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Apple Demos HTML5

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Old
06-04-2010, 02:10 AM
  #1
parabola
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Apple Demos HTML5

http://www.apple.com/html5/

Funny thing though, pretty much every demo runs very choppy on my iPhone, or instead load up from quicktime. The only one I got to run smoothly was the Virtual Reality... But even then the pinch and zoom is at war with the panning of the VR so its annoying.

Oh and you need Safari to view it. Not a very good demo IMO.

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06-04-2010, 03:22 AM
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EpochLink
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Worked fine for me.

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06-04-2010, 08:55 AM
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I saw this last night, but I'm not installing Safari to view an 'open' standard.

I can't even change my user agent to get it work on Chrome. Good work Apple.

Edit: reloaded it in a new tab, but yet it only sort of works, Safari must be using some non-standard extensions. Again, so much for 'open' standards. It reminds of back when, when pages were "IE optimized:.


Last edited by guinness: 06-04-2010 at 09:02 AM.
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06-05-2010, 12:51 PM
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DeathFromAbove
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Is Apple for real? They slam Adobe, and then when I go to view their "open standards" demo I need to download Safari and Quicktime. Does that even make sense?

Chrome supports HTML5 better than Safari, why can I not view this in Chrome.

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06-05-2010, 12:53 PM
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That's hilarious. Huge fail. Seriously, who didn't think this through?
Same message in both FF and Chrome on OSX:

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06-05-2010, 12:55 PM
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Really? I mean Youtube's crappy attempt at HTML5 videos is better than this.

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06-05-2010, 01:27 PM
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DeathFromAbove
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HTML5 is an open standard...as long as you use the standard exactly how we tell you to

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06-05-2010, 01:35 PM
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ANTC
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only reason everyone is getting those messages because Safari is the only browser support html 5 now.

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06-05-2010, 01:49 PM
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DeathFromAbove
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Quote:
Originally Posted by ANTC View Post
only reason everyone is getting those messages because Safari is the only browser support html 5 now.
Uhh no sorry man. I'm pretty sure all the browsers (except IE?) support HTML5.

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06-05-2010, 03:12 PM
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Crusty Quinn
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Apple's offering a developer link that lets you play with the demos in Chrome (from engadget)
http://developer.apple.com/safaridemos/

Still though, it should have been open to everyone to begin with.

edit: I actually haven't been able to get all of them to work on Chrome.


Last edited by Crusty Quinn: 06-05-2010 at 03:18 PM.
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06-05-2010, 03:17 PM
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I tried making a website once... but I thought that you just dragged pictures and buttons and things like that everywhere.

Then I found out you had to do code and...


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06-05-2010, 03:24 PM
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Worked fine for me, then again I'm using a newer Mac

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06-05-2010, 03:26 PM
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DeathFromAbove
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Quote:
Originally Posted by MisterUnspoken View Post
Worked fine for me, then again I'm using a newer Mac
Did you even read the thread? The demo works fine, but Apple won't let you view it unless you're using Safari.

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06-05-2010, 03:59 PM
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Quote:
Originally Posted by DeathFromAbove View Post
Did you even read the thread? The demo works fine, but Apple won't let you view it unless you're using Safari.
I hardly see that as a problem at this point in time, perhaps when it is fully live and a web standard and it still demands you use Safari/Quicktime then I'll whine about it. But again as an Apple user it worked flawlessly and looks fantastic.

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06-05-2010, 04:02 PM
  #15
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Quote:
Originally Posted by DeathFromAbove View Post
Did you even read the thread? The demo works fine, but Apple won't let you view it unless you're using Safari.
Even that isn't fully accurate, the VR demo requires Safari and Snow Leopard, or an iPhone/iPad, or a Webkit nightly.

I tried the Webkit nightly, and all it does is lockup. Yea. I guess I could fire up my Mac, but I'm way too lazy. Point remains, if it was really HTML5, I wouldn't need Webkit-specific hooks for some of it.

I pointed some of that out to the hardcore Apple legion on AI, and they just get all really uptight and defensive, and I think some of them do think Webkit = HTML5.

And someone posted a HTML5 canvas demo on AI, that runs just fine for me in Chrome 6.0 dev (~10% CPU), but someone said they were getting like 90% CPU in Safari on their newest iMac, and I was getting 25% in Safari/Webkit, and it wasn't even running smoothly.

Quote:
<html>
<head></head>
<body>

<canvas width="800" height="450"></canvas>
<script>

var context = document.getElementsByTagName('canvas')[0].getContext('2d');

var lastX = context.canvas.width * Math.random();
var lastY = context.canvas.height * Math.random();
var hue = 0;
function line() **
context.save();
context.translate(context.canvas.width/2, context.canvas.height/2);
context.scale(0.9, 0.9);
context.translate(-context.canvas.width/2, -context.canvas.height/2);
context.beginPath();
context.lineWidth = 5 + Math.random() * 10;
context.moveTo(lastX, lastY);
lastX = context.canvas.width * Math.random();
lastY = context.canvas.height * Math.random();
context.bezierCurveTo(context.canvas.width * Math.random(),
context.canvas.height * Math.random(),
context.canvas.width * Math.random(),
context.canvas.height * Math.random(),
lastX, lastY);

hue = hue + 10 * Math.random();
context.strokeStyle = 'hsl(' + hue + ', 50%, 50%)';
context.shadowColor = 'white';
context.shadowBlur = 1000;
context.stroke();
context.restore();
}
setInterval(line, 50);

function blank() **
context.fillStyle = 'rgba(0,0,0,0.1)';
context.fillRect(0, 0, context.canvas.width, context.canvas.height);
}
setInterval(blank, 40);

</script>

</body>
</html>
Save the file as .html, and you can adjust the motion blur between 100 - 1000. Someone suggested that it's because Apple hasn't implemented WebGL yet, but neither has Chrome, so there's something wrong with Safari. I tried the IE 9 preview, and it just sat there.

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Old
06-05-2010, 04:12 PM
  #16
MisterUnspoken
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And can someone please post the link where it says all modern browsers support html5 please, I'm unable to find said information anywhere. I see where some support a few features... but not all features.

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Old
06-05-2010, 04:38 PM
  #17
DeathFromAbove
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Quote:
Originally Posted by MisterUnspoken View Post
And can someone please post the link where it says all modern browsers support html5 please, I'm unable to find said information anywhere. I see where some support a few features... but not all features.
I don't think any browser supports it 100% yet. Opera is usually pretty good with web standards though but i'm not sure if its full. I've viewed HTML5 videos in Chrome & Firefox and they both worked fine.

Edit: Heres a comparison of the all the browsers support for HTML5. None of the modern browsers fully support HTML5. Opera looks to be the best for it

http://en.wikipedia.org/wiki/Compari...TML5)#Elements

Trident is IE, Webkit is Safari and Chrome, Gecko is Firefox, Presto is Opera

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Old
06-05-2010, 04:39 PM
  #18
DeathFromAbove
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Quote:
Originally Posted by guinness View Post
I tried the Webkit nightly, and all it does is lockup. Yea. I guess I could fire up my Mac, but I'm way too lazy. Point remains, if it was really HTML5, I wouldn't need Webkit-specific hooks for some of it.

I pointed some of that out to the hardcore Apple legion on AI, and they just get all really uptight and defensive, and I think some of them do think Webkit = HTML5.
Thats right. Apple can't go around parading their support for an open standard, if their demo of it only works with Apple-specific software. That completely defeats the point of an open standard.

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Old
06-05-2010, 06:00 PM
  #19
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Apple user agent sniffing in order to demonstrate new web standards on their own browser whist denying every other browser.

AHAHAHA I don't think it's healthy to laugh this hard.

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