roster isn't even recognizable? When all the players they associate a team with are gone? When a team has gone from a Playoff Contender to a team in Rebuild? Everyone might as well be doing random rosters if thats the case. I've also seen A LOT of really bad/lopsided trades (again, guilty myself) that while seemingly fine to the GM's currently involved, might not be ok and might even be terrible for the next GM to pick up the team.
When i created this league almost 2 months ago, i had all of these things in mind. Now, 2 months removed from then, i've seen a lot, if not most of these HF Boards GM Leagues either terribly inactive or completely shut down. I wanted to make a league that was immune to these processes. That offered a realistic experience for everyone. That kept things fresh for all 30 GMs involved through offering challenges and consistency day in and day out.
Drop outs are inevitable. These leagues probably wont be as fun for the people who are in the bottom 10 and realize they'll be stuck there 30 games into the season. My goal with limiting trades is that so when people do drop out (which will happen) the new people who join will still have a team they are semi-familiar with instead of a fantasy roster with NHL jerseys. If people dont drop out and decide to stick it out, they'll be rewarded with higher draft picks (obviously) but they'll also be rewarded with time to see their high draft picks become useful NHL players due to the amount of games i'll be simming. This means that there is usually a constant influx/outflux of GMs to this league. Which in turn means that anyone on my reserve list is nearly guranteed a team in a very short period of time. I only want the most active GMs in my league of course so i'm constantly weeding out inactive GMs."
-Hott Fuss (Da Commish)
If you're an aspiring member to The Bluth Company, this is my league. Welcome to it. Below are the rules that separate The Bluth Company from the rest...
Three Days Between Advances. Triple Advances to Trade Deadline
Three Days Between Advances. Two Single Advances, Followed by One Double Advance
You Must Contact Each Team on Your Block (Through HF Private Messaging) on Day 1 or the Morning of Day 2.
You Must List Your Availability to Each Team on Your Block.
You Must Make an Effort to Schedule a Time, Notify Your Opponent if You are Unable to Make a Scheduled Time, and Respond to an Initial Private Message Which was in Compliance with Rules 1 and 2
You May Play an Opponent's CPU on the Day of the Advance Provided Rules 1 and 2 are Followed, and Rule 3 is Broken by the Other GM
Each GM's CPU Must be Enabled
Any GM who Does Not have Their CPU Enabled and Breaks Rule 3 Will be Removed from the League and Placed on the Bottom of the Reserve List
Your DNF vs. CPU Must Be at 0%. If You are Above 0% You Must Quit and Rejoin.
Repeat Offenders of the DNF Rule Will be Unable to Play CPU Teams.
Gameplay: Players Must not Utilize the Same Exact Move(s) Over and Over. Contact the Commissioner if a GM is not Complying with This Rule.
Gameplay: Players May not Intentionally Tank to Receive a Higher Draft Pick
Your Starter Must not Play More than 75 Games During Seasons 2-4
Your Starter Must not Play More than 72 Games During Seasons 5+
Failure to Comply with Rules 11 or 12 Will Require Each Offending GM to Play their Backup Throughout the Playoffs, and They Will be Unable to Participate in Free Agency for That Year
Ammended General Rules for Inactive GMs:
and Will be Subject to This Rule
Those Teams Who are Listed Must Follow Rules 1 and 2 of the General Rules in Order to be Protected from Having their CPU Played
Any Opponent Who does not Receive a Message or Honest Attempt Through HF to Set up a Game Will be Permitted to Play Their CPU on the Day of Advance
Listed Teams are not Permitted to Play Their Opponent's CPU
No Trade Can Involve More than 4 Roster Players Combined for Both Teams
No Trade Can Involve More than 6 Total Pieces Combined for Both Teams
GMs are Allowed 2 Trades Per Season and 1 Depth Trade Per Season
GMs Must Designate 2 Franchise Players and 1 Franchise Prospect as Untouchable Players. These Players May not be Moved Until Season 5, unless they are 35+ Years Old or Impending UFAs.
Any Player Acquired Via Free Agency or Trade May not be Traded for 2 Seasons, Unless They are an Impending UFA
Free Agent Rules:
Any Free Agent Above 83 Overall Must be Signed to a 3 Year Contract at Minimum
Any Free Agent Between 80 and 83 Overall Must be Signed to a 2 Year Contract at Minimum
Any Free Agent at 3.5 Star Potential or Above Must be Signed to a 2 Year Contract at Minimum
Any Free Ageny Below 80 Overall May be Signed at Any Contract Length or Term
Any GM Who Fails to Comply with Rules 9 or 10 of the General Rules Will be Unable to Participate in Free Agency
No GM Is Allowed to Make a Combined Bid for Free Agents More than $1 Million Above Their Available Cap
Point of clarification--the "no flipping" rule only applies to trade acquisitions, not free agents? (I thought I read it was both, but it only mentions trades in the rules, so I might be making that up.)