Not gonna lie it freaked me out. I work around 10 stories up in a high rise and it was swaying pretty good. Never been in an earthquake before so I assumed either a) NYC was being attacked or b) the building was falling down.
If you didnít know already, the NHL 12 demo is out now. Initial impressions...
- Feels somewhat slower and less fluid, but more realistic than last year. That may just be a result of playing with the Bruins, however.
- Still don't like how effective hitting is. Any kind of contact was separating the puck from the man. The animations look a little better, though.
- Speaking of, I'm digging some of the new animations in NHL 12. Ending up in the bench after missing a check, losing control of the puck if your player winds-up for a slapshot for too long, etc. NHL 11 demo --> broken sticks. NHL 12 demo --> missing helmets.
- Goatlender contact needs to be cleaned up. Joe NHL makes minimal skate to skate contact with Luongo. Lou gets up off of his knees and then proceeds to act like he's been shot. As ironic as that complaint may be, it looked really ridiculous.
- Being able to sim to the next shift in Be A Pro is an awesome addition. I usually play the entire game because sitting through shifts on the bench is a little too boring for me personally (short attention span, I guess.)
- I got Ryan Murphy (rated as a 70 with 91 potential) on my demo HUT team. On the PP, I got him to fake a slapper, skate in and blow it right past Thomas' right shoulder. Shades of Mike Green.
Being able to sim to the next shift in Be A Pro is an awesome addition. I usually play the entire game because sitting through shifts on the bench is a little too boring for me personally (short attention span, I guess.)
QFT. I also like the fact that it makes the game timing a lot more realistic. You end up being out there for 20-25 min vice 55+ of a game.