This game is so damn idiotic and ridiculous at times.
For example, melee classes are completely useless and frequently die due to inability to heal themselves. You're often asked to do unrealistic tasks too, like take down a freaking elite and 2 adds by yourself. One mission has you trying to free a lion from crocodiles. When you do this, some boss with 600,000 HP comes around, who hits for 1/4 of your health. What do you have to do as melee? You have to run around for 10 minutes while the crocodile eggs slowly eat away at him. That's how ineffective melee is.
It's gotten to the point where a mob of 2 can down you, because fury just takes so much damage, and the AoE is so ineffective. Cleave and whirlwind don't do ****. One mob takes away half your health.
I tried to scale the Uldum cliff with 6 other lion creatures, I ****ing died because I couldn't do **** AoE, I can't heal for crap, I can't stay alive
This...****
I'm a DK, and the only time I die is if I pull over 6 mobs, or pull with under a third health.
I'm a DK, and the only time I die is if I pull over 6 mobs, or pull with under a third health.
But I'm a warrior and I can't use any of my abilities on him but thrown.
DK have a bit more abilities that can attack from a distance, warrior you literally have to be in front of him. When I did the quest on my paladin all I did was just cast judgement while running around in a circle. It took about 6 minutes.
Quote:
Originally Posted by Moskau
You have to kite that mob around as a caster and kill eggs on top of it too. But it takes maybe 30 seconds if you do it right.
Warriors aren't casters though. I do agree, it took about 30 seconds as a caster due to the DoT's.
Other than Icy Touch, what attacks from a distance?
I see
Well the quest where you have to kill 2 bosses in Neferset city, I completed just by doing Enraged Regeneration, but died again. Luckily the boss was already dead though and the scorpion got me
Aside from Tank I find dps is the most important thing too right now for heroics. Because any healer can heal the group if the tanks and dps aren't idiots. If they are even some of the best healers will struggle. Most healers especially just making the jump to heroics can't afford to waste mana healing some moronic dps who pulls threat at every pull. That being said they also can't afford to heal the tank more because the tank can't make a pull properly and people don't CC.
Ultimately early xpac healers get the shaft because it's so reliant on other people not being idiots. When I've ran with guildies it's never been a problem but randoms have got to be some kind of joke honestly. The tanks don't mark, nobody cc's and the dps not only pull threat but some of them also do **** dps.
I've decided in randoms to just let people die if they can't not stand in fire or watch their threat. I don't have the mana to waste on their *****.
PS: Ix: Please don't take this the wrong way but I know you're a noob cause in the past I've looked up your toons when you've posted them. You aren't an experienced WoWer and that's okay, some people have better things to do than become pros in an online game.
That being said though melee is such a joke to quest as I really don't know where you're coming from here. Melee is the type of style I enjoy the least to play but for solo questing it's a real joke. I do get what you mean about how no healing for certain quests puts you at a disadvantage but for the most part being able to take 6-7 mobs at a time versus 2-3 is well worth it.
Aside from Tank I find dps is the most important thing too right now for heroics. Because any healer can heal the group if the tanks and dps aren't idiots. If they are even some of the best healers will struggle. Most healers especially just making the jump to heroics can't afford to waste mana healing some moronic dps who pulls threat at every pull. That being said they also can't afford to heal the tank more because the tank can't make a pull properly and people don't CC.
Ultimately early xpac healers get the shaft because it's so reliant on other people not being idiots. When I've ran with guildies it's never been a problem but randoms have got to be some kind of joke honestly. The tanks don't mark, nobody cc's and the dps not only pull threat but some of them also do **** dps.
I've decided in randoms to just let people die if they can't not stand in fire or watch their threat. I don't have the mana to waste on their *****.
Completely agree with everything here. Healing right now is simply as difficult as the group makes it for me. I consistently run with RL friends (1 tank, 1 DPS) who are both competent players. Even then, it's more often than not that we struggle because pug DPS stand in void zones, poor positioning taking cleaves, fire, water, etc etc that I just can't afford to heal through. Priests aren't close to as bad as everyone's making them out to be when you play with good players. Losing DPS races because I go OOM and you're pulling 5k in a heroic isn't my fault. It's just not.
So I managed to get my Hunter to lv 22 after I started over. So far so good...Except for one thing.
I initially went with Beastial Mastery and it was cool cause basically my pet took all the damage and nothing ever attacked me. If by chance the mob was focused on me I could just cast intimidation (something like that) and they would focus on the pet again.
This time around I went Survival and I don't have this skill anymore. Are there any tips on getting the mobs to focus on my pet instead of me? I am taking too much damage because everything ignores my pet now.
Haven't raided much yet, but I've never seen a disc priest on a raid. Our priests say Lightwell was pretty much the best thing ever on Nef.
I haven't raided at all yet (well, not since BC anyway), and I find disc awesome for 5 man groups. I'm sure there will be a time when smite spam will become a bit ineffective, but I'll think about switching when that happens.
But I'm a warrior and I can't use any of my abilities on him but thrown.
DK have a bit more abilities that can attack from a distance, warrior you literally have to be in front of him. When I did the quest on my paladin all I did was just cast judgement while running around in a circle. It took about 6 minutes.
Warriors aren't casters though. I do agree, it took about 30 seconds as a caster due to the DoT's.
I don't know about Cataclysm questing but if you're doing world PvE and mobs are killing you because you overpulled or something, have a shield wall macro ready, hit that, intimidating shout, run away. Spec into... uh, I forget what it's called, but the fury talent that heals you whenever you're crit or something.
PM me with whatever problem you're having, I'm pro at this game and my main was a Warrior. I don't play anymore but I know my ****.
Aside from Tank I find dps is the most important thing too right now for heroics. Because any healer can heal the group if the tanks and dps aren't idiots. If they are even some of the best healers will struggle. Most healers especially just making the jump to heroics can't afford to waste mana healing some moronic dps who pulls threat at every pull. That being said they also can't afford to heal the tank more because the tank can't make a pull properly and people don't CC.
Ultimately early xpac healers get the shaft because it's so reliant on other people not being idiots. When I've ran with guildies it's never been a problem but randoms have got to be some kind of joke honestly. The tanks don't mark, nobody cc's and the dps not only pull threat but some of them also do **** dps.
I've decided in randoms to just let people die if they can't not stand in fire or watch their threat. I don't have the mana to waste on their *****.
PS: Ix: Please don't take this the wrong way but I know you're a noob cause in the past I've looked up your toons when you've posted them. You aren't an experienced WoWer and that's okay, some people have better things to do than become pros in an online game.
That being said though melee is such a joke to quest as I really don't know where you're coming from here. Melee is the type of style I enjoy the least to play but for solo questing it's a real joke. I do get what you mean about how no healing for certain quests puts you at a disadvantage but for the most part being able to take 6-7 mobs at a time versus 2-3 is well worth it.
I take too many breaks, play for a month and then rest until 5 months later
Play WoW about 3 or 4 months a year
Speaking of which I decided to go back into retirement, even though school doesn't start for another 20 days. Got to focus on my other games now
Looks pretty awesome. Hope it doesn't cost a small fortune. The games they demoed there (WoW, Quake 3 it looked like, forget what else) didn't have steep requirements. I know it's foolish to expect a netbook sized device to be able to run new games, but it could be a limiting factor if the aim of the machine is to play...well, games, and have a steep price tag.
If it's just a 4-500 device that can play WoW on the go, browse some stuff, and watch movies, then that's a pretty good price, but I don't know if it will be easy to justify a much higher price without being able to handle newer games. I'm not going to shell out 800 bucks for that.
As a level 10 mage you cannot take on 2 guys in a mob, which basically surround one of the bosses. Is there any class that can AoE properly?
I'm confused, are you saying you can't kill two guys at one time? Or two guys and a boss at one time?
Even at level 10 without polymorph and some other abilities you should be able to kill 2 people at one time assuming they're within a reasonable level of you. Hell you have frost nova by then I believe. Also, it might be worthwhile to refrain from making broad statements about classes before you've played that class to at least level 60 or so.