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***OFFICIAL*** NHL 14 EASHL/GMCO HFHabs thread - Now recruiting goalies!

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Old
06-09-2014, 07:20 PM
  #551
FranksBJBarn
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Originally Posted by overlords View Post
Malwarebytes, microsoft security essentials, popup blockers in firefox and chrome, hide the internet explorer icons and you should be parent proofed for about a year.
Reading this from his patio: no joke, that is exactly what I did in that order

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06-09-2014, 07:38 PM
  #552
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Originally Posted by FranksBJBarn View Post
Reading this from his patio: no joke, that is exactly what I did in that order
This is assuming you've already cleared out most of the garbage. Scans with malwarebytes and MSE will be necessary first. On top of that you might want to browse through the programs list in the control panel and remove anything that doesn't look necessary. As you already know, toolbars are a big no-no.

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06-09-2014, 07:57 PM
  #553
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Originally Posted by overlords View Post
This is assuming you've already cleared out most of the garbage. Scans with malwarebytes and MSE will be necessary first. On top of that you might want to browse through the programs list in the control panel and remove anything that doesn't look necessary. As you already know, toolbars are a big no-no.
Happy to say I removed the programs through the control panel as well. Not so bad for a construction guy

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06-09-2014, 08:23 PM
  #554
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Now get your /regedit on!

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06-10-2014, 09:59 AM
  #555
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For NHL 15

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Now all the tools of an NHL superstar are in your hands. The revolutionary Skill Stick has evolved to give even more control to the player. Protect the puck, receive passes without breaking stride, and discover an arsenal of sweet new dekes, all with an intuitive right stick control scheme that is easy to use but packed with depth.

Also, I only played 4 periods last night (stupid lagout) but I liked what I saw from all of us. Less forces, quicker passes, good cycle and good team D! Not let's just focus on less penalties

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06-10-2014, 11:33 AM
  #556
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Originally Posted by Bud2790 View Post
For NHL 15




Also, I only played 4 periods last night (stupid lagout) but I liked what I saw from all of us. Less forces, quicker passes, good cycle and good team D! Not let's just focus on less penalties
That skill stick stuff sounds exactly like what we've heard for years.

Not impress.

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06-10-2014, 09:48 PM
  #557
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hockey tonight, ****ers.

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06-10-2014, 10:12 PM
  #558
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I'm the only one on..

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06-11-2014, 07:27 AM
  #559
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ggs the other night guys, starting to settle in a bit hopefully.. learning your guys styles, etc. hopefully i can continue to be a backup/fill-in for you guys.

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06-11-2014, 12:21 PM
  #560
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Some info about NHL15

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It was clear from playing NHL 15 (on PS4) at E3 today that the team at EA Vancouver still needs to optimize some things, but what was there had me believing in a lot of their new vision for the series. I got to run through several games, and the teams on offer include LA, New York, Montreal and Chicago. Producer Sean Ramjagsingh said that the dev team has “about a month to go” in terms of production. Still, while it was early, there was a lot of great stuff to see in this build.

The upgraded player models, lighting, crowds, arenas and NBC broadcast presentation all add immensely to the feel of the game, which everyone pretty much agrees has looked stale for a while. Probably the most immediate thing that is noticeable with the new game presentation is the camera angle, which defaults to a slightly lower iso angle that tilts a bit when the action heads into the corners. The effect on all of this (height, iso, tilt) is very subtle, and I found myself liking it almost immediately. It really allows you to see more of the crowd, which now has way more frenzy, detail and emotion when they rise up to pound the glass or celebrate a goal. On some replays, the crowd would fly up, blocking the camera and animating uniquely and passionately, which was a welcome change from some of the robotic and simplistic crowds seen previously.

As has been seen in the recent screenshots, the arenas have a tremendous amount of detail, and the unique angles, sight lines, scuffs and scoreboards are all captured from some new replay and camera angles. In particular, some of the shots of the penalty box really bring the game to life, as there are Gatorade cups and stick tape on the side boards and fans right next to the player in the bin. The scope and detail on some of the wide shots for the arenas is really something to see.

Just the same, player detail is much, much better than anything seen before. Of particular note is the lighting and how it falls down from a player's helmet, as well as the sweat on player faces. To be fair, all of these skaters still have a bit of a “computer man” look to them, but actually seeing “Captain Serious” Jonathan Toews modelled correctly is a treat. It was even cooler seeing him talking to his teammate on the bench and having it look correct (lip-synching and gaze). Overall, some faces aren't spot on, but they are much closer than they were before.

In fact, that emotion was really evident whenever a goal was scored, as players like Patrick Kane would go down on one knee to celebrate and then crash into the boards, hugging a teammate and freaking out. I saw players smiling and yelling and generally acting like they'd scored a goal, and it felt a lot better than NHL 14. Speaking of goals being scored, the puck now flies in and out of the net in awesome fashion, which I know will make a lot of people happy. And as for those nets, the net cam on replays looks absolutely ridiculous, since the detail on the ice and players (and the new variety of goals) really make it look real. This was especially impressive later in periods when the ice was scuffed and full of powder.

For the new NBC broadcast package, the general look and feel of the overlays and replays is quite good. The flyovers for each arena are awesome, as they are in FIFA, and the green-screening of Mike Emrick and Ed Olczyk in front of the in-game arena works as a neat trick. As for the commentary innovations EA talked up (recording scenarios rather than scripted lines), it was hard to really tell at the show. Honestly, what I did hear sounded alright, but they seemed to be falling behind the action somewhat, which isn't a great sign this close to the game shipping. We'll have to hear more to know for sure.

As for gameplay specifically, the shot whip definitely feels different on wrist shots, as the release seems quicker and more direct. There were some great shots that wrung off the post and deflected past the goalie in the games I played. I suspect the demo was set to a lower difficulty, but the shooting and passing felt good (even though things were sluggish in this build and the framerate wasn't 60). There was still some legacy NHL stuff, such as goalies diving for the puck and missing and then having it tapped in for a goal. I found these moments few and far between, but a handful of animations or sequences did still remind me of the past.

As for the new puck physics, I'm happy to report that the puck carries much differently in NHL 15, with lower bounces and more realistic deflections. This created some interesting situations along the boards and around the net, and it resulted in some additional goal variety and unique scoring chances. I was happy to still see shots miss from time to time, and the puck would react much “flatter” than previous games, as it would hit the glass and roll the correct direction without bouncing wildly or accelerating randomly (not that there aren't some odd bounces, though).

In general, the offensive action feels crisp and interesting, and it's full of an energy and diversity that the franchise could really use. The added visual presentation certainly helps with the emotion, but the variety of shots, goals and hits make everything seem that much more dynamic. The skating feels nice as well, and exploding by defenders was made all the sweeter when you zipped home a nice goal. Passing definitely seems to have been nerfed a bit, as the new physics mean that some plays just won't work, even if you force them.

The other touted feature — 12-players being live for collisions — seemed fine, but it's not as dramatic as was being talked up. There were some entertaining pile-ups and trips in front of the net, and I was happy that players no longer ran into an invisible wall when nearing the goalie. To this end, the goalie was live, and players would go crashing into him when driving the net. I didn't see any crazy 8-man pile-ups or anything, and that's probably a good thing. This is probably one of those features that likely requires a lot of games played to really see what it means. As for the hitting from last year, it mostly appears in tact. However, a couple of things to note: a good deal of the hits now put the hitter down to one knee or didn't result in as ridiculous a hit, and the hitting does not result in fights as often, which is welcome.

Rammer also talked up the “Vision AI” as not being a one-and-done for EA, and he showed a series of slides detailing how the vision cones work for each player (what they see). The thought is that the players will judge all of the possible scenarios and passing lanes and then make the correct play. It was hard to really gauge this feature, as most of my gameplay was against human competition.

Defense felt mostly how it has in the past, with defensive strafing, the puck chop and a slightly deeper poke check animation than before. I was able to backskate about as well as before, and I had no problem lining up hits, using the kneel block or disrupting plays with poke checks. In fact, the poke check almost seemed to be dialed up again, so we'll have to see whether that ends up being where they leave it. Players did appear to hold their positions better on rushes and control the gap on point plays, but I need to see more action along the boards to know whether the puck support has really changed enough for my liking.

All in all, I was really happy with a lot of what EA showed. The NBC presentation seems like a good foundation for the future. The revamped players, arenas and crowds add a lot to the emotion and feel of the game (as does the great new camera angle). The improved crispness in offense and puck physics also help to create some diversity in how things play out once you cross the blue line. I really hope they clean up the framerate and sluggishness, but I have every belief that the final game will move and play how it should. If it does, there are going to be a lot of happy hockey fans in September.


Some quick-hit notes from talking to producers:
  • There will be a demo.
  • Ray Ferraro is modelled in the game (contrary to some reports), and Rammer confirmed that they'll place him in the correct spot for each arena, down at ice level.
  • Ferraro will be brought in throughout the season to record new audio.
  • Each team will have several intros from the main commentary duo, and EA is switching things around occasionally to help certain intros feel different (removing/adding screens, info, etc).
  • There are new celebrations after goals (both in terms of user-input and in the replays).
  • There were no five-man celebrations yet, but some producers claimed that they were working on celebrations right now and that there would at least be some three-man huddles (and you now see the whole line skating towards the bench after a goal, which looks good).
  • Benches have multiple coaches and backup goalies sitting in the right spot, which looked great.
  • When specifically asked about manual goaltending, a producer told me that it's still “being tweaked”.
  • Board play and fighting seem roughly the same, but the fidelity of the game adds a different feel to both situations (for the better, I'd say).
  • Less fighting from big hits, though.
  • The poke check animation seemed different, with a deeper lunge from the player
  • The four officials on the ice are live at certain points, as the referee (on multiple occasions) actually blocked a shot when drifting in front of the net, which is a bit worrisome.
  • That said, I don't know if the officials are always live, as the producers said they mainly "try and get out of the way".
  • The puck bounces in and out of the net now, and it looks tremendous.
  • The game uses the now-familiar EA menu system (blocks), as in FIFA, UFC, etc..
  • The goalie stance appeared about the same, but I'll be honest that I can't be sure (I'll double-check this).
  • Hitting doesn't cause fights as often, as EA realized it was tuned a bit high last year.
  • Players who slide on the ice will get ice powder on their jersey.
  • The game will be 60fps at launch.
  • They weren't talking modes, but the implication seemed to be that HUT, EASHL and all of the usual suspects would be in the game.

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06-11-2014, 12:22 PM
  #561
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Ray ferraro being in the game makes me not want to buy it.

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06-11-2014, 07:19 PM
  #562
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The four officials on the ice are live at certain points, as the referee (on multiple occasions) actually blocked a shot when drifting in front of the net, which is a bit worrisome.
That said, I don't know if the officials are always live, as the producers said they mainly "try and get out of the way".


Sounds like a great idea of adding some more realism that makes game play worse. Huzzah EA!

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06-11-2014, 07:24 PM
  #563
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Quote:
Originally Posted by Dr Gonzo View Post
The four officials on the ice are live at certain points, as the referee (on multiple occasions) actually blocked a shot when drifting in front of the net, which is a bit worrisome.
That said, I don't know if the officials are always live, as the producers said they mainly "try and get out of the way".


Sounds like a great idea of adding some more realism that makes game play worse. Huzzah EA!
Thats sounds bad for someone like me that dances around the boards

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06-11-2014, 07:38 PM
  #564
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Do you have a goaltender?

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06-11-2014, 08:17 PM
  #565
Dr Gonzo
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Gameplay video from E3.


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06-11-2014, 11:28 PM
  #566
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06-11-2014, 11:33 PM
  #567
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I notice that the refs have more presence on the ice. and 4 refs finally lol

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06-12-2014, 01:50 PM
  #568
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Man, I was in tears when that happened. He went full Lucic afterwards.

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06-12-2014, 04:01 PM
  #569
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More info:

Quote:
  • There appears to be a discrete practice mode as well as a “skills training” mode. The sense I got from talking to producers is that these would be more like tutorials rather than skill games found in FIFA.
  • Crowds will have props, such as multi-fan signs spelling out player names (such as K-O-P-I-T-A-R).
  • Some player emotions do repeat themselves fairly often, but it is still neat to see players puff out their cheeks after a long shift, chat on the bench, grimace when looking up at the scoreboard or leer at someone on the ice from on the bench (there might be more in final release; hard to know).
  • The suction effect on board play has been lessened.
  • The goalie stance appears mostly the same as before, but the new animations, lighting and player fidelity create some subtle differences in the way the goalie moves and looks.
  • They have added a few new goal horns, but believe it or not, it's actually hard to license every single one.
  • Did I say the benches look ridiculously good? Well, they do. All 13 other players are there, the backup goalie sits in the right spot (mini bench), there's a trainer (different look for each team) and two coaches. On top of that, you've got Ray Ferraro between the benches. Awesome stuff. The crowd detail next to the benches really sells the whole thing. Looking at it in replay is just absurdly good.
  • The game uses a lot more motion blur during cinematics (referees skating in to make a call, etc.). Not sure how I feel about that, but it might need to be reduced a bit.
  • There will be a second “dynamic” camera (read: new) to go along with the already great camera option they've devised for this year.
  • Giving the goalie a snow shower is now possible, as players carving towards the net produce a pretty good spray.
  • I asked about attributes, and it seems they will still be in the familiar categories for players. It doesn't seem like there will be any increased clarity for what each stat category actually does (or doesn't) for a player, which is a bit unfortunate.
  • If there was any doubt, hybrid icing is in.
  • Because of the new cloth and puck physics, the puck can get stuck in a player's equipment.
  • This is preliminary, but from my time with the game, hitting from behind on a rush seemed to be less effective at dumping a player.
  • The poke check is actually doable while you turn, so this allows greater fidelity on the move and creates less of a robotic look.
  • The L3 button does still speed burst in a straight line, but the effect seems slightly less than before.
  • For what it's worth, the E3 demo was set on pro and simulation (not hardcore), and the penalty volume was decent (tripping, interference, boarding, etc). It's not where I'd like to see it, but we'll have to see on harder difficulties and with hardcore mode enabled.
  • You now see the arena spotlights flashing over the goalie after he's been scored on, which adds to the realism.
  • The goalie glove save (around the world) looks great.
  • Both consoles will have feature and resolution parity.
Icing is already broken, I can't wait to see the hybrid icing

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06-12-2014, 04:22 PM
  #570
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More info:



Icing is already broken, I can't wait to see the hybrid icing
Pucks getting lost in equipment sounds like the world's biggest cluster**** waiting to happen.

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06-12-2014, 05:44 PM
  #571
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Pucks getting lost in equipment sounds like the world's biggest cluster**** waiting to happen.
Yeah, that's what I think too. Expect it to happen 15 times per game.

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06-12-2014, 05:58 PM
  #572
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Yeah, that's what I think too. Expect it to happen 15 times per game.
NHL 16: Dynamic Puck Retrieval

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06-12-2014, 06:52 PM
  #573
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NHL 16: Dynamic Puck Retrieval
A mini game starts where you have to choose where to look for the puck on your body

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06-12-2014, 07:07 PM
  #574
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A mini game starts where you have to choose where to look for the puck on your body
With special commentary by Stephane Leroux.

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06-13-2014, 06:58 AM
  #575
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Pucks getting lost in equipment sounds like the world's biggest cluster**** waiting to happen.
Agreed. There's just no need for that in a hockey game. There are enough stoppages and bull$hit going on without that added in.

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