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Hockey Arena Part XI -Pull My Youth, Please

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Old
04-19-2009, 07:47 PM
  #26
RoyBoyCoy
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Originally Posted by RoyBoyCoy View Post
Thanks alot, I thought P might be potential but I was stuck of Q lol
Actually, I have another question, what's this about "QP needed" or "QP Please"? Does someone else need to determine that for you? again

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Old
04-19-2009, 07:56 PM
  #27
Shane
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Originally Posted by RoyBoyCoy View Post
Actually, I have another question, what's this about "QP needed" or "QP Please"? Does someone else need to determine that for you? again
For younger players, until they get scouted, will only show estimated Q/P. These can range anywhere from plus to minus 20 of its actual level.

For 17 year old players, everyone sees an estimated Q/P unless they've scouted the player. At 18, the player's owner can see his real Q, other managers still see an estimated number that changes every season. At age 22, the owner can see the player's real P as well. At 29 (I think), every owner can see a player's real Q/P.

Now since a player's estimated Q/P changes every season, sometimes it can change for the better. If I have an 18 year old with 80 Q, but his estimated Q displays as 100 to other managers, I can likely sell him for far more than he's worth. Adversely, my 100 Q player could show 80 Q and I wouldn't likely get full value if I sold him.

So when someone asks for Q/Ps, they just want to know what other managers see a player's estimated Q/P are, which might affect their decision to sell or retain a player.

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Old
04-19-2009, 08:01 PM
  #28
RoyBoyCoy
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Quote:
Originally Posted by Shane View Post
For younger players, until they get scouted, will only show estimated Q/P. These can range anywhere from plus to minus 20 of its actual level.

For 17 year old players, everyone sees an estimated Q/P unless they've scouted the player. At 18, the player's owner can see his real Q, other managers still see an estimated number that changes every season. At age 22, the owner can see the player's real P as well. At 29 (I think), every owner can see a player's real Q/P.

Now since a player's estimated Q/P changes every season, sometimes it can change for the better. If I have an 18 year old with 80 Q, but his estimated Q displays as 100 to other managers, I can likely sell him for far more than he's worth. Adversely, my 100 Q player could show 80 Q and I wouldn't likely get full value if I sold him.

So when someone asks for Q/Ps, they just want to know what other managers see a player's estimated Q/P are, which might affect their decision to sell or retain a player.
icic! Thanks again

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Old
04-19-2009, 08:10 PM
  #29
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Originally Posted by steelcable97 View Post
I don't think I pulled anyone over 28Q. That means I'll get three with 90+Q next time, right?
Actually it means you are on the same path as me and many others. Except I've been on it since December when I got my best pull ever of 91Q and -3 loyalty.

It's always funny too see people complaining they only get one 80Q+ player from a youth pull

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Old
04-19-2009, 08:12 PM
  #30
Shane
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Quote:
Originally Posted by RoyBoyCoy View Post
icic! Thanks again
If you're starting a team, look for guys with high Q. Go for players with a combined Q/P of 130 or more.

Important attributes:

Goalies
Primary: Goaltending (obviously)
Secondary: Speed
Tertiary: Passing, Self-Control

Defencemen
Primary: Defence
Secondary: Strength
Tertiary: Speed, Self-Control, (any offensive skills are gravy, but not necessary)

Wingers
Primary: Offence, Shooting
Secondary: Speed
Tertiary: Passing, Self-Control

Centres
Primary: Offence, Strength
Secondary: Passing
Tertiary: Shooting, Self-Control

Target young players (21 or younger), players with a high AI (total skill level, 80+ AI is usually great for a starting league), high Q, high Q+P combined (130+), and distributions that match one of the above position profiles well.

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Old
04-19-2009, 08:21 PM
  #31
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Code:
Information about player Doug Ripley, id 18263571
Age 	17 	  	Country 	 Canada
Contract 	16 days 	  	Team 	Oakville Rangers
Injury 	Healthy 	  	Quality 	 92?
Salary 	0 	  	Potential 	 83?
Ability index 	29 	  	Loyalty 	
Satisfaction 	neutral 	  	Weeks in team 	0
Goalie's weak spot 	None 	  	Star 	32%
Attributes
Goalie 	0 (0%) 	  	Speed 	10 (0%)
Defense 	2 (0%) 	  	Strength 	0 (0%)
Offense 	8 (0%) 	  	Self-control 	1 (0%)
Shooting 	6 (0%) 	  	Form 	50 (0)
Passing 	2 (0%) 	  	Experience 	0 (0%)
Energy 	100 	  	Training 	0%
First good pull I'd like to hang on to him, but how much do you guys think he would get on the market? I'm also thinking if I keep him to make him C over wing since I don't have as many. T/R is in the 50s now.


Last edited by RW8: 04-19-2009 at 08:29 PM.
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Old
04-19-2009, 08:54 PM
  #32
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Quote:
Originally Posted by RW8 View Post
Code:
Information about player Doug Ripley, id 18263571
Age 	17 	  	Country 	 Canada
Contract 	16 days 	  	Team 	Oakville Rangers
Injury 	Healthy 	  	Quality 	 92?
Salary 	0 	  	Potential 	 83?
Ability index 	29 	  	Loyalty 	
Satisfaction 	neutral 	  	Weeks in team 	0
Goalie's weak spot 	None 	  	Star 	32%
Attributes
Goalie 	0 (0%) 	  	Speed 	10 (0%)
Defense 	2 (0%) 	  	Strength 	0 (0%)
Offense 	8 (0%) 	  	Self-control 	1 (0%)
Shooting 	6 (0%) 	  	Form 	50 (0)
Passing 	2 (0%) 	  	Experience 	0 (0%)
Energy 	100 	  	Training 	0%
First good pull I'd like to hang on to him, but how much do you guys think he would get on the market? I'm also thinking if I keep him to make him C over wing since I don't have as many. T/R is in the 50s now.
Sell. With your T/R, you'll never develop him into anything worthwhile.

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Old
04-19-2009, 08:59 PM
  #33
RoyBoyCoy
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This seems like a big commitment, so I might start one when I get back from New Brunswick.

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Old
04-19-2009, 09:05 PM
  #34
MXD
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Quote:
Originally Posted by Shane View Post
If you're starting a team, look for guys with high Q. Go for players with a combined Q/P of 130 or more.

Important attributes:

Goalies
Primary: Goaltending (obviously)
Secondary: Speed
Tertiary: Passing, Self-Control

Defencemen
Primary: Defence
Secondary: Strength
Tertiary: Speed, Self-Control, (any offensive skills are gravy, but not necessary)

Wingers
Primary: Offence, Shooting
Secondary: Speed
Tertiary: Passing, Self-Control

Centres
Primary: Offence, Strength
Secondary: Passing
Tertiary: Shooting, Self-Control

Target young players (21 or younger), players with a high AI (total skill level, 80+ AI is usually great for a starting league), high Q, high Q+P combined (130+), and distributions that match one of the above position profiles well.
I'd add...

- When you're starting, any guy with a Q above 65 (provided he can play in your lineup, AI of 80+ is surely enough) is good. Those kind of players could be available at really low costs, and will help you great deal in the VI. Think of a 21 YO, 90 AI guy. That guy would be a 1st or 2nd liner on your VI team. Any help is appreciated in the VI.

- Don't waste your time with young players, unless they can play in your regular lineup. You don't have the facilities to train them adequately, at first at least.

- Get in the V ASAP.

- STR and centers : I disgress a bit about Shane's comment. STR is really, really important for C's, but only to a certain extent. Past a certain point (mine is 30, but in the VI, it's obviously lower) you're better off training PAS than STR. You're better off with a C with 30 PAS and 25 STR than a C with 15 PAS and 40 STR, namely because those STR points aren't that useful past some point. This said, you won't have those kind of C's for a while.

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Old
04-19-2009, 09:07 PM
  #35
MXD
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Re-Post

http://www.hockeyarena.net/en/index....hp&id=18258505
http://www.hockeyarena.net/en/index....hp&id=18258502

The guy with high P could be a very interesting sale, if his Q shows up to be higher, because I already have some guys similar to him in my lineup. (D with high DEF, high ATT).

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Old
04-19-2009, 09:10 PM
  #36
RW8
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Quote:
Originally Posted by smetana View Post
Sell. With your T/R, you'll never develop him into anything worthwhile.
Thanks. Any idea what the minimum bid could be?

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Old
04-19-2009, 11:50 PM
  #37
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1 out of 3 on YP day for me. One FAR and one fire with 46Q. Then there was this guy:

Code:
Information about player Warren Toney, id 18264950 
Age 18   Country  USA 
Contract 6 days   Team Mainlanders 
Injury Healthy    Quality  71 
Salary  0    Potential  70? 
Ability index 47   Loyalty  +?
Satisfaction neutral   Weeks in team 0 
Goalie's weak spot None   Star  10%  
Attributes 
Goalie 0 (0%)   Speed 7 (0%) 
Defense 6 (0%)   Strength 14 (0%) 
Offense 10 (0%)   Self-control 3 (0%) 
Shooting 4 (0%)   Form 50 (0) 
Passing 3 (0%)   Experience 0 (0%) 
Energy 100   Training 0%
Also, ajoyce rocks. I now have a player on the U20 team. 20.04 - Your player Lee Rushing is now a member of the national team USA.

I didn't expect this. I decided to send in Holbrook, Grubb, and Rushing to give him more options and thinking they would all get turned down. But Rushing was accepted as the #3 goalie for the squad.

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Old
04-20-2009, 03:16 AM
  #38
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I need to wait on the scouting, but I have pulled a 17yo showing 94/90, which would be my best pull in a very long time if he actually is anything like that. I suspect the scouting will show lower though as 47AI seems a touch low for someone of that possible calibre.

Good distribution for a winger as well, which is my biggest hole so could turn out to be a brilliant pull.

In league terms, I'm bottom half with one win and one tie from 5 games (including WL) and a definite loss tonight against the best team in the world. Will be heavenly ts after tonight though so hopefully I can kick-start my season this week.

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Old
04-20-2009, 06:12 AM
  #39
El_Loco_Avs
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****** pulls. Just one 17yo with 67?Q that i'm bothering to keep around.

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Old
04-20-2009, 09:52 AM
  #40
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Hooray! that 19 year old defenseman I had that primetime turned down was accepted by ajoyce for the u20 team! He's down near the bottom of AI but my goal is to turn him into a starter by next season!

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Old
04-20-2009, 12:39 PM
  #41
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Terrible start to the season, but that was to be expected. I'm not sure if I want to spend money improving my team and try to avoid relegation or just stay with what I got and see how it turns out.

Garbage pulls as were to be expected and holy **** garbage players are so damn inflated =/

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Old
04-20-2009, 02:31 PM
  #42
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I edited the op with my name change It's good to be mod...

Anywho, also closed the old thread, stuck this one...

My youth pull had one keeper...need to scout him, showing 96?Q and 54?P Also had three key players go UFA and two already have bids on them to drive their freakin' contracts up

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Old
04-20-2009, 04:37 PM
  #43
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I edited the op with my name change It's good to be mod...
Well damn man, why didn't you edit the rest of it?

It's done. I think everything's right...

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Old
04-20-2009, 04:40 PM
  #44
Chairman Mallard
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just noticed that cyanyde quit

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Old
04-20-2009, 05:48 PM
  #45
hydromel
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Originally Posted by Chairman Mallard View Post
just noticed that cyanyde quit

looks like two new managers in IV.1. it would be nice to see a history of team names just to know who was who at one point but i guess it doesn't matter since they have to basically start over.


also, Ducksy, it looks like you are unloading a steaming pile-o'-poo.


Last edited by hydromel: 04-20-2009 at 05:53 PM.
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Old
04-20-2009, 06:07 PM
  #46
MadArcand
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Another loss... I'm still winless, FFS.

Played all games on normal so far. Have the weakest AI in league, but the results were surprisingly close... yet... blah.

Game 1 - 147-184 (AI), 28-33 (shots), 2-1OT
Game 2 - 147-148, 28-29, 1-1
Game 3 - 147-161, 23-28, 0-5
Game 4 - 147-162, 20-27, 2-3
Game 5 - 147-161, 28-31, 1-3

I just can't decide when to use high/low when I'm at the bottom of the pack AI-wise...

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Old
04-20-2009, 06:24 PM
  #47
Chairman Mallard
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Originally Posted by hydromel View Post
looks like two new managers in IV.1. it would be nice to see a history of team names just to know who was who at one point but i guess it doesn't matter since they have to basically start over.


also, Ducksy, it looks like you are unloading a steaming pile-o'-poo.
Yeah I am selling a ton of deadweight that will never be anything.

I might relegate, these youngsters just can't score

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Old
04-20-2009, 06:46 PM
  #48
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4-1 win with the new guys on the second line. I let the 19yo with 44STR (D.White) center the young PP line and one of the PK lines. He only won 57 & 39 % of his face-offs. He did have 4 shots. The 17yo Starr had 2 shots.

Cagle scored 3 goals on 3 shots. He's scoring on 52.9% of his shots. I had to make his line the 3rd line to make room for the new boys. I was worried they wouldn't get as many scoring chances, but they ended up with 11 shots. That might be good enough to keep them down there.

The "best team" in IV.4 has lines whose average ages are 33, 32, 29 & 28 I play them tomorrow. Their AIs are only around 120-130, but I expect them to cause trouble for my young pups

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Old
04-20-2009, 06:57 PM
  #49
tujague
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Originally Posted by Chairman Mallard View Post
Yeah I am selling a ton of deadweight that will never be anything.

I might relegate, these youngsters just can't score
Get two competent veterans. Put them on the 3rd line & 2nd PP. And hope that's enough.

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Old
04-20-2009, 07:04 PM
  #50
Chairman Mallard
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Get two competent veterans. Put them on the 3rd line & 2nd PP. And hope that's enough.
I'm still in 9th as of now.

I already have 2-3 more young guys that I wish I could give playing time. If I get to game 20 and I'm in real danger of relegating, I will probably get a vet or two.

Chance has only allowed 7 goals in 5 games, the problem is I've only scored 7 goals.

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